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I love the music and presentation!  The gameplay is good but the camera look ahead movement really messes with my aim, especially when you have such a small amount of time to react to things.  It probably would have been better to either center the player and not move the camera or pan the camera based on the cursor position, rather than the direction that the player's looking at.

But other than that, nice work!

(+1)

Thanks for playing and for your feedback!

(+1)

Played again after your updates and the game was a lot more playable!  The locked camera definitely felt better to play.

Because of the locked camera, I believe that the level design would need to reflect the camera changes.  For example, the first section of level 5 was really tough because there was a lot of vertical movement which made the game even harder due to the lack of screen real estate as opposed to horizontal sections.

And I think I would have preferred the dodge to just have the player stop at the wall instead of bouncing because there were a few moments where I would dodge towards a wall and then my character would move the opposite way because of the bounce.

But yeah, very nice improvements to the game!