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Sunny Valley Studio

206
Posts
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138
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A member registered Dec 21, 2016 · View creator page →

Creator of

Recent community posts

Thanks a lot! 🥰 I really hope that my template proves to be useful 👍

Hey! 

If you are getting script errors when importing UnityPackage version make sure to install:

https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/index.html

https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html

And the errors should be gone :)

Hey! I have used your tileset to create a free Unity template: https://svstudio.itch.io/2d-procedural-island-unity-project

Thanks for making it cc0! Did my best to mention it in my assets section everywhere! If you have a twitter let me know since I can definitely mention you there :)

Thanks! There are not a lot of cool zombie themed 2D assets on itch. I be that if you make a larger paid asset pack people would love it. If you need help promoting it feel free to reach out! 👍

I would love to make a zombie game tutorial in godot / unity that would help promote your assets 🙂

Hey! I have used your pixel art in my unity tip https://x.com/SunnyVStudio/status/1754888079167414624?s=20

🙂


You should put a link to your twitter account on itch and vice versa so that people can more easily find your work 👍

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Hey!
Just wanted to let you know that I have used your assets in my YT video. I hope that its ok :)

THANKS a lot for making those assets!!!

Hey!

This looks great!

Does the Animals (including a Farmer :) ) are rigged / have any animations? 

Thanks!

Wow this looks great! What is the licence for this asset? (obviously I will attribute you as a creator) :)

Hey! Thanks for making this asset!

I have used you asset in one of my videos! I hope that you like it :)

Take care!

-Peter

I know exactly what you mean. That is why I make my tutorials to help others :)

Here is the tutorial.

I made sure to mention you in the project setup video ;) Thanks again for those assets!

Hey!

Here is the tutorial about Making CIvilization In Unity using your assets. I made sure to mention your page in the video about preparing the project :)

Thanks again for making those assets

Hey! This asset looks awesome! Thanks for making it! 

Hey! Great art assets! I have used those for one of my tutorials

I hope to use the in a "Make a civilization like game" where I will be sure to mention your itch page :)

Hey! Thabks for making this great pack! I have created a video tutorial using those 

I plan to use your assets for a longer "Make a civilization like game" series and I will be sure to mention your itch page :) 

Hey! Is it CC0 licenced? I would love to use those assets in a unity tutorial :) 

Hi! I have used your assets for a Procedural Dungeon tutorial. I did credit you in the project stup video and the link to this page is in every video. Thanks a lot for making them!

Hey! Just letting you know that I have used your assets for a youtube tutorial. Added some idle animations - hope you like them :)

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Hi ezez33

I am sorry if my message sounded defensive. I am really grateful for the feedback because only hearing the opinion of others I can improve the game. Please don't remove it.

Still things like problems with collision in webgl are listed in many threads on Unity forum and I just had to clarify all the things you have mentioned even to myself to know what I can make better. 

I really believe that if you can do most of the things yourself following a tutorial will impede your progress. You will learn much more by learning by yourself. 

That is why I am doing all the tutorials on YouTube. I learn a lot by explaining what I have coded to reinforce my knowledge and to understand it better. 

Please forgive me if my message was in any way offensive. I have not meant it in such way. 

Take care! 

(2 edits)

Hi exex33

Thank you for the feedback. I really appreciate it.

The character movement is by design making the character move in its right position. The camera should probably get centered on players back before to make it more clear. I might want to implement that feature.

You can tweak character movement as you please.

For me in the Unity editor tent and fireplace stays in place so it must be some issue with WebGL build. I will need to deal with it somehow. Thanks for pointing that out


You can modify inventory item slots and there is logic for implementing "backpacks" or another item that increases your inventory capacity. I might want to add it in extra section.

If you don't find the demo attractive probably the course is not for you. I make those courses so thst others can benefit from my knowledge and so thst can generate enough income to pursue my goal of making games for a living. On udemy you have?30 to return the course and I encourage people to do so if the don't get value from it. 

You might want to check Jason Weimanns Game Architecture course.

Take care! 

Peter

Great feedback. I really appreciate you playing. 

I really appreciate it. Yes I am very bad at scoping my games. But I think I will keep building the game. Thanks for the comment! 

Thanks. Yeah I doesn't work at all as I have planned it. I wanted whips attacking the player when returning the treasure, some nice environments. Still I have discovered that I need to practice a bit more worki g with Unity physics system :p

I really like the attack feedback and how entering the scary building the colors have changed to make the game seems scary. Cool idea!

Great game. I really enjoy the camera and the level design. It could use a bit of highlight on objects that can be clicked. Also the RMB dialogue confirmation was unnatural to me. I would have expected LMB to do both confirming and clicking. Anyways pretty cool.

Thanks for great feedback. 

Cool game. I struggled a bit to understand what exactly I have to do near the well but than it was a very nice experience. 

Nice game. I would drop "do not expect quality" text. The game was pretty nice but the sign at the start threw me off before even playing the game. You should be proud of the games you make ;)

Very nice aesthetics. The only thing I would change is the save points frequency. I really expected a savepoint for example at the point you exit your first portal (second level ?) but instead I was always pushed back on death to level 1. Great game overall!

Nice game but collides on either platform or the ball made me lose despite being well outside the collision range. 

Cool game. It was very fun to play! The background music was getting on my nerves after some time, but beside that it was great ;)

Cool game. It looks very nice and I like how much it is refined. 

Nice game. It would be very fun if not for oversensitive rotation. I have tried feeling it out but it was just too unpredictable. Otherwise a very cool game!

Good idea for a game. It could definitely use any kind of background music and a tutorial. Good work!

I like the game and the concept. It was fun to play. I would definitely change the camera angle as it was too low to see clearly what is going on. Anyways great idea!

Nice game. I like the idea - very innovative for what I have seen in this game jam so far. One thing that bothered me was the movement pace. I am sure it adds to the setup - you are in space, but after a while it was tiresome to move as fast as a snail. I am sure with some work it would be a great game. 

Cool game. It could use some refinement as spawning multiple rockets from time to time wasn't very entertaining. I am sure with some limits, balancing and levels it could be a nice puzzle game. 

I like the effects on Ui and when putting ball into the hole. It was even kind of strange to see the main objects - ball being so simple when the effects were so refined. Other that that a nice puzzle game ;)

It was very fun to play. I really like the fighting mechanic. Good work!

Nice puzzle game. It could really use some sounds and you should set autoscaling as status bars are clipping with the edges. The game looks very promising ;)

I really like it. Looks much better than agar.io so I hope you will add multiplayer ;)