Heyyyy thank you for such a high praise! I really appreciate it.
The entire game was made using Godot 3.5.3 + Procreate for artwork :)
Q Yoneda
Creator of
Recent community posts
I really appreciate that you played as a team and competed! (Hey, maybe that's a leaderboard idea...?)
I'll tell you a little secret, I wanted to make the game somewhat forgiving. So the collision box on Hooman is not as big as its head. Cat's hand on the other hand... ;)
Anyway, thank you very much for giving it a shot! :D
Such addictive gameplay! Really had me going for a while. I thought the dragon is stronger but no, I ended up spamming the ghost. lol
I noticed that if I placed the minions too close to the gate, the battle starts before the adventurers appear on the screen. I wished the minions started attacking after they entered the screen properly!
Hahahahaha! I love the cutscene and animations played during the gameplay! The 90's cartoon vibe fits really well.
One thing I really wished for is a little buffer at the edge of the play screen. Basically, 90% of the gameplay happened on the right half of the screen. I get to the edge of the screen and there's no way I can see what's ahead and it doesn't let me plan out what to do next. I constantly felt cornered.
Still, it is a nice and short game. I feel like I just watched a cartoon show. haha
I really like the idea of the game! There's so much potential in it.
For example, I thought it'd be cool if you had to "collect" the missions, too, not only just assigning them. Adding that portion, basically, you are the match-making agency, you have to be a lot more careful about your reputation and who can successfully finish what mission that way.
I feel there's a lot we can expand here!