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ApeHardware

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A member registered Apr 04, 2020 · View creator page →

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Thnx, hopefully I can have it finished and released by April.

Not really, the command box is available there just to scare you since no option works.

Just released a command list update, hopefully it makes things easier. For the hide and seek minigame, keep in mind they change positions when the light goes out. You have to remember their previous positions and check the place while the lights are on to see if anyone is missing.

Until it's Undone: Unmastered has been released.

And it will have a 100% discount during its first two days, only on Itch.

Ready to experience a short-but-sweet ride filled with typing, reverse puzzles, experimental minigames, eldritch horrors and sarcasm?ç


Welcome back to the lost town. Good luck getting out.


How do you wishlist on Itch.


The demo is great. While the gameplay is simple, it makes up with charm -cute kitty, nice artsyle, cute kitty, cool monster design, did I mention the cute kitty-. My favorite aspect was all of the weird warping between locations, specially the cardbox tunnels, I genuinely hope this idea gets explored more in the full release.

This is pretty damn good, an expanded version would deserve to be sold on Steam. My only nitpick is that the cameras aren't really useful, maybe they could slow down the monsters when watching them or have some sort of separate item to flash or shock the monsters. Also the final boss (which I nicknamed Big Red) might be bugged since it never attempted to enter the house while I was inside beyond knocking on the window and the door once.

Oh I remember that one, if you can pass the file I would definitely re-upload it here.  I'd rather not post my email here, you can private-message me on Twitter: https://twitter.com/ApeHardware

Which one? This is all the ones I could find. There were a few others that were done by a separate programmer that doesn't want to be associated with FNaF now, so I'm not going to ask them for those.

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This reply aged in a pretty... interesting way.

If the game detects that you have the save files for 6 Feet Behind, Me and My Eldritch Parasite or Siphonopolis in your computer, it unlocks one bonus item for each game in the store levels.


Yeah, it's a blatant plot to try go get them more attention.

Ok, technically it's more of an astral projection, but what I put earlier gets the point across, it's shorter to write and it has that meme ring to it.


Pseudo-haunting is an experimental retro survival horror in which you fight ghost-bug-things by ripping your spirit off your body. Your "ghost" deals area damage to the enemies, with bonus damage if you get close to them. However, using this spirit leaves your real body frozen in place, and staying close to it reduces your attack's range.


Welcome to the worst game of "shoo, go away" ever.

Also on Steam:


All versions are executable files, just download the one that matches your OS and run it.

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I'd like whatever you are having to have all the energy to animate this, because damn, that's clean.

Looks pretty promising so far. I do hope the full version uses 32`s amnesia for some good ol' mind-screw moments.

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DETUNED is a bizarre game based on personal experiences with sensitivity to noise. It turns classic rhythm gameplay on its head: rather than hitting the notes of a song according to its beat, you need to avoid a randomly generated series of notes.

Are your ears ready for the most creative suffering they will ever experience? DETUNED is finally out. 8 endings, lots of strange remixes and places to see, and almost zero hope for silence.


It also contains an unlockable song editor.


Pretty promising demo, but there are several issues that should be fixed in the full version, especially if it’s going to be a paid product:

  • If you get too close to a piece of furniture, the light behaves strangely.
  • If you get too close to a lamp, the character teleports on top of it. If the lamp has a small hitbox, a possible fix would be increasing its height to match the room’s.
  • The procedural generation aspect is really interesting, but I had an issue in one run where it spawned a cupboard in front of the baby face you use to win the level. A possible fix here would be placing the baby head and collectibles right after the rooms are generated, store their positions and place the furniture props while making sure they are not too close to the previously stored positions.
  • This is probably just me, but the camera feels a bit too wobbly. I actually got a bit dizzy after 10 minutes of playing. An option to just lock the camera to the protagonist would be nice.
  • The enemy roster feels a bit samey at the moment, but it’s probably because it’s a demo. Some ideas I thought of: an enemy that patrols a pre-defined path in a room, another that constantly chases the player but runs away if you stay close to a light, and a fake arm that alerts nearby enemies if you grab it.

Honestly I don't really know if this can be solved. This thing runs on and old engine and I haven't been able to get the export options for anything besides Windows working :(

Only thing I can think of would be getting a Windows VM and copy-pasting the executable there.

Can you give more info about the bug? Knowing this project, it's probably some dumb mistake in the code.

No, it uses an old Game Maker version (1.4.1567) because that's the one it was originally made on. I tried porting it to Game Maker 2 once but it didn't work.

It's probably a false positive, antiviruses tend to hate single .exe files. I always get a warning from my own antivirus when testing a new version of this game and no virus (yet).

Nice to know I'm not the one resorting to stock image collages for game assets.

This game deserves to be among the RPG Maker classics like Yume Nikki or OFF. The artstyle is great, gameplay is ok and the atmosphere and plot are genuinely engaging.

My only nitpick is that there are a few areas where the collage style makes hard to distinguish between background and foreground. For instance, I was stuck for a bit in the Anxiety chapter only to realize an asset I believed to be a broken bridge was a normal bridge with some black buildings in front of it. Giving brighter colors to the walkable path might have helped here. Also, the combat in the Anger chapter gets a bit tiring, although I think it kinda makes sense given the plot.

Anxiety best boi

Yes, you read the title right. It’s hard to sum up this game. It was either that or “I tried turning my noise sensitivity into a horror game”.

