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A jam submission

UnityDOOM-like (Timeless classic)View game page

Doom-like FPS game created in unity
Submitted by Sunny Valley Studio (@SunnyVStudio) — 2 hours, 19 minutes before the deadline
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UnityDOOM-like (Timeless classic)'s itch.io page

Results

CriteriaRankScore*Raw Score
Art#1203.1503.150
Fun Factor#1842.6502.650
Overall#2042.5202.520
Sound Design#2202.4502.450
Narrative design#2611.9501.950
Uniqueness/Creativity#2682.4002.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Agreement to Official Rules and Terms

I Agree

Team Size
1

"Most Creative Usage of Anniversary Assets" Submission

Yes

Unity Affiliation

No

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Comments

Submitted

Please add mouse look and strafing. :) I was happy to see this game. Love the retro vibe.

Submitted

This was fun! I really liked the pixel screen filter effect. The enemy hit boxes were a little small, making them hard to hit but it was fun running around and exploring. Nice work!

Submitted

I loved the original DOOM! You did a great job creating a variation on the original theme and by using the Unity assets in pixelated form – kudos to you! Fun to pay, but as others have already said… the enemy hitbox, oof. ^^

Submitted

Very cool indeed!what i found frustrating was that hit box on the enemies, you had to line it exaactly in their core to hit them! it could do more if you enlarged it a bit , give the player some generocity on shooting! if its intended then cool! cudos great work!

Submitted

Love the idea and really well executed! :) However, my browser did crash twice when playing.. seems like something is leaking in the web build :(

Submitted

Hey I love the DOOM vibes. I got a bit of goosebumps when I saw the cover image. Enjoyed the game. Maybe make the hit colliders a bit bigger on enemies, because it is really difficult to aim at the moment.

Submitted

Cool art and dying animation, and yeah, doom is really a timeless classic! Some comments :

  • I felt like the running speed could have been the default speed because walking was a tad slow
  • the enemies’ hitbox were very small which mad them very hard to hit, I had to get very close to them to hit them (if it’s intended then cool!)
Developer

I will be posting posting a video on how I made this game, how I have used ChatGPT to help me plan it and scope it and how I have added the pixelation effect at https://www.youtube.com/@SunnyValleyStudio :)