Nice twist on the platformer, I really liked the feel of each planet and then the zoom out to see your paths was nicely done!
Pigeon
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The art style and subject matter did not prepare me for the sheer humour of this game. Frantically trying to throw away gifts just so I find that continue button! Along with the even more absurd items being added to the pile gave me a good chuckle. But ultimately the well wishers won out as they ended up crashing the game with soo many gifts! Great game.
I really like the art on this one, the UI and game play blend quite nicely and your pixel animations are chunky in a good way! The controls felt a bit lose but given more time some tighter feedback on the healing and maybe some meta map which shows how many areas you have rewilded and I think you have an incredible game. Great Work!
Thank you so much for playing and the kind words, I am so glad you enjoyed it and it connected with you! I wasn't sure whether the feelings I was trying to create would come across so your words mean a lot! :)
I have definitely missed a couple of bugs, and believe I have found the one you mentioned. It causes the game to stay in cutscene mode after you get exhausted as it ends up constantly looking for people to come "rescue" you, I have a fix in place but as per Jam rules will have to wait until the voting period is over to implement it. Along with a few visual bugs causing the tree to misbehave at points.
Both logic cubes need to be the same thing, for example two "gain cubes when powered on" logic cubes will combine into one. Giving you more space to fit more logic cubes in your machines.
I will make this clearer in a future update which will address a lot of bugs and fix the saving system so it properly saves everything you have earned.
This is such a charming game, I don't know why but your water graphic really appealed to me, that simple scrolling sea was surprisingly calm, then I wasn't expecting the shark. I struggled to control during the fight with the shark which made it feel a bit rough and pray for the best but honestly that might just be me being bad at the controls. All together a very charming game, Well done!
Nice little game! All the clues are consistent and finding out the details was quite fun to catch everyone. It would have been nice to be able to skip through some of the intro dialogue as I read it faster than it ticked through but that is a minor thing and doesn't detract from the solid game you have made, Great Work!
I really like your take on the theme and there is clearly some strategy to balance in this game. I found the start initially a little slow and confusing, if you had more time added a little to the UI to show what the sugar and water income is would help with balancing out the values. But loved the strategy and feel of surviving the winter with careful placement. Great Work!
The voice acting on this is great, and the game overall has a lot of polish for being made in a week so great work to the team for that! I did find the traps and defense portion to be a bit redundant as I would just end up fighting the enemies anyway, I think if you had towers which do damage or if the player had a weapon that had Area of Effect then it would give a purpose to bottlenecking the enemy. Then maybe you could add traps to refuel the AoE attack or something to charge it up. Either way for a week impressive work!
A nice little relaxing build game, your game looks really good, and the storm mechanic is so polishes and snappy it was a ton of fun just pushing the storms around. I initially got confused about the building so built 10 lumber mills thinking they just passively made lumber, but that may have just been me misreading the tutorial ;)
Cool Game! As others have said being able to organically choose your difficult but accepting or rejecting people is a really cool idea. The action section of the game I feel would feel better if the players attack had better range and move speed for both the player and the enemies was increased a little, to give a more responsive but more frantic feel. But you definitely have a really cool idea here if you want to take it further after the Jam!