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Guron

50
Posts
23
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23
Following
A member registered Sep 11, 2018 · View creator page →

Creator of

Recent community posts

Really fun and tough puzzles!
Love the name, by the way.

Really cool spin and retro nostalgia! Great job!

Interesting and innovative game idea!

Really funny take on the theme and fun in general!

Very, very impressive! Everything blends together well, from clever use of theme to mechanics, art and audio. Top-quality work!

Great atmosphere and art! If there was more time, I'd like to see more of the overall lore and story.

The main mechanic is nice and the visuals are entertaining! Good job!

This game was crafted with care. Emotionally gripping, with an amazing art style!

Very strong showing all-round. Great design, mechanics and a stellar art style to match. Props to the team!

Absolutely lovely visual style! The story and mood is very well crafted.

Fun atmosphere and quirky visuals!

Great all-round showing! Clever mechanics, challenging gameplay and very nice visual design. Custom audio work on top of it all.

Great atmosphere and audiovisual design! Use of lighting as a mechanic was good and the dynamic exploration was well done.

Excellent minimalist design, great polish and fun. Makes you want to replay and get higher scores!

Lots of mechanics, even unlockable weapons and a tank! Nice job!

Thanks, glad you liked it!

(1 edit)

Thanks! :D

Thanks! 5/5 comment. ;D

Nice atmosphere and fluid movement! I would like to see more updates to this, like jumping, better damage system, etc. Has potential!

Neat first game! The controls could use some work, but it's a relatively easy fix. The mood was spooky and the art assets look nice!

Nice art and the game worked well. The minimap especially was a cool mechanic!

Very nice art, mechanics worked well and it had a good feeling of a classic beat 'em up game! Hope it gets developed further!

Really nice art, colors and animations! Too bad the game was unfinished, hope you keep developing it further.

Cool color palette and very nice art style! Mechanics also worked really well.

Nice audio design! The mood was spooky and the ending cutscene was cool.

Sadly the Windows build did not work correctly for me, but it sounds like it would work properly with Linux. Interesting idea!

Blown away by how good this is! Gameplay was innovative and got me hooked, presentation was solid audiovisually, and you even got a level editor and leaderboards in! Amazing work!

Awesome concept! Cute graphics, solid mechanics and nice puzzles. Original idea, too. All in all, a very good jam game!

Very solid gameplay mechanics, the movement was fluid and precise. Clean and visually pleasing graphics as well! Nicely done for a solo jam!

The gameplay was fun once you got the hang of it, victory felt satisfying, the game had a good difficulty level.

Personally, I would like the camera to be further away to see more of the level and the enemies, and to also have some kind of dash or defensive mechanic to avoid damage. Good job!

Very neat idea and it was executed well. Level design was also on point. The music loop started to become a bit grating after a while.

Absolutely incredible! Amazing art style, fun gameplay and good progression. The autosave feature worked really well. Best game of the jam so far. Highly impressive work!

Excellent game! Fun, innovative and visually pleasing! The progression was also spot on. Great job!

Cute art style and fun gameplay, good job!

I've never seen a game idea like this, great use of the theme! Visually very impressive with a nice art style!

I found the game encourages to hide in a corner, instead of actually playing. The speed is too fast for me to react to the dynamic events. The nodes could also be more distinct, symbols and colors could be used to tell the difference between them.

Overall, great job and I hope you had a great jam!

Very cute and wholesome, with a interesting idea!

Really cool visual style and lots of funny characters!

Okay, that's interesting, I did some testing and did not see the cursor speed being any different with WASD. Of course, it can be different in your computer. If we are going to keep developing the game, we are thinking of having a free-floating cursor to replace the current system. The way it is now is a relic of the early design to make it a twin stick shooter using a Xbox 360 controller, but we had to scrap that idea due to the lack of time. I'll also keep your other suggestions in mind.

But anyway, thank you for the comment and glad you liked it!