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The concept in itself is great and I like how it looks a bit like papers please, but I feel like there is no real way to tell what to do with what mail, and when you make a mistake, it’s not quite clear why its a mistake. Other than that, the game seems quite polished and the theme and object are well implemented!

Thanks! I tried making spam and working mail close to each other for game to be not too easy. But I think I made mail content(text on the bottom of the interface, representing reading the thing) clear enough