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A jam submission

Long Live the QueenView game page

Build your colony, scale the environment, eat your fill. Long live the Queen
Submitted by Thrupleberry — 4 minutes, 14 seconds before the deadline
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Long Live the Queen's itch.io page

Results

CriteriaRankScore*Raw Score
Style#41242.6733.333
Creativity#41832.7623.444
Overall#45412.5543.185
Enjoyment#49942.2272.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as an ant in a to scale apartment, that you scale. You also build your colony as well as use your colony to build bridges to again scale the scaled apartment.

Development Time

96 hours

(Optional) Please credit all assets you've used
Song: Be Brave
Artist: Snoozy Beats
Source: Free Music Archive

Song: Determination
Artist: Snoozy Beats
Source: Free Music Archive

Song: Breathe Easy
Artist: Snoozy Beats
Source: Free Music Archive

Song: Tuesday Vibes
Artist: Snoozy Beats
Source: Free Music Archive

Exterior City assets and Quibli shader: Dustyroom

Fur shader for Rugs: Hecomi

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Comments

Submitted(+1)

Nice relaxed presentation! Think it pairs nicely with the idea you're a horrendous growing infestation for some poor soul! The game definitely has that inherent appeal of exploring every nook and cranny of a mundane space and growing your legion of ants.

The most upfront issue with the game is the camera. I think it would've been better to let it freely turn (with a limit on pitch of course) and to enable backface culling so that you can still see your ant even when the camera is inside geometry. Letting the player move the camera closer to the ant would also have helped with awkward positioning. Personally I think it's better to give the player the ability to adjust for these kinds of things than to try and automate it, because then the player is fighting the camera, not controlling it. This would require playtesting but I wonder if keeping the camera vertical would also reduce issues and make the presentation more consistent?

The crawling tech is impressive, and I don't envy you implementing it in just 96 hours! Really like that you don't impose any arbitrary limitations and just let the player crawl everywhere! With that in mind, it does have trouble with corners, and I suspect part of the issue is that you seem to be using rigidbody collisions. Given that if the player moves into anything you want them to climb it and stick to the surface, I don't think these rigidbody physics are actually necessary for the game. It's an interesting technical problem, and it's impressive the game manages as well as it does! Definitely something I'll be mulling over.

(+1)

Really cute and relaxing!

Developer

Thank you!!

Submitted(+1)

Never thought I would experience such a perspective. Very much enjoyed it!

Developer

Wow thank you so much!

Submitted(+1)

Interesting, I wonder how you implemented that wall movement

Developer (1 edit)

A heavy dose of vector maths, projections, raycasts, and tears! Hope you enjoyed! -Matt

Submitted(+1)

tears, had to have a key part on the process lol

Submitted(+1)

I really wanna see more from this. I actually can't believe you pulled that off in only four days, amazing. I'd tackle the camera control, feels a little weird, which is a shame since the game looks fantastic. Nice work!

Developer

Thank you so much!  Yes there are quite a few things that we would have liked to be a bit more polished.  We had a ton of fun making this!  Thank you again for playing!