This was a good amount of fun and I loved the concept! The only thing that held me up was the size and hitbox of the forks. It definitely feels like that main stagey is to just spam click the forks in a line and walk/climb up your ramp to the top, which just feels like cheating to me tbh. Perhaps making the forks easier to stand on would help this? Nonetheless, this was a very fun game, well done!
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Fork Mountain!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #81 | 3.933 | 3.933 |
| Enjoyment | #105 | 3.933 | 3.933 |
| Visuals | #230 | 4.000 | 4.000 |
| Overall | #288 | 3.533 | 3.533 |
| Audio | #362 | 3.400 | 3.400 |
| Gameplay | #471 | 3.267 | 3.267 |
| Theme | #1067 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I wanted to push an absurd situation where you need to climb a mountain using only forks to get your lunch back, which is obviously dangerous and difficult!
What code and assets did you not make from scratch during the jam (if any)?
Built off of Brackey's proto controller for player movement and reused some camera/shader stuff from other games. Used some models I had made before, but other than that everything from scratch
How many people worked on the game?1





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