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MokonaNico

94
Posts
2
Followers
A member registered May 08, 2014 · View creator page →

Creator of

Recent community posts

I forgot to disable the collider during the death animation T_T This will be fixed in the final version. Thank you for playing and for reporting this bug. ! 

Thank you ! <3

Congratulation for finishing the game !!! And thank you so much <3

Thank you for your comment ! I'm happy that you enjoyed the game :)

Thank you ! <3

Nice little rythmic game ! The song was really nice. And wow implementing a leader board system for a game jam is impressive. Really enjoyed your game, congrats !!! :)

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Love this wario ware like game ! And all the different reference are really fun x)

Really fun little game ! Congrats :)

Like another comment mentioned, this game really deserves more visibility. It’s incredible and so funny! I especially love the visuals, particularly the wave. I started playing normally, and then I discovered that you can try to cheat, it’s really fun, especially when the captain gets angry haha. Really nice game! <3

Wow that's a game really well done for a game jam. Very polish. I just find the level a bit too big, can be nice to have multiple level with different size/difficulty. The game is beautiful, that's a really well done pixel art !

Congratulation for your game :)

Really nice pixel artwork for your thumbnail and in game ! The game is a bit short but fun to play and the idea behind it is nice. Well done game, congrats ;)

Nice game ! I looove the music, that's a really good breakcore. The gameplay is fun, I just burn my fuel too quickly and I'm not sure why but I like the concept :)

Congratulation for making this game <3

Nice game ! It's hard with the cursor to the max but fun in the middle. I made a score of 380.

Congratulation for making this game :)

Great game! It was such a cool concept. Congrats ;)

I love the hand draw style, I find it really well done and very professional ! The only issue with your game for me is the head bobbing which I found a bit too high.

I saw on the menu that you want to implement multiplayer, that's nice :)

Nice game !  :)

I'm in my kerbal space program period right now so I really enjoyed playing this game x) 

Really fun and the you did a good balance between difficulty and maniabilty. That was really fun to try to get those x7 bonus ! I love the visual of the flame, really well doned.

Congrats for your game ! :)

Wow impressive game ! I love to see game made in 3D in godot and I love pirate game too. 

The combat between boat is really fun ! Congratulation for making this game :)

I love the visual, fun little game ! Congrats 

Wow congrats !!! I'm glad that you enjoyed the game :)

Thank you for playing <3

Congratulations for finishing to upgrade the drill ! Did you reach the a depth of 1000m ? 

 Thank you so much for playing our game :)

Wow incredible game. I love the "slay the spire" gameplay with minigames. For real it's one of my favourite from this jam ! And it's so well done with the dialogue that explain each spell with a bit of humour. I love your game ! Definitely going to be one of the winner. Congrats <3

Thank you, yeah sorry for that :p

Thank you <3

Thank you for the feedback ! :)

I'm thinking of doing an extended version of it. I'll let you know when it's done.

nice art, very original :) fun little idle game i have wrist pain now lol

congrats <3

The concept is really interesting. I love catching the ball just after launching it. Nice game ! Congrats :)

Love the acting, love the love ending, love the art (the game is sooo beautiful for a game jam omg).

Congrats for your game ! :)

Once again, like in your game from the GMTK Game Jam, you created a really good story. I really enjoyed playing it. I loved the way you integrated the tutorial as a flashback, and all the boss fights were so well done! The game does get a bit hard at times, especially with the rope, and the last boss is really tough too.

Like you said in the game’s dialogue, true dopamine from hard effort is rare in our society — but your game definitely gave me some! Great game, I’m excited to see what you make next.

Very fun little game, I love the reloading animation.

I’m really happy you enjoyed the game! We’ve been thinking about making a more polished version with a lot more content, and maybe even releasing it on Steam. If that happens one day, I’ll be sure to let you know :)

I’m glad you felt that tension during the countdown that was exactly the plan!

Thank you so much for playing <3

I can totally understand that the bullet sound gets tiring. I tried adding some random pitch variation to make it less repetitive, but it’s not a perfect solution. I haven’t found a better shooting sound yet.

We actually started working on the drill tip animation but didn’t manage to finish it. We’re still pretty new to pixel art, and animations are a whole other challenge.

I’m so happy you enjoyed our game! Thank you so much for the feedback :)

Thank you so much ! I'm glad that you like our game :)

I’m glad you liked the game and got hooked on it!

Yeah, I didn’t put a cap on the number of enemies that can spawn, so if you kite them for too long, a lot of them can end up following you from afar. And if they all shoot at the same time, like in your screenshot, it can create tons of projectiles.

Thank you so much for playing and for your feedback! <3

Oh, I’m so happy to see your comment on my game! I really loved your game in the gmtk game jam, and I’ll make sure to try your game from this jam when I have some free time.

Thank you so much for saying there’s an improvement. You can’t imagine how much that means to me.

I understand that waiting 30 seconds can be a bit annoying if you’re already at the surface. My idea was that the deeper you go, the more you’d have to deal with that as part of the “risk” theme. But I couldn’t quite find a good way to prevent players from just going back to the surface.

Thank you so, so much for playing my game in this jam as well! I hope to see you in future jams too :)

I wanted to make different sprites for the drill to show the evolution of the upgrades, but we didn’t have time to do it, so we stuck with just one sprite that doesn’t change. It would definitely be a great addition to the game.

And yes, the game is really punishing at the beginning if you go too deep but it gets easier later on.

Thank you for playing and for your feedback ! :)

Congratulations, and thank you for finishing our game!

Adding more variation of enemies the deeper you go would definitely be a great idea. Thank you for the feedback ;)

Thank you so much, I’m really happy you enjoyed the game that much! And congrats on making it all the way to the end!

I made the spiders not disappear immediately so you can see them flash red as feedback that you hit them, instead of just vanishing. That’s why they take a little time to disappear. But I forgot to disable their collision during that moment, which should fix the issue.

I might make a more polished version with a lot more content and release it on Steam. If I do, I’ll be sure to share the link with you :)

I understand that it can feel frustrating. Right now, the only way to stop them from shooting is to take them out before they settle, but I agree that this can be tough in the early game. My original idea was to include both close-range and long-range enemies, but I couldn’t quite find a fun way to make the close-range ones work. I also had the idea of adding a forcefield or something similar to defend against projectiles, but unfortunately I didn’t have time to implement it.

Thank you so much for your feedback! :)

Love the blend between a 2d character and a 3d isometric world ! And the main character is so cute <3

Nice little game, congrats ! :)

I love the retro style of your game. It reminds me of king's field. You made a really fun game ! Congrats :)

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Oh ok, with my screen I can barely see the yellow text on the white wall ahah

I played the rest of your game and it was really well done. Congrats ;)