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A jam submission

Smile onView game page

Don't be overwhelmed by the darkness within
Submitted by WinterFlower Games (@wntrflowergames) — 10 hours, 52 minutes before the deadline
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Smile on's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#54.0054.200
Audio#133.2423.400
Overall#312.7272.860
How much do you enjoy the game overall?#412.2882.400
Gameplay#422.1932.300
Visuals#481.9072.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2.5 hours

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Comments

Submitted

Well done, especially for your first jam. I like the choice of music and sounds. I do think as far as the game goes, adding a score, maybe a win condition, possibly negative  things to avoid clicking on would be good.

Nice work on getting something done and submitted!

Submitted(+1)

As someone who has struggled quite a bit with mental health problems in the past, I quite like the concept! This might actually be a nice gamification approach to exercise a daily positive thinking routine or something. Some thoughts on that (DISCLAIMER: These are very unqualified opinions).

  • Some of the quotes seemed a little cheesy to me, but I realize that’s very subjective. It might be nice to have the user be able to input their own phrases which they know are helpful to them.

  • I think a main part of trying to stay positive is identifying your own destructive thoughts and doing something about them. From a gameplay perspective, it would also be nice to have negative thoughts coming at you that you need to disarm, since it would actually force you to read the thoughts coming at you and not just click at them blindly. HOWEVER, I do realize that this is a bit risky, considering the pink elephant paradox is something that does exist, so you’d have to be somewhat careful about the implementation, especially since I think some coping techniques work better for some people than others.

It might be interesting to get some input on this from people who have more experience with psychology. Still, I quite like the idea here. Nice job!

Submitted(+1)

Cute, and very well done for your first jam! I do wish there were a lose condition: perhaps the darkness could enclose faster the more time goes on? You did a good job of setting the mood and making sure the text was clearly readable. Good job!

Submitted (3 edits) (+2)

You're definitely on the right track. The sound design is the strongest aspect, which did the most to sell the mood. I also appreciate the color palette choice: majority dark and gray, with a splash of hazy warmth.

I do notice you had 30 minutes to spare. What if some % of the messages were negative, and clicking  on them played a more sour effect? Games do thrive on conflict, and thinking terms of "loss condition" / "win condition" will be the next step in your journey.

You might feel that this suggestion would tarnish the purity of your design; it might be a core value of yours that the game should be 100% friendly, positive, and unharmful. My only other suggestion, then, would be to do some vis dev exploring images that convey this mood you wish to convey. Pinterest's algorithm is excellent: once you find a single image whose aesthetic you like, it will give you dozens if not hundreds of similar images. Use this to explore your taste and challenge yourself to determine what, specifically, you like about each image. That alone is enough. The style and taste will begin to permeate through your work subconsciously.

Keep it up and I look forward to seeing your next project!

Submitted(+1)

Theme adaptation is great. Good game for the first jam as elniko169 mentioned.

Submitted(+2)

creative idea. Good game for it beeing your first game jam and in only 2.5h