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Criteria | Rank | Score* | Raw Score |
Originality | #1840 | 3.222 | 3.222 |
Presentation | #1905 | 3.056 | 3.056 |
Overall | #2070 | 2.991 | 2.991 |
Fun | #2364 | 2.694 | 2.694 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join the island to the mainland to complete the little quest, reunite villagers by fixing their problems.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really enjoyed this! I had fun making giant barns and bridges after solving the presented problems and trying to get onto the roof of a giant barn.
Hahaha that's my favorite part, too. I also like making giant barns that are stupidly tilted and trying to place bridges like ramps to get into them for no reason, lol. Thank you for playing, I'm glad you enjoyed it! :D
Interesting interpretation of the theme and I love the way the characters look (as well as the rest of the assets).
I just wish the ui and controls were a bit more streamlined.
Still had fun and I like how it sort of feels sandboxy! :)
Agreed on the controls, I would definitely like to streamline them more once the jam is over, make it more seamless. And thank you! :)
Original idea and very fun tools to play with, would love to see this developed more!
Thank you for the kind words! I do wanna take this one a bit further in the future, it was a fun one to make. :D
Very interesting interpretation of the theme! Great job! Especially impressive making a 3d game in 48 hours! I loved it!
Awww, thank you! I'm so glad you liked it! ^_^
Short but sweet. The style certainly has a kind of charm to it, I bet most of the 48h was spent building those assets. It’s a kind of unique experience among the games I’ve seen so far, pretty ambitious scope. I was kind of waiting to come across this kind of interpretation of a theme where it’s a more abstract joining together toward some cause.
My main critiques would be that it’s a bit short and there isn’t much to it so the fun factor isn’t as high as it could be, and the mouse sensitivity is about 5 or 10 times higher than what I’m used to which is a tad uncomfortable.
Totes with ya on the mouse, and weirdly enough a large portion of time was spent on getting a very certain bridge mechanic to work, heh. The characters did take a while, though. Thanks for the feedback, and I appreciate you taking the time to play!
nice idea, reminded me on Superliminal. I found the controls a bit clumsy, and a previsulization of how the objects would look like in game space would be nice.
Thanks for playing and for the feedback :)
It took me a while to figure out how to build but the idea is cool. The view sensitivity is quite high, but I had fun with it.
I agree with you on the view sensitivity for sure - and thank you for playing!
Really nice, cool that you made a building game during the jam!
Thank you!
Never before has a man so foolish been given the power to summon barns so large.
This is one of those projects where it seems like your focus was less on making a complete game and more on trying out a new idea or technique. That's a totally valid thing to do and I can't really argue with these results! plonking stuff down was a simple kind of fun and I'll admit to no small joy in trying to discover exactly how big a tree I could make, before making an ever-diminishing conga line of them.
My goofy brain originally thought this was a 72 hour jam - there were a couple quests that had to be cut when I realized several hours in (I honestly have no idea why I thought that). Thank you for playing, and for summoning the largest of barns, haha :D
You've got the beginning of a really cool concept! The game needs rotation controls, and of course more missions, but the ability to spam bridges from the sky is always a welcome feature when I'm churning through jam games.
Thanks for the feedback! And for playing, I enjoy spamming bridges from the sky for no reason too, lol.
The character design is so cool. Very good art for just 48 hours.
Thank you! :)
Making huge barns rain all over the place - 10/10
High praise indeed! Hahaha :D
A fun little tool for building things. I really like the way you represented the character conversations, that felt like a smart UI choice.
It was a little unclear at first where I was actually supposed to put things, but this is definitely an idea with a lot of potential.
I was a bit concerned about clarity of placement when I was making it - the post-jam update will definitely need some UI upgrades, heh. Thank you for playing! :)
Uniting people is always the good path haha. I like how building objects further from you makes them a hell lot bigger.
I tend to agree haha. Thank you for playing!
This game is loaded for a 48hrs jam, wow! Super cool ideas and concepts that can be explore more, for a more advance game, good job !
Thank you!! :D
Nice concept ! This game have some Superliminal vibes to it, but with a twist, and I'm impressed you did this in 48h !
I haven't played it but I just looked it up and it looks awesome ha. And thank you! Sleep was definitely not had, lol. Thanks for playing!
super cute and boppy soundtrack!
Thanks! :D
Very cute and wholesome, with a interesting idea!
Thank you! :)