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Keltfire

255
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A member registered Jun 13, 2020 · View creator page →

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Very fun tower defense game! I think it could use a little more difficulty: once I had figured it out, I started spamming the cheap turrets and they just melted everything. Honestly it was pretty satisfying nonetheless though, and you've got a really great foundation if you want to build on it more in the future!

Thank you for playing!

Thanks for playing spoonsweet, glad to hear that it was a satisfying experience!

Thank you for playing! I wish we had more levels in there too, ultimately just didn't have enough time to fit more in there. Maybe more in the future though, we'll see!

Thanks for playing, happy to hear you liked it!

Hey xander, thanks for playing! Especially glad to hear about the difficulty curve, I worried we actually had it spike in difficulty towards the end a bit too much.

Thank you for playing!

Thanks for playing! I kinda wish we had more time to get more levels in there, but glad you enjoyed it nonetheless!

Thanks for playing malek, glad you enjoyed it!

Hey xander, fun game entry! Great use of the theme switching between the two main paths, I really liked that core mechanic! Like some others, I did find a few parts a bit difficult, namely with timing the jumps. There were a couple spots I also felt like I couldn't get through the flying enemies if I got unlucky with their timing, but these are small and easy fixes. Overall, I still enjoyed it and I think you have a solid experience here!

Very difficult and stressful, but in a fun way: well done! I think the difficulty ramps up a bit fast, and it did get a little annoying when I was just stuck without a card to use at all. Maybe a mechanic to reroll your cards every now and then might help a little bit?

Very fun, polished and well designed levels and mechanics! Everything introduced was clear and gave me plenty of "aha!" moments with how the mechanics interacted with each other. Really fantastic work!

Really neat concept! Starts a little slow in difficulty but ramps up really fast, I think the difficulty curve could use a little fine tuning but it's nothing major. Overall I still really enjoyed it, had some very tense moments while playing!

Very well designed, polished, and made overall! It looks and feels like a complete game, and the puzzles are very challenging. Really awesome work!

Great game! Visuals are excellent, and I loved the base idea. If you were to take this further, I think you could afford to make it more difficult: make more black cats appear in different spots as the player progresses, and make them move a bit faster.

Thank you for playing, glad it was an enjoyable experience!

Really well done combat system, I especially liked the 3D combat, all of the attacks felt very satisfying! I think the enemy design could use a little bit of touching up though, both for 2D and 3D. Maybe a temporary invulnerability for the player after being hit might help quite a lot. I think a checkpoint after going from 2D to 3D would've helped a lot too. Enemy design aside though, I loved the animations and environment as well! It all contributed to a strong overall thematic feel. Well done!

Wow, not what I expected from a game jam entry, but well done in what you were going for! The visuals as I loaded in were gorgeous, though I think the long walk towards the TV was a bit tedious. No other major complaints though, as I think this game is more about the message than it is about the gameplay. The last sequence with the wall of text speedily approaching me sent a powerful message especially. Overall very well done!

Wow the atmosphere is brutal, but well executed (haha morbid joke). My only point of feedback would be what has been mentioned in comments already, that enemies seem to have a better line of sight than the player. This should be an easy fix though, I think zooming the camera out would go a long way. Music and visuals are on point with what you were going for though, and I enjoyed the gunplay!  Great job overall!

Thank you so much, both for playing and for the very kind words! I'm so glad you enjoyed it

It's definitely a bit momentum-based, I had done this on purpose but in hindsight I don't think it was a good idea for me to do, especially for a platformer. I'll be uploading a version with more aerial control once the jam is over!

Thank you for playing, I definitely agree that I think I missed the mark a little bit on character control, at least while in the air. I've tweaked it on my local build already and it feels a lot better, once the jam is over I'll be uploading an updated version with better control!

Good find! I will investigate this to see if I can figure out a solution. Thank you!

I like the idea overall! I think it needs some fine-tuning though, mainly in controls and some sound effects as others have mentioned below. I also didn't see a way to remove a vinyl from the track once I had put one in (namely the tutorial vinyls) which messed me up quite a lot as I couldn't swap in new vinyls, though I'm not sure if that was a bug or not. Either way, this game definitely has a lot of room to grow if you can polish it up!

Really fluid game mechanics, but I could not for the life of me figure out how to get past the broken beam part. I very well might be missing something obvious, I would love to see the rest of the game after that part though if I can get past it!

Hey Humane Tiger, thanks for checking out my new game! Glad to hear you liked the overall idea behind it.

I've heard a number of similar points of feedback on the controls, specifically aerial control, and will definitely be tweaking it once the jam voting period is up. Thanks for the input!

Thank you for playing! :)

Thank you for playing, glad you enjoyed the aesthetic and concept overall! Definitely hear you on the controls, it's not just you, I'll be fine-tuning them once the jam is over.

Hey, thanks for playing and thank you so much for the in-depth feedback, I really appreciate it! I've heard similar from a couple friends on the jumping - this being my first platformer I think I blundered a bit in its implementation, I will definitely be cleaning up the aerial movement once the jam is over!

In regards to the ending, I did originally plan to have something more but unfortunately ran out of time to implement it, sorry to leave you hanging there.

Thank you again for playing, and I'm very glad to hear the mood/thematic came across very strong!

Very calming and relaxing, but brilliantly done! I loved the low stress of it all, yet it still had some depth to it. Card games are no easy feat to make, especially in a week, so well done!

Really fantastic entry. The rule changing mechanic fits perfectly into the theme, and you nailed the execution of it so well! Puzzles started simple but got incredibly challenging, so much so I couldn't even figure out that last one, but I definitely want to return and give it another shot at some point!

Really fun and clever use of the theme! I especially liked how I could choose which penalty I wanted to switch out, gave me some good player choice. None of the mechanics felt particularly unfair either, it was all enjoyable and clear what I had to do to finish!

Well done making an RTS in just a week, that is not easy! Seems fairly well balanced too, which is even more impressive. Definitely could use a couple points of polish, such as units getting stuck on each other and on buildings when clumped together, but overall really solid work. Good job!

Great gunplay in this game, was fun to play around with! I think the control scheme is a little unintuitive for me personally, I kept mixing up Z and X, but still enjoyable!

Fun idea! I think needs a little polish in areas such as the AI of the enemy hockey players, but overall great concept. I thought it'd be a struggle to win just by going for goals and "cheating" by getting enemy players disqualified would be the way to go, but just scoring goals was enough to win after all.

Fun game with lots of mechanics and layers, very well done for getting this finished in just a week! I wish there was a little more time to explore and branch out to find those relics the altar area mentions, but I ended up needing to camp near my farm very often to take care of the fire and the goblins. I understand if this was the type of game you're going for though, because it definitely had me feeling panicked and frantic, in a good way!

This was so sweet, wholesome, and an awesome journey, I only wish it didn't end so soon! Really well done, the art style, writing, sounds and music all fit perfectly together.

Wow, really fun and satisfying movement! Loved what you did with the theme too, where it gets harder and harder with each penalty.

Very polished and fun, love puzzle games like this! Lots of mechanics that are each simple to understand on their own, but complex to put together into one level, which is exactly how you want to design puzzle games so really well done! I especially liked how you had very straightforward levels at the beginning to teach the player how each mechanic works in a controlled setting

Creative take and good storywriting, I enjoyed it overall! Only small thing was that the typing felt a little finicky, I'm guessing it was checking if keys were currently pressed rather than just for the frame the key is initially pushed down.