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PRODBYDEATHWISH

38
Posts
8
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A member registered Feb 02, 2023 · View creator page →

Creator of

Recent community posts

I require a hard mode (the fake out is still diabolical though)

My favorite game of the jam, I love it!

Really impressive submission from a technical standpoint.

Couldn't contain myself and burn everything down though.

I love this game, fortunately I'm a gamer so I didn't got skill issue'd but I understand the difficulty is a bit overtuned.

A good concept to keep in mind for games like this is having weaker enemies as well! It feels good to shot 'em down with one bullet and keep the flow of the gameplay better alongside stronger enemies.

The ending is peak btw, good job overall.

Love the artstyle!

Thanks for your feedback and insight!

Interesting approach to the theme, really creative.

Great artstyle and gameplay, well done!

Cute!

Really solid entry, specially for solo a solo project!

I'm not sure how it works on Unity but I think it'd be nice for the visuals if the resolution of the 3D models were lower, I feel it would go well with the visual direction you built!

You did a great job capturing the vibe of the Gameboy Pokémon!

Cool art style and felt the urge to collect all plushies!

The overworld movement could feel a little bit more smooth;
I had a glitch where the dialogue wouldn't close which overlapped the overworld and claw machine minigame :(

So cute! The art is amazing and I love to see more games featuring La+!

I suck at RTS but this is a cool entry regardless. I like the song as well!

I don't know why the prologue is a separate button instead of just being in the intro for the gameplay though.

It's really barebones but I can see the vision!

Great storytelling, nice job to everyone involved!

Cute game and creative mechanics, I liked it!

The viewport is really tiny so I unfortunately couldn't read the text with my terrible eyesight and the executable was crashing on my computer :(

Thank you for playing and for your insight!

I'm happy you enjoyed it!

Thanks for trying it out!


I made several changes to the boss health during the grace period but it seems I still didn't made it clear enough :(

Thank you for playing!

Idk if it was intentional but this game has no right being this eerie, you nailed it.

Really enjoyed the combat, it's really creative! Though it would be nice if the enemies had more time to telegraph their attacks.

Easily one of the best games of the jam, excellent job.

Well done for (I assume) a beginner!
There's a lot to improve and learn but you're ahead of 99,9% of people for creating something that you can call yours.
I hope to hear about your endeavors in the future! 

Great game overall, the visuals and the music fit well together!
I liked the attack pattern of the boss but I wish it had some sort of damage indicator or health bar

I find a weird decision to make the attack input on X and jump on Space but that's not really a big deal.

Nice job to everyone involved!

(1 edit)

Cool idea! The minigames are fun but I think they could be shorter.

During the gameplay my screen turned red and I couldn't figure out what happened :(

The Neocities website is peak creativity!

Ty for your time and feedback, it means a lot!

Thank you! I'm happy you enjoyed it

I liked the music and the art style, well done.

I don't mind RNG but I'm not a big fan of  making the gameplay loop around it, still had fun though!

 I appreciate your feedback and I'm glad you liked it, thank you!

Had a lot of fun dashing and jumping around in the levels, the graphics are amazing but the gameplay may need some tweaks, specially the level design.

For example: I noticed a big wall and tried to climb it but there was spikes at the top. It's not very nice to punish the player for trying to explore the map or for being curious.

The camera could have some improvements as well.

Great job nonetheless!

Really unique gameplay, nice job!

Moving diagonally sometimes doesn't work or it's really hard to get the timing, I died a couple times because of this. 

Aside from that, great job overall!

Short but fun, excellent puzzle design!

The controls could be more polished but that's a nitpick.

Simple but charming. 

Nice tutorial btw, really well made!

tysm for your time and feedback!

Thank you for playing and for your feedback!

Appreciate your feedback, thank you so much! 

The blue lines does extra damage because they're harder to hit the center, that's about it.

Idk why I kept the singe ball attack because I also find it really stupid lol.

Big fan of the art style, really cute! 

You can cheese the game by standing in the bottom-right corner though.

Really liked the setting of the game, well done!

Minor things:

UI elements could match the art style better;

Some level design choices were a bit confusing.