I see!! well, the game is quite nice anyhow!
deraju
Creator of
Recent community posts
Good idea! keep the fire alive, fight waves of enemies, chop down wood, improve yourself… works well together! I’m not 100% sure what keeping the campfire alive actually does though 🤔 it seemed like it didn’t kill me when the fire was down. Illuminating more of the map the more the fire is alive would have been great too
Cool art and dying animation, and yeah, doom is really a timeless classic! Some comments :
- I felt like the running speed could have been the default speed because walking was a tad slow
- the enemies’ hitbox were very small which mad them very hard to hit, I had to get very close to them to hit them (if it’s intended then cool!)
Hey! thank you for your feedback! I tried my best to balance the game since it actually was too hard to play at first, but it effectively ended up too easy! my significant other suggested that when your framerate becomes < 5 you win the game, but it doesn’t really fix the problem since as you said, the strategic “roguelike” element is lost in the cheer number of spams lol. I don’t really know how to fix it as of now though but don’t hesitate to pitch ideas! ^^
The concept in itself is great and I like how it looks a bit like papers please, but I feel like there is no real way to tell what to do with what mail, and when you make a mistake, it’s not quite clear why its a mistake. Other than that, the game seems quite polished and the theme and object are well implemented!





















