Cool environment to explore, lots of great sounds and audio cues. Like others I was a little confused on how to get some of the noise to stop, but the overall goal is there and seems like it'd be very fun with a bit more polish!
Keltfire
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I really like both of those ideas actually! Just horizontal looking I don't think would take anything away from the experience really, and that would be very easy to implement as well. I may play around with your second idea too, with peripheral focal points to help orient the player. I definitely hear you on the default mouse sensitivity too, for some reason with the web build it skyrockets the default and I couldn't figure out how to fix that. Hope you enjoyed it though, and thanks for playing and for the feedback!
Ooooh yes I love rhythm games, finally something I can top score on! Great game, only thing I'd like is more songs! Maybe also some extra points for catching fish with "perfect" timing, especially since as of now myself and two others have what I assume is the highest score possible on the leaderboard.
Solid little stealth game, I like the art style and thematic you have set up here! As others have said, the health/pip system is a bit unforgiving, by the time I noticed my health was decreasing I'd already lost 3 pips. I ended up doing a bit of move then stop, then move then stop, in quick succession, but it felt like cheating the system a little bit. If you can tweak that to be more reactive though, then I could see more levels being added to this to great success!
Simple yet fun! Only small thing was it took me a couple levels to realize I had to hold down the listen button to hear the other colors: maybe you could include a small mention of that? For a good few minutes I thought I just had to match the note in a different octave and was very confused. Other than that though, great entry!
Oh man I love the look and feel you've gone for with this game! I've always been a sucker for blacksmithing games since that old flash game Jacksmith, and this brought back some memories of that. Really ambitious game to go for this whole setup, but I think you did a great job for only two weeks. I'm not really sure how the audio cues factor into this that much, but I still loved it. Would love to see you add on to this!
Fun idea and smooth controls, I like the foundation you have here! Especially appreciated both the speedy pathfinding of enemies combined with the fact that they got stunned for a bit if they hit a wall, I think you nailed the balanced on difficulty with both of those factors together. I'd love to see the direction you take this in if you choose to continue working on it, I could see a lot of potential cool new mechanics added in, or maybe some interesting environmental hazards if you want to go that route instead.
Simple and well executed mechanic, it was easy to understand and very fun to use throughout each of your levels! I did encounter a bug at the end of level 3, something with the dialogue glitched out and it didn't let me complete the level unfortunately, would have liked to progress past that and see the final two levels. Regardless though, I really enjoyed the game and your level design! Especially liked seeing a speedrun mode as this game does seem very speedrun-worthy
Wow, what an amazing and addictive game! Really simple and well designed game mechanics, with an easy to understand control scheme and straightforward scoring system. I was very motivated to get on that leaderboard and managed to get the #4 spot! Don't think I can beat those elite gamers at the top 3 though.
Love the art and the overall concept! Lots of small details in there that work well together, as well as a nicely sized map where there's a purpose for each location. Personally I would've liked an un-timed version to really take in everything, at least at first, so I could get my bearings. But besides that, the detail and polish put into this entry are all fantastic!
Very cool and clever implementation of 2 buttons, although I'm definitely pretty bad at it myself! I loved the simplicity of the whole setup, while still giving me a challenge to work towards in trying to master that control scheme. One small thing I noticed was all the enemies were shooting directly at me, which was causing some unfortunate situations when I was in the corner with no path out. I think it would be neat if there was a little random variance to the angle at which enemies shoot at you, that way there's a bit more unpredictability in there as well. All in all though, very solid entry, I enjoyed it!
Fun memory game, also really love the visual style you've gone for! Mirroring Loten's concern, I thought some of the colors (mainly along the green/blue/purple part of the spectrum) were a bit too similar which ended up causing me some trouble, but that should be an easy fix. Despite the color confusion, I still really liked the color transition effects! If you end up adding to this, you could add another layer of trying to remember the timing of each color in the sequence, in addition to the actual color for each one.