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BackupMiles

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A member registered Oct 06, 2022 · View creator page →

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I would say that at its state it definitely appeals to those looking for a challenge: the moment I died, I immediately told myself "alright, I gotta do this"

But it's also easy to get the gist of it, and while it can be challenging, it's also fun to just jump around :)

I am the giant beetle that makes all of the rules. I am the winner of many dung battles. No mere human can fathom the ball I am rolling.

Great job, a stunning game with style and charm, it scratches that Katamari itch that seems to be lacking right now in the market 👀

You know it's a good game when you lose yourself in it.

It's absolutely stunning to think this was made in two weeks: the idea is clear and greatly executed.

I would love seeing this game fully developed someday.

Great job, thanks for making this!

While I do realize this game is not horror or thriller, as an avid enjoyer of the eerie I must tell you: this game has hit the right spot.

I would definitely suggest you invest more in this kind of theme: based on this game, I can tell you can nail that particular feeling.

While the gameplay can be related to that of a roguelike, the continuous labels that kept popping up, the music, the strange structures you could find around made me immediately think of one of those games which at some point down the line some youtuber is going to make an essay of sorts on how deep of a rabbit hole its lore is.

So, as for me, big thumbs up for getting that feeling right! I would suggest in the future you change the contrast of the labels in the menu dialogues for accessibility purposes, but great job for reaching that distinct feeling.

All the best!

The game definitely has character, especially the art style. While it is challenging to get your jumps right at the beginning, as the game goes on you eventually get the hang of it, and that is satisfying. I liked how getting the jump right resulted in less of a cooldown before the next jump, making the escape from the airons (that's the name of the birds right?) especially rewarding.

Also, I got to find my frog friend!

Thank you for making this, great job! :)

I feel the design is well defined, and as I stated in another review for a different entry, I really enjoy when level-based games keep introducing new mechanics as the game goes on (like you did with portals!)

Great job :)

Hi! This was very encouraging to read, thanks for taking the time to play my game and understanding it!

I was definitely thinking of adding some "specific combos" at some point (by pressing P, you should see an empty menu on the left, which much like the one you would get at a sushi place, would in this case specific combos of ingredients), but I ended up running out of time and decided to focus on the main mechanics instead.

Again, thank you for playing! All the best :)

A very finely crafted game, congratulations on making this first and foremost!

I absolutely loved the vibe of the game,  and I find the mechanics to be well implemented.

Keep on keeping on!

Hi, thanks for checking my game!

The secondary mechanic is stacking sushi, which makes scoring more effective, and allows you to keep your table cleaner.

Great idea and great execution! I also agree that rotating the character would make the game more accessible, but this was a fun experience nonetheless.

I just love when a game keeps introducing new mechanics as the level goes on (like you did with spikes, "mover" zones, zones with no rotation allowed, etc.), so this is a big thumbs up from me.

Keep at it!

Got it, thank you

Hi all, thanks for your time.

The current task is developing a game with a core mechanic and a secondary mechanic that can be used for progression.

Does this ideally mean only one secondary mechanic?

Thank you so much for trying out our game!

Yeah we couldn't get the monster's death animation to work consistently in wasm -- the code is there, for some reason the particles tend to spawn at (0, 0, 0) on most systems. A very unfortunate turn of events, but I sure am glad you took your time to look at the circle detection :)

Cheers, and thanks again for giving it a try!