Nice concept ! GG
There are ways to go further with accessible areas of varying sizes
Here's our game : https://alexkail.itch.io/slideandsail
I'll try to test at least one game a day from the list :D
Very simple concept, works well
Tip: Holding down the mouse button is very powerful and makes it easier to land on the correct result, very nice
The twist is really cool when you have to start trying to move blocks off the balance to land correctly using the scaling mechanic
Great job! The game is really cool and perfectly captures the theme :D :)
Very, very nice! Well done for the work. With a simple mechanic, it's really well developed, and there are some little tricks to do. A spell/input to make moving easier could be nice, and to go back faster.
A way to perhaps increase the speed of tablet use. The puzzles are really cool, there are definitely ways to go further with ever more mechanics. A very promising game, and very cool in the madness of climbing, always climbing higher.
A history system, player scores in each area could be nice, to gradually see when players stop. For the climb aspect
Obviously, some small FX, feedback on the tablets, moving platforms, etc. could be nice. Why not a small, discreet particle trail that we drop ?
Make climbing stairs a little more enjoyable, and even a mini jump would be nice (jumping from the height of the stairs to avoid climbing other platforms). (It's probably a bad idea, actually x) the jump.)
Could really be a good puzzle game with great promise ! GG Axel :D !Thank you Laywelin :D Thank you for your feedback
The post-jam version allows you to get the infinite loop mega point ! :D
The slasher build on the right works well for damage, as do the collection bonuses towards the popcorn on the left. The dash in the top right is not bad, to be a little safer :)
And we are working on a pushed version for steam, if you want to help us / the game interests you, do not hesitate to add it to your wishlist :D
https://store.steampowered.com/app/3942270/Evergrowing_Video_Store/
Thank you Laywelin :D
And we are working on a pushed version for steam, if you want to help us / the game interests you, do not hesitate to add it to your wishlist :D
https://store.steampowered.com/app/3942270/Evergrowing_Video_Store/
<3 <3 A bug fix and content update is coming soon after voting ends.
We'll probably continue, create a Steam page, feel free to follow us, and join our Discord : https://discord.gg/U6RTzBbYbZ
Thank you so much for your feedback <3 It's so nice, and it makes you want to continue.
Thank youu An Actual Typhoon
<3 <3 A bug fix and content update is coming soon after voting ends.
We'll probably continue, create a Steam page, feel free to follow us, and join our Discord : https://discord.gg/U6RTzBbYbZ
Thank you so much for your feedback <3 It's so nice, and it makes you want to continue.
Very very interesting, I didn't really know the story. So smart to have thought of doing this and in this format, super cool to do.
A little more space would have been cool, sometimes it was complicated to organize myself in my mess
Thanks for the experience, I think I'll send it to some friends.
Very good job <3 GG
Thank you very much for your feedback, it’s so kind ! <3
So cool to see your creation, your little village with the screenshot :) <3
Yes, we really need to improve the feedback, and the selection of characters and buildings. As well as detailing the information a little more, I note ! thank you very much
For the 3 NPCs with the exclamation point, they serve no purpose, it was to add the MMORPG atmosphere with the quests.
They must have been useful for something, but we ran out of time.
Wow <3 a huge thank you Matt
Hello !
I tested it Sunday afternoon
We wanted to make 3D for our game, but we couldn't for fear of lack of time. (even if there are assets already created, everything works too well) You've succeeded ! The quality, the atmosphere that you managed to put well done <3
The game is very beautiful (I have some lags though)
The concept is very cool too, very clever, well implemented
impressive to have done that in 4 days :o GG :D
Ah ok, we felt in the team that it was a good match. We are too focused on the project, lack of perspective ( for us nothing but the management game genre fits perfectly into the theme. we then added ingredients to go further )
Maybe the change of direction took us away, on Saturday we made a change puzzle game > sandbox cozy game (because it didn't work too much + taste of the team)
Thank you very much for your feedback :) glad you liked it