So basically, in DETUNEDyou have to survive a randomly generated song by going to the correct areas, while looking for hidden “pearls” in the scenery. The current demo is mostly for getting feedback, since all the random generation and the unusual gameplay makes it hard to know what’s the right difficulty for the game by myself.


Also, this isn’t the first time I tried making a randomly generated horror game. There’s an older one, “Me and My Eldritch Parasite”, that’s more of a roguelite. DETUNED will check if you have the save files for that one, and if you do, you’ll get a bonus item in the game’s store.


Don't forget to wishlist on Steam!


Love the mix between old-school survival horror and Metroivania, nice job! My only nitpick is that there's a few spots in the map where it's practically impossible to avoid getting hit several times by the small frog-like enemies.

I totally love this, it's like an unofficial Courage the Cowardly Dog videogame. Good gameplay and charming art style.

That's odd, I don't remember that glitch ever happening before. I'll look into it, but it might take some time because it's been 2 years without looking at this thing's code.

If you want more games like this, I actually released a few others with better quality on Steam.

Sick Monkeys is a small game made for Halloween.


Program a nano-robot to kill parasites in your body before they kill you.


Also, check out my 100% off Halloween sale!

Siphonopolis, a strange and creepy bullet hell game has finally been released.

Additionally, it's 80% off during the first day only on this site.

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Glad you enjoyed them! They gave me plenty of trouble while making the game since I had to rely on photo-editing copyright-free images and pretty much improvise everything, so it's nice to know they succeeded on giving a creepy-yet-pretty feel.

Enter Siphonopolis. Get ready to explore surreal landscapes and fight strange creatures. Demo out now!


Thanks, expect more weird stuff from me in the future.

After months of only being able to work on this thing for an hour or two per day, Me and My Eldritch Parasite is finally out.

Get lost in a surreal randomly generated building, dodge angry parasites and try to remove your angry parasite.

https://apehardware.itch.io/m-a-m-e-p


Thanks, I really like making "out of the usual" games but they are pretty hard to promote. What was the bug exactly? I'd like to know because I'm thinking about improving this game and trying to make a mobile port after the jam's rating period ends.

You mean the faces that show up on top of the screen? They show up anytime a symbol is killed, they are just there to be spooky,

Yes, this is a sequel previous post. While this site is great for finding creative short free horror games, some of them end up ignored. As someone who has made games that suffered from this, I'm making these post to get these games some attention. I have found more than these, but I decided to mention the most quality / interesting ones.

Most of these don't contain jumpscares unless I mention it on their description.

Penance - an abseiling horror game. This translates into top-down gameplay with jumping and the twist that you are pulled towards the latest checkpoint (where the climber's rope is placed), which adds an interesting positioning element when jumping above hazards.  The eerie yet calm atmosphere is great, with a vague story that makes you wonder what the heck it's going on. Oh, it also has giant worms.

Never Ending Entropy - this is the definiton of "it gets better later" (you even have to unlock the sound and music). However, the game is a fun an interesting dungeon crawler set in a surreal void. Even before the combat it's unlocked, wandering the game's surreal void setting is enjoyable.

Shes Coming -  at first glance, this may look like a bad meme game. The premise is that a "divine being" with a broken back and a hookshot has to outrun a asian ghost. But it turns out that it's a solid platformer that can be pretty tense at times thanks to a little twist: Not-Kayako moves faster than GrappleGun Jesus, so you have to take advantage of the fact that the hook gives you a boost in speed. The only shortcomings is that there is a noisy jumpscare when you get caught by the ghost and the later levels can be a little too long. Yes, GrappleGun Jesus does die in one hit. Japanese ghost girls a just that hardcore.

Castille - a short silent platformer. The gameplay is simple but solid, but the game's main appeal is its bizarre setting and monsters. For instance, your character is a headless twitching humanoid. I like to call it Casty.

DEATH of an NPC - this one is more of an interactive story. You are locked in a room with another character, and the only way to progress is to hit him. Repeatly. The victim is voice-acted and his responses range from psychological horror to just plain funny. The game also has a great artstyle: everything is made out of cardboard!

Into The Light - this one is more of... nevermind, it's pretty much an interactive story, the text-based kind. You wake up in a laboratory and have to escape. However, there's one problem: you are a test subject, and they might have added something yo you...

And that's all for this time. Have fun, take care, play the damn games already, and have a nice day.

You have to kill the guards form behind with the parasite to calm it down. Just added a post-jam update that shows the tip about this mechanic earlier.

Honestly, I made the guards up really fast without thinking much, so even I don't know what exactly they are. 

Congrats on beating the game! I was a bit worried about it being too confusing since the jam comments mention that a lot, but other people seem to be fine with it.

I wanted to keep the hunger and anger bars hidden for making the game feel spookier, so I decided to add warning messages when the levels get dangerous. The problem with the parasite getting angry is that you have to calm it by attacking the guards from behind, but that instruction is revealed after meeting a couple of guards because I didn't want to overwhelm the player with information.

If you have any suggestions on how to make the hunger and anger more visible without using bars I'll be happy to hear them, I've been thinking about making this a full game since I liked the idea but couldn't flesh it out much because of the jam deadline.

You can't control them at the same time, but you can move the protagonist while the parasite is moving back to the chest. The lasers always move from side to side, so the best tactic is to go to their middle position, move the parasite away from danger, wait for the lasers to pass and then move quickly. Or just spam "space" and keep the parasite away.

Yes, the game ends after finding the scissors, I didn't have enough time to make a proper ending. The message is an oversight, it should only appear during gameplay if you don't make the parasite kill a guard after the first warning.