At number 185, I present to you: Potion Commotion! Gather ingredients, mix potions, save monsters!
gabehollombe
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I loved the visual style so, so much. It did feel more like an experimental / experience piece to me more than a game (not a bad thing, just sharing the vibes I got). Like other commenters, I also wonder where the story will go. It's really neat how you can communicate so much with so little. Bravo.
Keep making games! <3
This was fun! I really love the cute bunny and carrots artwork. And the soundtrack is soothing. I like how I got to keep retrying until I cleared each level.
One suggestion for improvement: I couldn't see the bottom of the screen until I went full-screen. Maybe it's a matter of increasing game dimensions in the Itch page config? I thought I was supposed to not see the bottom of the screen until I saw "avoid the landmines" and I thought "what land mines?!" then tried full-screen mode.
Overall, a good entry!
Keep making games! <3
I love the idea. This simple premise had me playing for quite a few minutes to see how far I could get.
I found it hard to drag and drop from the drag-start targets, which is maybe the point (difficulty). I think it would be neat if I could press the numbers 1-3 to spawn the various items at my cursor position instead.
Keep making games! <3
Thank you for the lovely feedback!
We decided to go with static ingredient->arrows mapping because we wanted to reward replays so people could get better by learning the patterns for each ingredient. The ingredients per-monster are randomized. We could also benefit from adding more ingredients too!
I'm glad you enjoyed it, and the monsters definitely thank you.
lame: This is "fun"
frown: This is "smile"
great: This is "terrible"
Whee! What do you get when you mix Overcooked , Papers Please, and the Stroop Test? This game! And boy it was lame.
The visual style is consistent, the sounds punched, and I had a frown on my face the whole time I played.
My only critique is that the drag targets when playing in the browser felt a bit stuck at times, but I'm not sure if that's even your fault, or Unity's. Overall, very well done. Terrible job!
Wow! This was a lot more fun than I anticipated. I got to level 9 and hit a bug (I think?) where I got trapped between the up/down portals in the middle. Still. really neat.
This gave me _strong_ Celeste vibes (a good thing!). I think you could certainly develop this further with more levels. Well done!
I tried interacting with the drawer and the door on the right, but nothing happened. When I interacted with the door in front of spawn, I set off the alarm and had to restart (which felt like the whole point of the game, so I got that part). No sound played for me. Tried in Chrome.
I like the visuals and wish I could figure out more of it!
I tried interacting with the drawer and the door on the right, but nothing happened. When I interacted with the door in front of spawn, I set off the alarm and had to restart (which felt like the whole point of the game, so I got that part). No sound played for me. Tried in Chrome.
I like the visuals and wish I could figure out more of it!
