It was nice, but rough. It has a nice concept to be a catchy 2d platform, but it needs some improvement.
Gameplay:
- Simple controls, but not always functional. I found two major issue: the wall-jump and the dash. They work, but are not handy. For the wall-jump I think its needed a sound effect so the player knows when the slime is actually glued to the wall. Then, I would change how the direction of the dash is setted. I won't use the position of the cursor, but only A/D or Left or Right. This makes the gamplay more funcional and less frustating.
The other things works and I think there is room for new ideas. I liked to think that, in the third level, I had to be smaller to get to some platforms. So, the game would not become a simple "eat-eat-big-big", but also a more strategic one, where you have to be careful when to grow and when to resize.
Liked that you size is also your health, it makes you eat the enemies even without a score.
NB: when I died in the first level, the game crashed and I had to reload the page to play again.
Level design:
- I didn't found the second level very balaced. It's easier than the first one, you can beat it in a few seconds, even without the power up. I think the third one is a better example on how to increase the difficulty and also teach the player on how to use a new feature.
It also has a usless "enemy", the person on the left. You can't reach it and you can kill it only shooting the slime. So it makes you only smaller and weaker. You might change how the "slime balls work" (aka. If you hit something, you gain again size) or it's better to take it away from the level.
As I said, third level interesting, first good as tutorial and fourth... I think I got the idea of the final battle, but I missed a little the jumping part.
Graphics:
- For what I've understood, they are all assets and it's clear from different packages. The enemies and the silme have a completly different graphic from the others and it's quite unpleasant. This because they have no shadows while the others, even if simples, have them. So, please, be careful, because the style was cute and well fitted for the game.
NB: In the first level, you can pass throught the first railing on the tent, when you came from down below. It looks like a mistake, maybe it is better to take it away.
Music:
- Great absentee. In games like these it helps the player and gives the rythm to their action. I thought you didn't put it because you didn't have the time, but then it appeard on the fourth level. I hated you, just a little bit, because it fitted well the atmosphere and I didn't need to put mine. You know what to do, just do it.
Relevance to the Game Jam's Theme:
- Perfect.
So, in the end, it has some problems, but it can become at least interesting. I had some problems in the third level, but I decided to finish it. It was a challenge for me and here I've seen the potential.
And sorry if in some points I wasn't clear, I'm a little bit tired right now.
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