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A jam submission

Never Without ShadowView game page

Submitted by Emir Eski, BillgeHollowl, OvuncTurker3D, Emreckmk_c, algatrazcpt — 1 hour, 26 minutes before the deadline
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Never Without Shadow's itch.io page

Results

CriteriaRankScore*Raw Score
Style#5644.1214.121
Creativity#6323.9393.939
Overall#7593.7473.747
Enjoyment#19733.1823.182

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can teleport using your shadow, which changes size based on the angle of the light, or solidify your shadow. Use these abilities to navigate through platforms.

Development Time

96 hours

(Optional) Please credit all assets you've used
The music, character animations, and some meshes were used as ready-made assets.
The characters, some models, and some drawings were created by our team.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

This one is genuinely really cool and creative, great work! The fact that you pulled all of this out in 96 hours is pretty impressive!

Submitted(+1)

I didn't expect to see such a stylistic work among 3D games. It's both inspiring and courageous. Well done!

Developer

Thanks for your reply! :)

Submitted(+1)

Crazy achievement for a 96hr jam. Easily the most visually impressive 3D entry I've seen so far. The use of shadow is great, well done!

Developer

Thank you very muchh! :)

Submitted (1 edit) (+1)

Hello ! 

I tested it Sunday afternoon
We wanted to make 3D for our game, but we couldn't for fear of lack of time. (even if there are assets already created, everything works too well) You've succeeded ! The quality, the atmosphere that you managed to put well done <3

The game is very beautiful (I have some lags though)

The concept is very cool too, very clever, well implemented

impressive to have done that in 4 days :o GG :D

Developer

Thanks for your nice comment. It was very gratifying to read this :) :)

Submitted(+1)

By far the most technically impressive game I've seen, even if pre-made assets were made, putting everything together is always a massive task, especially when cutscenes are involved, kudos to all the team on that aspect! Unfortunately the gameplay does suffer from some problems, especially when jumping/platforming is involved, and the action of turning around sometimes put the orb behind the obstacles, letting you cheese them quite easily.
However the concept is still great, and I feel like this could legit turn into a bigger thing given a bit more time, really good stuff!

Developer(+1)

Thank you very much for your nice reply :)

Submitted(+2)

This is a lot to unpack for a 96 hour game! Congrats to your team on this game! This is definitely the best use of shadows that I have ween in a game!

Developer(+1)

Thank you so much for your reply :)

Submitted(+2)

You did so muuuch in this game, the 3D levels, the environeemnt, all that is super cool to explore and to play !! Congrats !

Developer(+1)

Thanks for your cool reply!

Submitted(+2)

I really wanted to give this one a try but unfortunately it literally runs 3fps on my igpu💀 sorry

Developer

Oh! I'm so sorry. If the jam is finished, I would like to contact you as soon as we release the version where you can change the graphic settings.

Submitted(+1)

Well if you will update it and allow us to turn off heavy effects and reduce resolution just reply to this comment and I will try it out :)

Submitted(+2)

Looked like a great concept, and looked beautiful, but I soft locked a few times at the beginning and couldn't continue :( 

Developer (1 edit)

Ah, I'm so sorry. This game needs at least a medium build. You can watch our gameplay video or perhaps change a few custom settings as in our response to one of the comments below.

Submitted(+2)

Great concept!

Developer

Thanks for your reply :)

Submitted(+1)

The graphics and atmosphere are amazing. Cutscenes, animations, popup text, this game felt like the intro to fully released game! Possibly the best I've seen in the game jam so far. I like the side-scrolling 3D puzzle platformer style. The game mechanic is really unique, but it was really unclear when and how to solve puzzles or what my goal even was from time to time. Really impressive work though!

Developer(+1)

Thank you very much for your reply. We are very happy for your nice comment. :)

Submitted(+1)

your concept is perhaps the most unique is have seen out of all the games i have tried till now. I am not gonna say more about the polishing and the performance i just hope you build on the concept and make it into a full game. Its gonna be awesome. Good luck.

Developer(+1)

Thank your very much for your reply :)

Submitted (1 edit) (+2)

The game looks and sounds amazing ! Physics is a little buggy, but I understand that you didn't have time to polish that part, with all the rest of the impressive work you did. It can be unclear what is expected of us from time to time : I failed to identify the first pressure plaque as what it was and didn't understand why would solidifying my shadow helped. I passed the grid by jumping around it until my shadow was on top and I could blink lol. Only in the next tutorial where it said that it was a pressure plate did I understand what was expected of me before. Platforming can be demanding, I feel the experience would be even better if it was focused more on the puzzle mechanics and less on the precision jumping. But all in all it is truly great work for 4 days !

Developer(+1)

Thanks for you detailed review. I want you to know that you make us very happy. :)

Submitted(+2)

That's very amazing game! A nice mechanic of using scale and great implementation!
Visuals are high quality, cutscenes, animations. It's really looks more like a product for a release than a jam game.

Developer(+1)

Your comment made us proud. Thank you very much for your nice evaluation :)

Submitted(+1)

Thank you for a game! 
Stop by and check our game if you'll have a moment!

Developer(+1)

bro :)

Submitted

Bro :)

Submitted(+1)

Simply amazingly polished! I do think the cover with "Shadow" is even better art but the light and camera and all the other in the game is still much better than what I can do! Thank you for the inspiring journey!

Maybe the time is too limited to stick to the rule to highlight the key elements ( that happened to me too orz ) and it's not quite for a jam since nearly impossible for web player ( turning out completely impossible ). That's sad. This should be experienced by more players.

Developer

Thank you very much for your nice comment. This comment made me very happy. I wish the web game was possible so that more participants could experience and evaluate it. ;)

Submitted(+1)

What a beautiful visual effect, I really love the art of game. Pretty one.

Developer

Thank you very much :)

(+1)

The theme, visuals, mechanics, everything is very nice. Apart from a few bugs, it almost looks like big productions. Nice job!

Developer

Thank you very much for you nice reply :)

Submitted(+3)

are you sure u made this in 96 hours?? cause this is crazy impressive ૮₍˶ᵔ ᵕ ᵔ˶ ₎ა

Developer(+1)

Haha! Thanks for your nice comment, friend. :)

Submitted(+1)

wasn’t able to play due to the intense graphics =(

Developer (6 edits)

I'm so sorry to hear this. Maybe you can watch the gameplay video of the game. The game in this video and the jam game use the same version. 

Or you can follow this way;
GameLocation\NeverWithoutShadow\Windows\SpriteOf\Saved\Config\Windows and change GameUserSettings.ini with this (change only [ScalabilityGroups] tab and you can copy-paste)

[ScalabilityGroups]
sg.ResolutionQuality=0
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=1
sg.ShadowQuality=1
sg.GlobalIlluminationQuality=1
sg.ReflectionQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=1
sg.FoliageQuality=1
sg.ShadingQuality=1
sg.LandscapeQuality=1


Submitted(+2)

this looks like a triple A game. Love the atmosphere and movement <3 The lighting upgrades the game feel. Good job! 

Developer

Thank you so much for your reply :)

Viewing comments 29 to 10 of 29 · Next page · Last page