Very fun tower defense game! I think it could use a little more difficulty: once I had figured it out, I started spamming the cheap turrets and they just melted everything. Honestly it was pretty satisfying nonetheless though, and you've got a really great foundation if you want to build on it more in the future!
Keltfire
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Hey xander, fun game entry! Great use of the theme switching between the two main paths, I really liked that core mechanic! Like some others, I did find a few parts a bit difficult, namely with timing the jumps. There were a couple spots I also felt like I couldn't get through the flying enemies if I got unlucky with their timing, but these are small and easy fixes. Overall, I still enjoyed it and I think you have a solid experience here!
Really well done combat system, I especially liked the 3D combat, all of the attacks felt very satisfying! I think the enemy design could use a little bit of touching up though, both for 2D and 3D. Maybe a temporary invulnerability for the player after being hit might help quite a lot. I think a checkpoint after going from 2D to 3D would've helped a lot too. Enemy design aside though, I loved the animations and environment as well! It all contributed to a strong overall thematic feel. Well done!
Wow, not what I expected from a game jam entry, but well done in what you were going for! The visuals as I loaded in were gorgeous, though I think the long walk towards the TV was a bit tedious. No other major complaints though, as I think this game is more about the message than it is about the gameplay. The last sequence with the wall of text speedily approaching me sent a powerful message especially. Overall very well done!
Wow the atmosphere is brutal, but well executed (haha morbid joke). My only point of feedback would be what has been mentioned in comments already, that enemies seem to have a better line of sight than the player. This should be an easy fix though, I think zooming the camera out would go a long way. Music and visuals are on point with what you were going for though, and I enjoyed the gunplay! Great job overall!
I like the idea overall! I think it needs some fine-tuning though, mainly in controls and some sound effects as others have mentioned below. I also didn't see a way to remove a vinyl from the track once I had put one in (namely the tutorial vinyls) which messed me up quite a lot as I couldn't swap in new vinyls, though I'm not sure if that was a bug or not. Either way, this game definitely has a lot of room to grow if you can polish it up!
Hey, thanks for playing and thank you so much for the in-depth feedback, I really appreciate it! I've heard similar from a couple friends on the jumping - this being my first platformer I think I blundered a bit in its implementation, I will definitely be cleaning up the aerial movement once the jam is over!
In regards to the ending, I did originally plan to have something more but unfortunately ran out of time to implement it, sorry to leave you hanging there.
Thank you again for playing, and I'm very glad to hear the mood/thematic came across very strong!
Really fantastic entry. The rule changing mechanic fits perfectly into the theme, and you nailed the execution of it so well! Puzzles started simple but got incredibly challenging, so much so I couldn't even figure out that last one, but I definitely want to return and give it another shot at some point!
Fun idea! I think needs a little polish in areas such as the AI of the enemy hockey players, but overall great concept. I thought it'd be a struggle to win just by going for goals and "cheating" by getting enemy players disqualified would be the way to go, but just scoring goals was enough to win after all.
Fun game with lots of mechanics and layers, very well done for getting this finished in just a week! I wish there was a little more time to explore and branch out to find those relics the altar area mentions, but I ended up needing to camp near my farm very often to take care of the fire and the goblins. I understand if this was the type of game you're going for though, because it definitely had me feeling panicked and frantic, in a good way!
Very polished and fun, love puzzle games like this! Lots of mechanics that are each simple to understand on their own, but complex to put together into one level, which is exactly how you want to design puzzle games so really well done! I especially liked how you had very straightforward levels at the beginning to teach the player how each mechanic works in a controlled setting






