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Keep Them Alight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #18 | 3.528 | 3.700 |
| Overall | #25 | 2.879 | 3.020 |
| Visuals | #25 | 3.051 | 3.200 |
| How much do you enjoy the game overall? | #26 | 2.765 | 2.900 |
| Audio | #28 | 2.479 | 2.600 |
| Gameplay | #35 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2.5 hours
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Comments
No one has praised the character design yet, so I will praise it here. The main character is very cute and appealing. Its design allows us to infer about this character's personality and therefore empathize and care about them more. Just as importantly, your palette choice is amazing. I had to go back to check, but yes. Your palette helps us get immersed; done right, the fact of the palette disappears entirely and the player is just "there"; which you accomplished. I like your unique visual style and sense of taste and would love to see it develop and expand even more over time.
I wish that the enemies came from all around - the two places they come from right now are too easy to shoot in a straight line. But the twist of defending the matches is a good one. I wish there was more time to flesh it out because I think this would be a great game. Good job!
Simple enough twinstick shooter. Having to defend the matches instead of defending yourself was a nice touch (at least I think that’s what happened). Well done given the time constraint!
Simple but well made. Maybe the character should not be able to go off screen.