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(+1)

Thanks for playing and for your feedback!

(+1)

Played again after your updates and the game was a lot more playable!  The locked camera definitely felt better to play.

Because of the locked camera, I believe that the level design would need to reflect the camera changes.  For example, the first section of level 5 was really tough because there was a lot of vertical movement which made the game even harder due to the lack of screen real estate as opposed to horizontal sections.

And I think I would have preferred the dodge to just have the player stop at the wall instead of bouncing because there were a few moments where I would dodge towards a wall and then my character would move the opposite way because of the bounce.

But yeah, very nice improvements to the game!