8Bitme
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A member registered Jun 30, 2020 · View creator page →
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You wanna rip and tear in MY TOWN? I don't think so...
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In worlds of lore and battles grand,
Where heroes rise at fate's command,
Strategize, unleash your might,
Slain kin and fighters in your sight.
Yet in the end, the hero prevails,
A tale of triumph, as destiny entails.
Love seeing the reverse bullet heaven. Great visuals and variety. Surprisingly enjoyable.
It's a Trail Renderer! I basically just attached the trail renderer to the sword, set the alpha to fade from 1-0 in its lifespan, and set the size to do the same. I also took some of the smoothing features off so it looks more cartoon-like to compliment the art (that's what is creating some of the rough angles).
I'm not sure what engine you're using, but I'm sure there should be a tutorial on it somewhere. If you're using Unity, I would recommend looking up "Blackthornprod - How to make cool trail effects - Unity Tutorial."
Well, I think you're already aware of the pacing and lack of threat (based on other commenters). I think the core of your game is solid, but it feels like the game is lacking an overall goal. I would recommend finding other ways to compliment what you have and to streamline the player's objective. Perhaps make the goal about reaching a destination (like they're migrating) or you have to destroy (I'm using this loosely) something. Find a way to add some slight randomness and some more obstacles (like wind, fire, even humans). I would definitely try to keep each element as simple as possible - logical way that each challenge/obstacle behaves.
Also, if/when you make the chicken more challenging, you should make them fall asleep after eating a certain number of locusts - that way it's not too punishing.
Chaos Crowd: New York Simulator jam comments · Posted in Chaos Crowd: New York Simulator jam comments
This was a really neat addition to the jam. Visually and mechanically unique. I wasn't a super fan of the scrolling/selecting items though; I felt like these items/action could have been a little more focused and it would have made for a better overall experience. Perhaps a better paced tutorial would also help with that. Regardless, this was a wonderful and neat experience and I hope to see you do more with it. Best of luck and great job!
Original, unique, and chaotic... Also maybe a little much. The average human can only remember ~7 things at a time, so trying to keep track of 26 changes is definitely difficult. While the guide is there, I'm not sure how useful it is as a separate download. If it was in the game, that would be one thing.
Regardless, great job! Definitely one of the most unique games in the jam.
This was a really sweet, charming, and relaxing submission to the game jam! Though it is chaotic in a sense - like when you drop a bunch of mystery flavored skittles on the ground and try to find/pick them all up - it seemed like the game needed just 1 or 2 more systems in play to really shine. Again, wonderful job and keep it up!
There is so much charm in this, wonderful job! The wall shake was a great way to simulate screen shake and the art was just a delight. Only things I might would say is toning down the wall shake (just the slightest) and maybe try to come up with a way to know how many bounces a projectile still has (not really a big deal though). Anyhow, keep up the amazing work! Can't wait to see what you add in the future!