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A jam submission

Die for MeView game page

Submission to the 2022 GMTK Game Jam
Submitted by loginaut (@le_beaver) — 5 hours, 50 minutes before the deadline
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Die for Me's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28012.5513.375
Creativity#28282.8353.750
Overall#29032.7093.583
Presentation#29042.7403.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you place workers in buildings to get resources, and those worker are dice that roll themselves to determine how much they harvest.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Really fun Game, I enjoyd This the most from the Jam.
only problem in the beginning i scrolled down and didn´t noticed ,
and i couldn't use the material fabric.

Submitted(+1)

Felt to me like, it kind of didn't matter were to place wich die, even if some brought less resources, I could still just roll twice and not really lose anything.  I kind of just placed dies randomly and upgraded random stuff. maybe I missed something else I could have done, because I might have missed some of the tutorial (in 4K its super tiny)

Developer

Thanks for the feedback NellyFlo. I definitely did all of the balancing in the last 4 hours, and at one point you could win the game by just hitting "Roll" until the end. I also need to look into UI scaling, I always forget that not everyone uses a 1080p monitor!

Submitted

I feel you. Balancing is definitely the thing everybody has not enough time for. And I still don't get why UI scaling isn't on by default.
I don't think spending time in a game jam for different resolutions is worth it. I might have accidental published my game with a 4K camera and its just getting down sampled xD

Ps: Oh I remember that I also disliked not being able to drag dice directly onto building, but had to hold them above, so there line underneath would hit it. Seemed a bit counter intuitive and much slower to have align them.

Submitted(+1)

dammmnn this looks amazing.

Submitted(+1)

Damn. Man! Your game looks great! That was a nice entry! Props to you man! 💫

Submitted(+1)

Great game! 

Submitted(+1)

Yay victory!! I've gathered enough Dark Magic to achieve Lichdom!!

I really enjoyed the concept here! I could definitely see something like this being built into a much larger game. It was becoming more strategic trying to think where best to place my dice in order to maximize the resources I needed at the time. Also being able to upgrade the dice was cool too, though it took me a moment to realized what Pip did (and I still don't understand what Pip stand for, I could have just missed the tutorial message though). The only slight annoying thing is that a few times a turn my dice landed outside the fort and rolled off into the distance to be unused, but it only happened a few times and I was still able to become a Lich.

Again great concept and I would love to see it built into an even bigger game!!

Developer

Thank SwornCoyote! There are a couple of small bugs (like dice rolling out of bounds) that I'd like to fix for a post-jam version, I'm glad you enjoyed the game as it is. Pip refers to the numbers on the faces of a die, so upgrading +3 pips means randomly selecting 3 faces of the die and increasing its number by one. I think it may be better to use the word "power" or something else, but I was trying to lean into the dice theme :-)