Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PRODBYDEATHWISH

59
Posts
10
Followers
A member registered Feb 02, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing, it means a lot! 

My inspirations for the game were mainly hotline miami, superhot and tactical shooters in general, I would definitely take my sweet time tweaking the levels so you could make advantage of the feeling of holding angles before acting and having actual crosshair placement, so you could take down enemies efficiently.

I hope the rushed level design wasn't very much detrimental to the overall experience!

That's a damn good time, congrats!
I'm glad you liked the game!

Tysm for playing!

Cute sprite work, very charming!

Certainly a lot to unpack, I feel it's an interesting concept so I can see the potential!

Really cool game, great amount of content and replay value for a jam submission!
I just feel the camera is a bit too far away.

I like the whole vibe of the game and the references, really cool!

I love the meta approach to the theme, truly unique submission, well done!

Thanks for playing!

Thanks for the feedback and thank you for playing as well!

There's an audio cue and the laser flashes when the turret is about to fire, maybe it should be clearer since it's really fast.

Cool aesthetics and solid platformer overall!

I like the billboarding technique in shooters and the way it was applied here, nice job.

I'm in shock this was made in two weeks, outstanding work!

Very interesting gameplay concept! I feel like deleting pieces could take more of the game as it's rarely used.

Fun submission, I think the car physics got nailed for this type of game, very satisfying to drive around.

Thank you for playing!

Valuable feedback, thanks for playing!

Thank you! I would definitely add an easy or chill mode if I had more time to spare.

Thank you for playing!

Thanks for playing and for your feedback!

I will patch it soon, thank you for playing!

I require a hard mode (the fake out is still diabolical though)

My favorite game of the jam, I love it!

Really impressive submission from a technical standpoint.

Couldn't contain myself and burn everything down though.

I love this game, fortunately I'm a gamer so I didn't got skill issue'd but I understand the difficulty is a bit overtuned.

A good concept to keep in mind for games like this is having weaker enemies as well! It feels good to shot 'em down with one bullet and keep the flow of the gameplay better alongside stronger enemies.

The ending is peak btw, good job overall.

Love the artstyle!

Thanks for your feedback and insight!

Interesting approach to the theme, really creative.

Great artstyle and gameplay, well done!

Cute!

Really solid entry, specially for solo a solo project!

I'm not sure how it works on Unity but I think it'd be nice for the visuals if the resolution of the 3D models were lower, I feel it would go well with the visual direction you built!

You did a great job capturing the vibe of the Gameboy Pokémon!

Cool art style and felt the urge to collect all plushies!

The overworld movement could feel a little bit more smooth;
I had a glitch where the dialogue wouldn't close which overlapped the overworld and claw machine minigame :(

So cute! The art is amazing and I love to see more games featuring La+!

I suck at RTS but this is a cool entry regardless. I like the song as well!

I don't know why the prologue is a separate button instead of just being in the intro for the gameplay though.

It's really barebones but I can see the vision!

Great storytelling, nice job to everyone involved!

Cute game and creative mechanics, I liked it!

The viewport is really tiny so I unfortunately couldn't read the text with my terrible eyesight and the executable was crashing on my computer :(

Thank you for playing and for your insight!

I'm happy you enjoyed it!

Thanks for trying it out!


I made several changes to the boss health during the grace period but it seems I still didn't made it clear enough :(