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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
aim
Which game engine did you use?
gdevelop
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
I really enjoyed this one. It starts off so simple, but you really explored a lot of mechanics to ramp up the difficulty with the areas that lock your rotation and the timed gates and stuff. I really appreciated the generous checkpointing as well as I found the pretty tough. Great work on this I like it!
Was slightly nauseating but extremely fun! I didn't want to stop playing but I had to due to the spins getting to me. extremely fun and I could see this being fleshed out into a full game, good job!
Great execution of the task! The camera spinning makes it a bit hard to look at though
This to me was a perfect submission for the criteria! Really brilliant use of level design with simple and easy to grasp mechanics to make a game that I had a lot of fun with. First all fives of the round for me!
I think I'm a little bit overspun🤮
A lot of people have mentioned that though so I'll touch on some other things. I really like how mechanics are slowly introduced throughout the level. I think having the player bounce off the walls would have been a bit more interesting and intuitive as having the player instantly turn around felt pretty bad sometimes. The inability to bounce is used as a mechanic sometimes though, but I think having to get the right angle to bounce around those no rotate zones still would have been more interesting. The art is very simple and cute and it was a nice albiet nauseating experience overall. Good luck!
Yeah If I make it to the next round I'm Def gonna add an option to make the camera not spin. Also the bouncing is a cool Idea but I wanted it to be easy to predict the resulting bounce direction but I will try out making the bouncing how you suggested and see the result :)
Lets gooo 5 minutes before the bell rang!!!
Its a great game a lot of spinning, looking forward to seeing how you expand this!!
Great idea and great execution! I also agree that rotating the character would make the game more accessible, but this was a fun experience nonetheless.
I just love when a game keeps introducing new mechanics as the level goes on (like you did with spikes, "mover" zones, zones with no rotation allowed, etc.), so this is a big thumbs up from me.
Keep at it!
Banger game, but please just make the character rotate instead of the screen. I got nauseous playing for like 5 minutes. The core and secondary mechanic are super well implemented. Great job!!