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(+2)

Great art and story. Music and audio design is fitting as well.

Gameplay is fun until Doki's duel. The distraction is makes the fight a lot harder than it should be and Doki's reaction time is very fast.

I managed to beat the game once in Easy mode after trying a bunch of times in Normal but I had turned off the dialogues so I missed the whole ending. Then I played again with dialogues but pressed the "skip" button to go faster.

Managed to beat the game a second time but noticed a bug with the dialogues playing twice now. And when I quit to the menu, both the menu and the dialogue showed at the same time. (see screenshot)



I feel Doki's duel could've been tuned a bit more to the easier difficulty (on her reaction time), since the distraction adds a lot of difficulty to that duel. It would be interesting to record play data from multiple people (at least a dozen, from different skill levels) to see what's the average reaction time when there's a fake signal and use that for tuning.

The game is supposed to be fun for the players, but when it's tuned too hard it's just frustrating and leaves a bad taste. Remember not everyone has quick reflexes but everyone wants to enjoy a fun game! :)

Overall, it's a nice game. Good job, team!

Thank you for playing our game! Unfortunately, the jam is about to end, so we wouldn't be able to fix the dialogue bug in time...

In terms of doki's difficulty, you are right about doki still being pretty hard on easy mode. I intended easy mode to be easier, but not a free win.  I wanted the player to adapt and learn how to deal with the fake signal. However, I should've made her much easier, 0.55s is still pretty fast. I forgot to make easy difficulty easier. 
I think my interpretation of the playtested data was biased, as the majority of the testers I know are in their prime / early 20s. Doki's win rate on normal seems to be around 40% from my team/testers/friends, but this definitely doesn't reflect our player base if we look at the comments. If we could've tuned our difficulty appropriately for doki, maybe our game could've left a better taste for our players.

Thank you for the detailed feedback!