What a cute game! The concept itself (doing a bunch of tasks before the timer runs out) is simple, but the extra level of polish on this game with the chat page at the end makes it really stand out. I also really like the unique grunge artstyle. It's very creative! I played it three times and my best score was 5/8 (plus clean clothes) but I think I could beat it with more practice. Well done overall!
alchemyBats
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This is a very cute number puzzle game! I agree with the other comments that the difficulty ramps up too much too fast, but that's very par for the course for a jam game without lots of time for balancing! I do have a hard time following the split and merge mechanic intuitively. I think adding some sort of animation or slower step-by-step process of each move at least in the beginning would help me understand the logic behind each movement. Overall, great work!
Wow, I loved this game a lot! The style is simple, but so cohesive and retro that it adds to the whole experience. The pacing was exactly right to keep me on my feet the whole game without feeling frusterating. I liked the little extra grace period you get after the timer runs out and the reaper heads to you. That helped make this game the exact right difficulty. I think the scale of this little diorama is perfect, but you have a great structure if you wanted to expand the length by adding more levels and puzzles. Really solid work!
What a cute concept! Any game with a pun in the title is a great game in my book haha! There's some bugs with the UI and I'd love a more modular tutorial in regards to the excalation of card game mechanics rather than relying on trial and error, but for a short game jam project, this is very well done. Especially considering the scope of trying to balance a unique card game on top of drawing the cards and programming the mechanics themselves! Overall, great work!
So simple yet so charming! All the building blocks are there for a very addicting arcade type game. I just wish there was a personal leaderboard for how long you managed to stay alive each run. The art is great with a very distinct style and the music fits the mood perfectly. The game loop is perfect. I think with a few polish steps, like impact sound effects or maybe a squash and stretch type animation on the crab, you'd really be able to amplify the fun already present. Great work overall!
Very charming game! It was too hard for me, but that's going to be a recurring skill issue on my part haha! I liked the bright neon colors in the art style. It's cohesive and gives everything a nice visual identity without needing a lot of complex art. I enjoyed the premise of the story a lot. I wonder if there is still some balance to be considered with the amount of enemies remaining each time the cat respawned. Each enemy death increases the time to navigate the level, but when there's only 1 or two enemies remaining, I run out of time because I can't get my seconds back. But that might just be a skill issue! I really liked that you were able to pick up the old guns of your past lives. I thought that was unique. Overall, great work!
Hello, fellow mushroom shooter! This game is awesome. I don't even have much critique to offer. It took me a minute to figure out how to eat the structures because the mycelius growing was a little slow but once I figured it out, it made sense. My favorite powerups were the ones that decreased the time of things, like faster firing and faster structure-eating. The health powerups didn't end up helping me a ton because I didn't end up getting much damage. My main critique is that the game ended too soon! I would have liked to keep playing but for the scope of 96 hours, this is really well done!
This is an incredibly well put together game for the time limit. I would have played for a lot longer if there was more to do as you played, or little secrets to be found as you explore the map. Jumping across the water took a few tries because this shader doesn't lend itself well to clear depth of field, but I did eventually make it. It was funny to see my stream of ants all jumping on the rocks to the other island. All in all, this would be a wonderful proof of concept for a larger game and it has a ton of potential for things that could be added. The base mechanic itself is satisfying enough that it would serve a larger game well. I was able to get some wacky numbers (my ants had 1.7000000002 speed at one point and I also had .57 of a leaf in my colony) but other than that I didn't see any bugs, unless of course you include the ants. Really great job here!
Also, in case you didn't know, your game was played on Mark's day 3 stream!
Very charming little game! This was an idea my team considered but we ended up going in a completely different direction, so it's cool to see a game with this concept for the jam! I think I found a bug that stopped the day from ending but up until that point, I had a lot fun with this game. Great work for the time limit!
This game is super interesting and very well polished. I think the movement is a little tricky to get a handle on but it's certainly a creative take on the theme. I also would recommend starting the game levels a little easier to help the players get used to the movement. I just missed the time limit by a second each time which was frusterating. Maybe adding a secret grace period to still get the bonus would help that feel more satisfying. Overall, great work for the time limit!
This is a great little puzzle game with very nice aesthetics. The puzzle where you had to make a pink staircase with the yellow pistons was a bit finicky in my opinion. Once I figured out the solution it took me still a few more tries just to get the right order of pink and yellow. The other puzzles let you solve the level once you found the solution almost right away which led to a more satisfying experience. Puzzles are hard to playtest for jams and overall these are pretty solid difficulty so that is well done! Overall, great work!
Cool idea for a game! I had some trouble connecting the scale I was looking at to the scale of the objects you were making. I wonder if having the parts you've previously made remain in the world would help with the reference. The visuals of the game were very well put together and I think that for such a short time this is a great start for a game! Great work!
Super cute! I like the puzzle solving needed for this game. Those are tricky to make in such a short amount of time! I do think some of them, especially 4, could have used some more playtesting but that's to be expected for a jam. I did find switching between the cats a bit tedious and sometimes I accidentally moved the wrong one, seemingly softlocking myself and making it so I have to restart. If there was some way to streamline all the controls I think this would have been a little easier to wrap my head around. Overall, very good job, especially for the 96 hours!
Wow I love this game! Super clean and well made, especially for 48 hours. This feels like a complete game except for some little clarity and buggy moments. Sometimes I lose the ability to walk in a certain direction for example, and I think a tutorial would make the game a bit moe clear. But overall this is a very fun hectic shooter with a super unique mechanic. Great work!
Cute little game! Unfortunately I couldn't beat the gorilla but I like the potential of the game for sure. I think if the enemies had some kind of wind-up or animation cue before they attacked I would do a bit better. I also felt like filling the g bar up took too long. Perhaps a difficulty setting would help. Overall, great for the 96 hours!
Fellow mushroom shooter! I thought this game was super cute and I loved the art style. I think having number of spores needed to level up was a bit too high. It got tedius after awhile of the same enemy types though I did play it all the way through. I also think each enemy takes too many shots to kill. I want to start feeling the feedback of scaling up faster. I'm also not sure if it's possible to take damage after reaching max level? Either that or I'm just too much of a pro skills epic gamer to take damage. Overall, great work for 96 hours!


