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(1 edit)

Really well polished game, I see a massive improvement in your work, well done!

The progression system has just the right pacing to make you feel like you're getting stronger and ready to venture into more dangerous depths without making things unfold too fast or painfully slow. I just wish it was possible to end the expedition by actually returning to the surface, instead of having to do the 30s capsule sequence even when you're practically right at the top, but it's not that much of an issue.

Keep up the good work!

(+1)

Oh, I’m so happy to see your comment on my game! I really loved your game in the gmtk game jam, and I’ll make sure to try your game from this jam when I have some free time.

Thank you so much for saying there’s an improvement. You can’t imagine how much that means to me.

I understand that waiting 30 seconds can be a bit annoying if you’re already at the surface. My idea was that the deeper you go, the more you’d have to deal with that as part of the “risk” theme. But I couldn’t quite find a good way to prevent players from just going back to the surface.

Thank you so, so much for playing my game in this jam as well! I hope to see you in future jams too :)

No problem, one oughts to state the truth after all ;)

I'm equally glad to see you in this jam too!

Hope you'll enjoy my game, this time I went with a platformer that also focuses mainly on its plot because the curse of not being able to make something without a story still haunts me XD

And as for the future jams... I'll going to participate in the patch notes jam that starts in about 10days. Hopefully I'll see you there