I kept feeling like the rabbit hit nothing but still got stuck, I'm not sure if it's the colliders or the movement that's the issue.
Other than that, great job! Keep up the good work!
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #545 | 3.200 | 3.200 |
| Visuals | #582 | 3.500 | 3.500 |
| Audio | #941 | 2.750 | 2.750 |
| Overall | #952 | 2.875 | 2.875 |
| Theme | #994 | 2.750 | 2.750 |
| Enjoyment | #1029 | 2.800 | 2.800 |
| Innovation | #1359 | 2.250 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Game slowly changes as "Nothing can go wrong..." but something happens every round that changes it.
What code and assets did you not make from scratch during the jam (if any)?
Everything except the Background Music (from Brackey's 2D Godot Tutorial)
How many people worked on the game?1
I kept feeling like the rabbit hit nothing but still got stuck, I'm not sure if it's the colliders or the movement that's the issue.
Other than that, great job! Keep up the good work!
I absolutely adore this pixel art! I just wish that there was a bit more fanfare when you beat a level. (p.s. is it supposed to be really hard or am I just bad?)
If the game had a death counter I'd be number 1 in the world for sure lmao
Pretty fun game and mechanics. Both the visuals and audio were also well put together. Good job :)
This was fun! I really love the cute bunny and carrots artwork. And the soundtrack is soothing. I like how I got to keep retrying until I cleared each level.
One suggestion for improvement: I couldn't see the bottom of the screen until I went full-screen. Maybe it's a matter of increasing game dimensions in the Itch page config? I thought I was supposed to not see the bottom of the screen until I saw "avoid the landmines" and I thought "what land mines?!" then tried full-screen mode.
Overall, a good entry!
Keep making games! <3
Really cute and fun game. Well done making the player learn and building on the levels. My only critique is the death and respawn is very quick, causing me to ram into the first wall a couple times before realizing I died.
Also, random bullets is just evil lol. I couldn't make it past that level
I liked the visuals and the audio, but I suck at platformers and timing, so I found it very difficult, maybe try to make some more levels to introduce mechanics slowly. Great game otherwise!
I think the bullet speed was fine, but the pattern shouldn't include safe places, timing and waiting for an opening at the right moment is more of a fun challenge than just lucking out
This game did get significantly harder as the levels went on, which was surprising but in a good way. There was a very small window for errors on the levels which made mastering them feel good. The game idea all around was simple, but executed very well. Great job on this!
Cute graphics, and I like the idea of the world trying to kill you, it's the opposite of my game!
I felt like it was a bit too hard, maybe smaller colliders would make it more forgiving.
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