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SCALE UP!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4988 | 2.510 | 3.833 |
Enjoyment | #6064 | 1.855 | 2.833 |
Overall | #6083 | 2.000 | 3.056 |
Style | #6703 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game focuses on scaling a mountain. The robot is built to scale them. It has scales. It is powered by scale. You can scale up its size to further boost its ability to scale.
Development Time
(Optional) Please credit all assets you've used
Raptor Art:
https://finalbossblues.com/
Backdrop and Cave Art:
Ansimuz: https://assetstore.unity.com/packages/2d/textures-materials/nature/magic-cliffs-pixel-art-environment-60458
Fonts from:
https://fontlibrary.org/
UI Assets:
https://assetstore.unity.com/packages/2d/gui/icons/heroic-ui-106778
https://assetstore.unity.com/packages/2d/gui/icons/space-depot-ui-97906
https://assetstore.unity.com/packages/2d/gui/icons/ui-scifi-icons-110990
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Comments
Concept? Amazing. Graphics? Nice. Balance?
I guess not hehe.
Yeah someone pointed out early that just using one of the plates is easier than using two, but I want to add that not only that exploit is a point farmer itself, also the fact that the weights are ALWAYS the same makes it more easy, along with the right number ALWAYS being the most rewarding. The numbers on the right were a few ones that repeated sometime, and since the weights are the same, after a few rounds you memorized the weight arrangements, basically doing it automaticly. Things that could help maybe are:
- Switching weights values between rounds
- Switching more the target values between rounds (or randomize them directly)
-Switching the "right most rewarding target" system to a color system for example "red target is the most rewarding", and each round switch the target colors so the red is not on the same place always
-Increasing enhancements costs each round
-Having some checkpoints between some milestones
Anyway until I figured out that I had fun with the game, great job!
Thanks for the great feedback!
I didn't think my game would get such attention. I am working on a version of the game right now to upload a bit after the jam officially ends. Everything you mentioned is already in the works!
I'm glad you had fun playing (even for a little bit)
Interesting concept!!! At first I didn't read the instructions and didn't understand what I was supposed to do, hahaha :) But after five tries, I read the instructions and it was fun!
Haha I'm glad you figured it out! Ideally I would have made a tutorial within the game but as my first gamejam I didn't really have the chance to implement such a feature.
Thanks for playing!
I really like this game from a mechanical perspective. Combining a buisness-style game with math qtes is smart and makes the game varied and challenging.
I understand that as a solo dev you didn't have access to premium assets, but I think the UI could still use improvement. It's too far to the edges of the screen, and no indication is given as to how much an upgrade costs until you buy it. Overall, though, a fun and unique game.
Thanks for the reply! I'm glad you found the game fun, it was one of the things I worried about because math isn't exactly the most favorite thing people like doing.
The UI is rough, I agree. I hope to get better at it as I make more game. Thanks for the feedback!
I got over 100 super speed upgrades. I am speed! Cool concept, definitely needs some balancing though. 5 - 0 = 5 was like half my points
Thanks for playing!
Yeah the first few reviews I got from the game were about how you can just simply not put a weight on one of the scales which I somehow didn't think of. Once the jam ends I plan on doing an update to polish up the game a bit.