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Criteria | Rank | Score* | Raw Score |
Enjoyment | #3130 | 2.824 | 2.824 |
Style | #3165 | 3.000 | 3.000 |
Overall | #3890 | 2.765 | 2.765 |
Creativity | #5086 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, your bullets can grow in size if you choose, and the map shrinks as you earn more points
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I think you’re selling yourself short. This is excellent, especially considering you didn’t even have to fully dive into it!
I would have appreciated if I had some kind of indicator of the charge-shot cooldown!
A game as simple as it is entertaining. Excellent job for only having 48 hours and being one of your first games, I'm impressed. Congratulations!
Great work for 48 hours. The only significant change I would make is adding some kind of warning to tell the player when the map is about to shrink. Other than that this is a pretty cool concept and game!
Polished & simple :) Felt like the camera was maybe a bit too close, hard to know exactly where to go next when you cannot see further, but otherwise some fun minutes were spent running around shooting huge rolling balls
THX FOR THE FEEDBACK :D
Neat and cool! I'm not very good, but I found it pretty fun :) I occasionally lost sight of the bullet charging meter and was unable to shoot for a bit, and the map suddenly changing (and having enemies spawn on top of me) was a bit jarring, but otherwise the vibes were nice and the art was neat! Thanks for the experience! :)
- Kit
THX FOR THE FEEDBACK, and sorry for the bugs, the meter was supposed to have a cooldown but its buggy 😭
Funny art, the charging meter disappears and appears randomly.
THX , the meter was supposed to have a cooldown JAJSD but its buggy 😭
Nice color palette and background music. A good combination.
THX FOR THE FEEDBACK
Simple but fun. Needs some sort of check so enemies don't spawn on top of you.
THX FOR THE FEEDBACK :D, struggle a lot with that jaja but at the end i didnt found a solution
One possible fix could be having an invisible object that randomly warps around when it's time to spawn an enemy until it's far enough from the player, and then spawning the enemy on the object's position.
Fun game! The art style is nice and the gameplay is simple but fun. I did find some areas that would be good to polish, e.g. the level transitions are quite jarring (not changing the color and interpolating or tweening to the new view would be nice). But the gameplay is fun and I like that there's some variety in the enemies, e.g. the normal ones are standard but the bigger ones have different priorities. I'm reminded of the talk from the creator of Plants vs Zombies on making enemies feel different (having trouble finding it on YouTube though).
Thanks for the feedback:D Yes, I want to polish the game after the game jam is over. By the way I'm going to look for that video
This game is great, i like the way you implemented the idea into the game
I also like the blocky style, one of my favorites in the jam
Overall rate: 9.5/10
An overall alright game with charming pixel art
One suggestion I have though would be zooming the camera out and maybe have some sort of cooldown timer
Besides that, it was a fun few minutes of gameplay :)
THX for the feedback:D