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Keltfire

312
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A member registered Jun 13, 2020 · View creator page →

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Cool environment to explore, lots of great sounds and audio cues. Like others I was a little confused on how to get some of the noise to stop, but the overall goal is there and seems like it'd be very fun with a bit more polish!

Yeah in hindsight I definitely I agree, I made it too difficult to keep track of surroundings especially since I got very used to the environment while working on it. I really gotta get playtesters in the future. Thank you for playing!

Very simple yet well polished and fun! Bit of a learning curve on a couple of them, namely the jumping ones as the bull is really quick and the two snakes needs pretty precise timing on the jump, but overall great and really fun!

Thank you for playing! The consensus seems to be that the echolocation should be adjusted to make it a little bit clearer, so it's not just you. I appreciate the compliments as well, I thought I did a bit of a subpar job on the voice acting so I'm glad to hear that may have not been the case!

Thanks for playing my game on stream HazMatt, it was great to see a live reaction to someone playing for the first time!

That's a great idea! I think some sort of environmental focal point to help orient the player would go a long way, I agree. Thanks for playing!

What a cute game, really awesome job! Great utilization of the theme too, didn't realize I was snapping the rubber band at first but that audio cue was on point there.

I really like both of those ideas actually! Just horizontal looking I don't think would take anything away from the experience really, and that would be very easy to implement as well. I may play around with your second idea too, with peripheral focal points to help orient the player. I definitely hear you on the default mouse sensitivity too, for some reason with the web build it skyrockets the default and I couldn't figure out how to fix that. Hope you enjoyed it though, and thanks for playing and for the feedback!

Wow I am so bad at interpreting morse code. Regardless of that though, I can still tell you've done a great job with this, there's a good amount of polish in the maintenance mechanics as well. Great job!

Ooooh yes I love rhythm games, finally something I can top score on! Great game, only thing I'd like is more songs! Maybe also some extra points for catching fish with "perfect" timing, especially since as of now myself and two others have what I assume is the highest score possible on the leaderboard.

Solid little stealth game, I like the art style and thematic you have set up here! As others have said, the health/pip system is a bit unforgiving, by the time I noticed my health was decreasing I'd already lost 3 pips. I ended up doing a bit of move then stop, then move then stop, in quick succession, but it felt like cheating the system a little bit. If you can tweak that to be more reactive though, then I could see more levels being added to this to great success!

Really well done, another fantastic entry! Also very sad to see how much noise pollution we really cause

Simple yet fun! Only small thing was it took me a couple levels to realize I had to hold down the listen button to hear the other colors: maybe you could include a small mention of that? For a good few minutes I thought I just had to match the note in a different octave and was very confused. Other than that though, great entry!

Love to see the return of Sir Spectacles! Great thematic as usual, love the old-timey feel to everything. I think the gameplay could use a little more to it, maybe some obstacles to dodge in addition to the laser off of the audio cue, but it was still great!

Fun and relaxing game, I like the system you have set up a lot! We ended up with a very similar base mechanic (blind, with echolocation) but I think you executed on that much better than I did. There's plenty of room to expand on this  further so I hope you keep building off of it!

Awesome rhythm game! Would love to see a high score system, and maybe being rewarded for more precise timing (like a "perfect" vs a "good" on each note). Well done though!

Very fun and a bit stressful, but in a good way! Had a couple close calls that made me jump a bit, so well done!

Wow, absolutely wonderful and polished! Really impressive, especially for 2 weeks, in how you managed to get all of this polish in there.

Oh man, I wasn't ready to get hit by the feels. Really compelling and well done, with clear and well-made audio cues. Fantastic job!

Oh man I love the look and feel you've gone for with this game! I've always been a sucker for blacksmithing games since that old flash game Jacksmith, and this brought back some memories of that. Really ambitious game to go for this whole setup, but I think you did a great job for only two weeks. I'm not really sure how the audio cues factor into this that much, but I still loved it. Would love to see you add on to this!

Fun game! Good polish in all departments, with a simple but effective game mechanic. I think it could use another layer of gameplay if you have the time to add to it, something like needing to move not just shoot, but as is it's still great!

Glad you enjoyed it, thanks for playing Dev Pirates!

Hey thanks for playing HugBug! There actually is a mouse speed setting already in the pause menu (from pressing escape or tab) however I think I only briefly mentioned the pause menu in-game. I'll see if I can make it much clearer that that option is there!

Appreciate the feedback! I can definitely adjust that effect a bit more, make it at least a little easier to tell the surroundings. Thank you for playing!

Appreciate the feedback on the enemies! I had a little difficulty with some pathfinding, but in terms of how easy they can find you I should be able to adjust that pretty easily. Thanks for playing!

Very valid, at least that's something I can very easily tweak and fix. Thanks for playing!

Thanks for playing, glad you liked it!

Poor Billy, he's a bit of a troubled kid. Thank you for playing!

Thank you for the kind words, and the great ideas! I definitely agree I could have added in some more solid animations for the ant in particular. Thanks for playing!

Wow, a murder mystery in a game jam what a feat! Really well done visual style and polish on everything, very impressive overall! The story was fantastic as well, it definitely took me a while for the solution to click but it all made sense it the end. Very good job!

Beautiful entry, can't believe I hadn't gotten to this one yet! You've absolutely nailed the old-timey aesthetic, and have me hooked on how it'll continue. Would love to see you develop this game further!

Fun idea and smooth controls, I like the foundation you have here! Especially appreciated both the speedy pathfinding of enemies combined with the fact that they got stunned for a bit if they hit a wall, I think you nailed the balanced on difficulty with both of those factors together. I'd love to see the direction you take this in if you choose to continue working on it, I could see a lot of potential cool new mechanics added in, or maybe some interesting environmental hazards if you want to go that route instead.

Simple and well executed mechanic, it was easy to understand and very fun to use throughout each of your levels! I did encounter a bug at the end of level 3, something with the dialogue glitched out and it didn't let me complete the level unfortunately, would have liked to progress past that and see the final two levels. Regardless though, I really enjoyed the game and your level design! Especially liked seeing a speedrun mode as this game does seem very speedrun-worthy

Wow, what an amazing and addictive game! Really simple and well designed game mechanics, with an easy to understand control scheme and straightforward scoring system. I was very motivated to get on that leaderboard and managed to get the #4 spot! Don't think I can beat those elite gamers at the top 3 though.

Love the art and the overall concept! Lots of small details in there that work well together, as well as a nicely sized map where there's a purpose for each location. Personally I would've liked an un-timed version to really take in everything, at least at first, so I could get my bearings. But besides that, the detail and polish put into this entry are all fantastic!

Very cool and clever implementation of 2 buttons, although I'm definitely pretty bad at it myself! I loved the simplicity of the whole setup, while still giving me a challenge to work towards in trying to master that control scheme. One small thing I noticed was all the enemies were shooting directly at me, which was causing some unfortunate situations when I was in the corner with no path out. I think it would be neat if there was a little random variance to the angle at which enemies shoot at you, that way there's a bit more unpredictability in there as well. All in all though, very solid entry, I enjoyed it!

Fun memory game, also really love the visual style you've gone for! Mirroring Loten's concern, I thought some of the colors (mainly along the green/blue/purple part of the spectrum) were a bit too similar which ended up causing me some trouble, but that should be an easy fix. Despite the color confusion, I still really liked the color transition effects! If you end up adding to this, you could add another layer of trying to remember the timing of each color in the sequence, in addition to the actual color for each one.

Thank you for playing spoonsweet, I really appreciate the kind words!

Thanks for playing, glad you liked it!

Thank you for playing!