Hey! Just letting you know that I have used your assets for a youtube tutorial. Added some idle animations - hope you like them :)
Sunny Valley Studio
Recent community posts
I am sorry if my message sounded defensive. I am really grateful for the feedback because only hearing the opinion of others I can improve the game. Please don't remove it.
Still things like problems with collision in webgl are listed in many threads on Unity forum and I just had to clarify all the things you have mentioned even to myself to know what I can make better.
I really believe that if you can do most of the things yourself following a tutorial will impede your progress. You will learn much more by learning by yourself.
That is why I am doing all the tutorials on YouTube. I learn a lot by explaining what I have coded to reinforce my knowledge and to understand it better.
Please forgive me if my message was in any way offensive. I have not meant it in such way.
Thank you for the feedback. I really appreciate it.
The character movement is by design making the character move in its right position. The camera should probably get centered on players back before to make it more clear. I might want to implement that feature.
You can tweak character movement as you please.
For me in the Unity editor tent and fireplace stays in place so it must be some issue with WebGL build. I will need to deal with it somehow. Thanks for pointing that out
You can modify inventory item slots and there is logic for implementing "backpacks" or another item that increases your inventory capacity. I might want to add it in extra section.
If you don't find the demo attractive probably the course is not for you. I make those courses so thst others can benefit from my knowledge and so thst can generate enough income to pursue my goal of making games for a living. On udemy you have?30 to return the course and I encourage people to do so if the don't get value from it.
You might want to check Jason Weimanns Game Architecture course.
Thanks. Yeah I doesn't work at all as I have planned it. I wanted whips attacking the player when returning the treasure, some nice environments. Still I have discovered that I need to practice a bit more worki g with Unity physics system :p
Great game. I really enjoy the camera and the level design. It could use a bit of highlight on objects that can be clicked. Also the RMB dialogue confirmation was unnatural to me. I would have expected LMB to do both confirming and clicking. Anyways pretty cool.
Nice game. I would drop "do not expect quality" text. The game was pretty nice but the sign at the start threw me off before even playing the game. You should be proud of the games you make ;)
Very nice aesthetics. The only thing I would change is the save points frequency. I really expected a savepoint for example at the point you exit your first portal (second level ?) but instead I was always pushed back on death to level 1. Great game overall!
Nice game. I like the idea - very innovative for what I have seen in this game jam so far. One thing that bothered me was the movement pace. I am sure it adds to the setup - you are in space, but after a while it was tiresome to move as fast as a snail. I am sure with some work it would be a great game.
Cool game. It could use some refinement as spawning multiple rockets from time to time wasn't very entertaining. I am sure with some limits, balancing and levels it could be a nice puzzle game.
I like the effects on Ui and when putting ball into the hole. It was even kind of strange to see the main objects - ball being so simple when the effects were so refined. Other that that a nice puzzle game ;)
Nice game. I like the idea but overall a very unique game. There are 2 things that bothered me. One is sound - beside background music it would be cool to have audio feedback when walking, fixing holes etc. Second is that I think that the artist has swapped the sailors nose with a dangling p.. well never mind that point :P Overall nice game!
Very well made game. 1 thing that bothered me was that it was enough to walk to the edge of the hole to die. It was sometimes frustrating. But the game itself was pretty fun when I got a hang of the controls.
Nice game. I like the idea and the graphics. Controls were a bit strange and the movement could be a little more responsive (less rigid). Overall it could be a great game with some more polish ;)
Cool idea. I really like the aesthetics. A little more feedback on what was going on beside the text would make it more fun to play. Keep working on it and I think it could be a very nice game ;)
Good game! I really like the aesthetics although the player was very colorful compared to black and white shapes - but maybe its just me. The mechanics were very interesting. It was fun playinng.
Wow the graphic was really good. The gameplay was pretty fun with the pull/push mechanics. What was for me terrible was the amount of text to scroll click through to get to the game. You should really incorporate it into the game over time rather than hit the player with all that reading at once. Overall good game ;)
Fun game. I really like the mechanic of picking up the bombs. The idea is very good. Unfortunately I died a lot because the web version of the game was terribly laggy for me. Anyways a very well done game ;)
I like the idea. It could use some improvement as the same colour of text of "video", "image", "email" made it hard (especially dark colour on dark background) to read. The icons on the conveyor belt were all different colour and one would expect that they fit a hole with the same colour. Anyways interesting game :)