A body horror, physics-based sit-n-survive.
Prevent abstract threats from twisting your body.
Endure nightmares and a reality gone mad.
Dive into the kanvas.
It's a neat concept, but it feels a bit buggy at the moment. The auto-targeting can screw you up if you're close to both a barrel and an enemy, and some of the enemies become frozen after a failed loop. Also, the tutorial text is a bit misleading, if says "click to hook the enemy", which sounds like a melee attack, it should have said "click to loop around/tie the enemy".
Still, with some post-jam updates, this could be an absolute banger.
That shader is actually fairly simple, it takes a "number of colors" parameter, then multiplies the color on screen by that number, rounds the result (removes decimals), and then divides the result by the number of colors.
Since in Godot shaders each color (red, green, blue) is represented as a value from 0 to 1, the shader sort of "flattens" the colors in similar range.
The weird "moving/pulsating dither" effect is done by messing with the number of colors in-game.
The idea is interesting, but it feels a bit too confusing at the moment. Most of the arms seem to do the exact same thing and running around the enemy doing quick cheap hits seems to work on every boss, it would be a lot more interesting if the arms have different attacks and speeds, and maybe a cannon arm for ranges attacks. The artwork is amazing, though.
Nice to know the phases feel varied, I was a bit worried about that since the gun and machine gun phases are almost the same thing. There was a plan for becoming able to switch gender at the end of the life cycle on later levels, and the female forms having different attacks, but it was too over-complicated and time-consuming. Once of the 2 planned attacks was given to the final boss, the gravity bullets, to be precise. The other one was summoning drones that would follow you and shoot at the boss at random intervals.
It's cool to see original takes on the FNaF "sit-n-survive" formula, and while it's a nice game I feel the "loop" theme could have been used more, maybe with a looping night.
Also the tip for the flashlight enemy should mention turning the light on and off, if you aren't familiar with FNaF 2 your first reaction is to hold the light on them, not flash it.