Thanks, I'm really surprised with how much positive feedback this game is getting because the development process was a mess. The game's coding is pretty much the virtual equivalent of being held together with duct tape.
ApeHardware
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Good to know you enjoyed it since the Godot fork I used gave me multiple issues during development... and then the Godot team themselves announced they would ban AI the same day I finished the game.
Thanks for the kind words.
I agree with the combat system, at first I thought it was a complete mess but I ended up liking it. There was going to be another mechanic with it in the form on an attack that would mess with the mouse cursor's position mid-countdown, but I scrapped since I thought it would be more annoying than interesting.
Honestly, it ended up being kinda messy since I challenged myself to only use open-source tools that forbid using genAI for contributions, and I wasn't familiar with them so I had to do a learning speedrun while making the game.
...and then the Godot Foundation announced that they would adopt stricter policies on AI in the same day I finished the game.
Why do some many devs in this jam want to give me a psychological beating?
This just hurts. Specially the bits about LinkedIn being obsessed with "experience". Anecdote: I once saw a job offer that required 5 years of experience on a version of Java that came out in 2022. Either CEOs no longer care about reality or that company is based on Venus, where years are shorter.
Really interesting take on a game about seizing the means of productions. Instead of being an action-fest about beating up billionaires it's a more calmed down strategy game (not that there's anything wrong with the former).
The aesthetic it's pretty neat, kinda looks like Soviet posters from a parallel universe.
That's odd, I developed it on a somewhat old laptop and it ran fine, although the web export lagged a bit when loading the first level .
I did get the feeling that the game engine (Godot 4.6) ran a bit slower than its earlier versions (this was done to try out that engine version, besides shitting on genAI).
Out of curiosity, if you have the time, can you give this earlier game a go to see if it also runs slow?













































