Thank you Luveid! Really appreciate your comment.
Hmm, fair. Maybe I will look into randomise the SFX variation. I originally planned to do that but cut it due to limitation.
Oh wow, this is so cleanly executed. Great game! Going in, I imagined something gruesome and depressing (also the title is "GRAVE" so...) but it had some warmth in it. I like the life-transferring mechanic a lot, too.
Maybe it had been even better if "life" had a lot brighter contrast to the environment? There's something poetic about life in the ruin like this.
Nonetheless, great entry. Nicely done!
I don't like horror yet I enjoyed the game. The visual is especially very well done, it makes me anxious just by looking at it!
I had a bit of performance issue that it took so much time to start up the game but also the game is very laggy once it started running. Maybe it's just me but safe to say, it somehow made the game extra creepy. lol
Thank you, Jet Pistacho! Really appreciate your feedbakc!
I'm lowkey happy that I have "that level everyone hates". I feel like every good game has one of those things everyone hates or dreads. lol
And yes, I agree with you about the sound. I actually did think about randomizing the sound, at least for those decaying blocks but unfortunately, time limit, priority, and my skill level got in the way... haha
The music is actually intentional. I actually had a light, simple beat going in the back but I preferred it to be silent. I thought it gives more focus on the message in each level.
It feels a bit bare but it actually has a lot of small details if you look closely and I liked that a lot.
Maybe a bit more visual feedback? Like I would love to know what stage of decay I am currently in more clearly. haha
I think this is simple but can grow into a fun mobile game or something. Cool entry!
This game was so fun. Like very addicting. Every time my battery runs out, that "just one more run" voice kicks in my head and... 20 mins passes. lol
I think I had a mini bug on my end where I didn't get to see the meters n stuff...? I see it on your screenshot but on my browser, not.
I don't see not many people reporting it so maybe that's just me.
Regardless, I enjoyed the experience. Great entry!
Thank you, aloelucidity!
By now it's pretty clear that the most infamous level is the timing one. haha... And your experience is totally valid. It could have been better. I mean, it could have been already better probably if I could have managed to make the control a bit more responsive. Well, live and learn, I guess. Thank you very much for sticking around and still giving it a try!
I'm very happy to hear that it did indeed warmed your heart :D
I really appreciate this type of practical comment. Thank you so much.
Coyote time for sure but you are also right about the "squish". I think I should have maybe added an outline to the character player or something so it reads better. Hmm, maybe I'll find a way to update it after the rating period is done.
I'm also very happy that you enjoyed the game! I'm not much of a platformer kinda guy but it means a lot that you enjoyed it :) Thank you!
Thank you Secret Reality Studio! Really appreciate you giving it a go.
Yeah, one of big lessons for me to learn going forward is to create good, achievable levels. I admit that I just made the levels, not properly designed them. Sure, time limit was a huge factor but the jam made me realize that that in itself is a skill.
So please don't feel discouraged!!
I'm not sure if the game is working as you intended. I tried to make a promise by clicking the button but it didn't let me. I waited until the timer goes zero but no luck there.
Great concept, though. I love it when games are trying to influence my real life in some deep and meaningful way. I'd like to play it if it gets developed further.
This is definitely one of the underrated games in this jam. So good!
I can't read the language used in the game but was still playable. And oh boy didn't I love the "Super Hot" gimmick! Art and music are also super cool. I loved everything about it. Great job!!
* The move key was not A/D, it was Left and Right arrows
Definitely a hidden gem of this game jam.
I love Tetris and you somehow succeeded to elevate the experience with the coziest way possible. I like how it is kind of accurate to how fungi decay all those organic matter in the nature as well (like, surrounding an organic matter and break them down to grow). Great job, loved the game!
Hey 11bitbay, thank you for giving my game a try! A great comment, too. It really means a lot.
I'm usually not much of a platformer guy but somehow I happened to make one and boy was it hard! lol
But I'm glad to hear that it left a solid impression on you.
The gimmick with the word; One word is hidden in each level and if you connect them all in order, it will form the sentence you see at the end. It's actually a quote by a very famous musician ;)