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gabehollombe

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A member registered Jun 11, 2020 · View creator page →

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At number 185, I present to you: Potion Commotion!  Gather ingredients, mix potions, save monsters!

https://itch.io/jam/brackeys-13/rate/3338335

I loved the visual style so, so much. It did feel more like an experimental / experience piece to me more than a game (not a bad thing, just sharing the vibes I got).  Like other commenters, I also wonder where the story will go. It's really neat how you can communicate so much with so little. Bravo.

Keep making games! <3

WOW - Full marks from me across the board. SUPER POLISHED! As a fan of Papers Please, I of course enjoyed your entry immensely! Nothing else to say here. This is the first entry I've given a perfect score in all categories to! WELL DONE!

Keep making games! <3

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I couldn't figure out how to mine resources. I tried holding the mouse down when I was over a resource but it didn't seem like anything was happening. The player character reminds me of Terrence and Philip from SouthPark =-)

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This was fun! I really love the cute bunny and carrots artwork. And the soundtrack is soothing. I like how I got to keep retrying until I cleared each level.

One suggestion for improvement: I couldn't see the bottom of the screen until I went full-screen. Maybe it's a matter of increasing game dimensions in the Itch page config? I thought I was supposed to not see the bottom of the screen until I saw "avoid the landmines" and I thought "what land mines?!" then tried full-screen mode. 

 Overall, a good entry!

Keep making games! <3

Well lookie here! Another entry (like ours) with a stratagem-hero (arrows) minigame. =-)

This was fun to play. I got to level 9. I enjoyed how the gravity increases and how I had to juggle balloon and tasks. It was stressful, in a good way! Great work overall.

Keep making games! <3

Woo! This was really fun to play. Superb audio and I enjoyed that the mobs were fingers trying to push the button. 

+1 to other comment's suggestion of hold-to-click.

Keep making games! <3

Wow! So far this is the entry I've played the longest. Great job with an engaging game. Your audio and visuals are super great, and the introduction storyline was lovely! I enjoyed this very much.

Keep making games! <3

I love the idea. This simple premise had me playing for quite a few minutes to see how far I could get.

I found it hard to drag and drop from the drag-start targets, which is maybe the point (difficulty). I think it would be neat if I could press the numbers 1-3 to spawn the various items at my cursor position instead. 

Keep making games! <3

Yes, we also agree about the difficulty curve. =-)

> a preference would be to have a secondary visual indicator in place to distinguish the different input directions

Can you share more here? Are you thinking like a different color for each arrow direction?

Thank you for the kind words! <3

Thank you for the lovely feedback!

We decided to go with static ingredient->arrows mapping because we wanted to reward replays so people could get better by learning the patterns for each ingredient. The ingredients per-monster are randomized. We could also benefit from adding more ingredients too!

I'm glad you enjoyed it, and the monsters definitely thank you.

Thank you! Yes, we think the difficulty curve needs tweaking too! <3

I'm glad you noticed that the arrow patterns are fixed per-ingredient to help players get better at it with replays.

lame: This is "fun"
frown: This is "smile"
great: This is "terrible"

Whee! What do you get when you mix Overcooked , Papers Please, and the Stroop Test? This game!  And boy it was lame.

The visual style is consistent, the sounds punched, and I had a frown on my face the whole time I played.

My only critique is that the drag targets when playing in the browser felt a bit stuck at times, but I'm not sure if that's even your fault, or Unity's. Overall, very well done. Terrible job!

Wow! This was a lot more fun than I anticipated. I got to level 9 and hit a bug (I think?) where I got trapped between the up/down portals in the middle. Still. really neat.

This gave me _strong_ Celeste vibes (a good thing!).  I think you could certainly develop this further with more levels. Well done!

LOVE the art style. The interaction with the sandwich shopkeeper gave me a huge smile. I was excited to punch the birds and got a few of em before I _croaked_.  I wish there was sound. Keep making games! <3

OK, I really loved hearing your voice as the narrator. This made it feel very personal! I got stuck at the mushrooms but I tried a lot of times to figure out how to get past them so good job keeping me engaged! This definitely fits the theme as well. Keep making games! <3

I tried interacting with the drawer and the door on the right, but nothing happened. When I interacted with the door in front of spawn, I set off the alarm and had to restart (which felt like the whole point of the game, so I got that part).  No sound played for me. Tried in Chrome.


I like the visuals and wish I could figure out more of it!

I tried interacting with the drawer and the door on the right, but nothing happened. When I interacted with the door in front of spawn, I set off the alarm and had to restart (which felt like the whole point of the game, so I got that part).  No sound played for me. Tried in Chrome.


I like the visuals and wish I could figure out more of it!

I got stuck with the second particle in the top right. Click it didn't seem to do anything. But I liked the intro music and the premise!

I got stuck with the second particle in the top right. Click it didn't seem to do anything. But I liked the intro music and the premise!

I got stuck with the second particle in the top right. Click it didn't seem to do anything. But I liked the intro music and the premise!

I got stuck with the second particle in the top right, same as the comment by `
littlepuly`

But I liked the intro music and the premise.