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Famine Fields's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1627 | 1.736 | 2.800 |
| Gameplay | #1700 | 1.736 | 2.800 |
| Visuals | #1804 | 1.736 | 2.800 |
| Innovation | #1808 | 1.612 | 2.600 |
| Overall | #1840 | 1.654 | 2.667 |
| Enjoyment | #1845 | 1.612 | 2.600 |
| Theme | #1915 | 1.488 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You decided to life a self sustainable life in a barren island full of hungry worms, what could go wrong?
What code and assets did you not make from scratch during the jam (if any)?
Player movement, enemy health and hitbox, state machine for enemy beavior, a state to follow the player in the state machine, and the options menu.
How many people worked on the game?2
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Comments
There is an enjoyable gameplay. You can care the visual integrity for the better esthetic.
I'm a raccoon. Cool! I eat carrots. Cool! I beat the worms that eat my carrots. Cool! But is there an ending?
No, there is no ending, I was thinking about adding more enemy types and a boss after a certain amount of waves but I ran out of time
It's a fun little game and I like the ironic take on "What Can Go Wrong?"
Cool game I got to wave 50 and felt pretty accomplished good job with your submission!