I really liked the gameplay except for the spiders being able to shoot. Since you can't dodge or cancel out the projectiles in any way, you are basically guaranteed to get hit if a spider is on screen. Even near the surface, sometimes like 5 spiders would just show up at once, and they can basically guaranteed kill you because you can't do anything once the projectiles are fired. I think it would make more sense for them to just run at you and you have to shoot them before they collide with you. Projectiles could work too, but either needs to be a way to mitigate them, or just better balance in the early stages, as they feel like a later game level challenge. Either way I had fun, great job for a weeks work!
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I understand that it can feel frustrating. Right now, the only way to stop them from shooting is to take them out before they settle, but I agree that this can be tough in the early game. My original idea was to include both close-range and long-range enemies, but I couldn’t quite find a fun way to make the close-range ones work. I also had the idea of adding a forcefield or something similar to defend against projectiles, but unfortunately I didn’t have time to implement it.
Thank you so much for your feedback! :)