Not a bad tank battle game. But it's too plain, if I may suggest, maybe some random power ups could add more fun. Example: Speed Boost - increase movement speed for short duration. Ice Canon - shoot ice canon on next shot to freeze target for short time.
Play game
Tank Rivals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #119 | 2.438 | 2.438 |
Gameplay | #127 | 2.500 | 2.500 |
Graphics | #133 | 2.563 | 2.563 |
Audio | #135 | 2.125 | 2.125 |
Overall | #140 | 2.288 | 2.288 |
Theme | #161 | 1.813 | 1.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Z-Ninja-Monkey/Gamedev.js-gamejam
Challenge
Comments
Fun little game, but I think it will be difficult to play this locally unless you have a mechanical keyboard? Because the game won’t receive any input if more than 6 keys are pressed simultaneously?
A health bar would help understand how much life each tank has. The sound effects are a bit harsh, but they work. Adding a timer in addition to the beeping sound in the background will also help elevate the game.
I like how the camera gets closer and further away depending on how close the tanks are to each other.
I liked it. made me remember the good old tank games. Would love to see more challenging levels :)
I'll build onto that xD. It was fun, and it felt nice, but I am sick so can't play local to test that out. The graphics are really nice too!
Other people mentioned it, but a flashing color and a health bar would be nice, for players and blocks if possible. Also, the camera felt a little too zoomed in, and I think it could be a little smoother, give it a soft zone if that is a thing in p5.play or code one manually if you want to work on it that much (seems like a lot but it could be rly useful in future things probably).
Overall, rly fun!
Would love to have an AI to play against! Also, a small but nice touch here would be some animation when hitting targets (a white flash maybe). It's difficult to know if you're dealing damage to a target without some sort of visual or audio effect.
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