You’re welcome :) I also sometimes still struggle to make my game well scaling, especially the web version. I feel like delivering a good web build is a whole different skill, lol. So it’s even more impressive that you pulled it off in just 3 days! Great job! :)
Ambiguous Kaktus 🌵
Creator of
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Thanks for your feedback! Unfortunately I didn’t have enough time for proper playtesting so I’m aware that the balance may not be perfect and there may be bugs I didn’t notice. As for the map, my idea was to achieve the sense of unfamiliarity by forcing the player to explore this space on their own and in the dark, so if it’s only a matter or limited time, I’d rather increase the time but leave exploration aspect untouched :)
I like both jigsaw and Geoguessr so I had fun playing it! I’ve only seen some technical issues like:
- spawning pieces off the screen when on fullscreen (no problems without fullscreen)
- drag-and-drop not being predictable and ordered (ex. taking items from the very bottom), I’ve learned making this myself recently so I understand the difficulties ;)
- being able resend good answer infinitely before quitting the level so I can get infinite tokens (not sure if intended or a bug)
But all of these doesn’t change the fact that I enjoyed your game, well done! :)
I love the idea and visuals! Therefore I’m really sad that the controls where too much for me and I didn’t finish the game. Personally I’d make the jump slightly higher because now there’s literally no room for error and also the idol turns a bit to wide for me so it’s easy to get stuck in tighter places. But otherwise a cool game!
The idea is cool and has potential for some further development (like adding skills or more varied levels) but for the jam the game is actually good and has a nice art style. I only think that people in rooms should believe me more often because otherwise I wasn’t even able to force them out with shooting unless I got the timing really fortunate. Anyway, good job!



