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Entanglement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #798 | 3.703 | 3.703 |
Fun | #818 | 3.415 | 3.415 |
Overall | #1049 | 3.421 | 3.421 |
Originality | #2038 | 3.144 | 3.144 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The spheres are joined together, and breaking that link leads to failure
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Don't know what to say. This game can't be improved besides the sound effects and maybe volume control
Good game. Very engaging puzzles.
Thanks!
Really good! My only complaint is that it was too short
Well, I guess that's not the worst complaint to get haha
Very good!
Thank you!
Really fun puzzles, and beautiful presentation. Great job!
Thanks!
I love the minimalistic style and I really liked the progression curve through level design, maybe wished to see more level design elements and more progression but good job anyway and nice light effects!
Thanks, I'm glad you liked it!
Neat puzzle game! and nice take on the theme
Very Polished and Superb game. I love It.
I would be very happy if you would play my game.
Well done! Love your game and your devlog video, which is really helpful.
thank you very much!
Great job! Love the style of the art and the lighting is amazing
Thanks!
I watched your video and tested it out. The game does a good job at teaching the player without needing to spoon-feed. The ambient music and the soft tones for sound effects works really well to encourage the player. I don't see anything particularly wrong with the game. The presentation is very nice. My only critique would be the size of the text and other prompts. It's really common for early graphic designers to feel the need to fill every inch of empty space with text or a some sort of graphic. However, from a graphic design perspective, that can make things feel a bit congested/cluttered. Don't be afraid of empty space. Give things some breathing room. Like when I completed the first mission this giant box shouted at me CONGRATULATIONS NEXT and I was like "WHOA! OK! DON'T HIT ME!" A simple contrasting overlay just big enough for the text to be legible is all you need. And maybe some breathing room between "congrats" and the button.
I'm glad you liked it, and thank you for the constructive criticism!
Really well made!
cool game, i would love to see more. ~Do give a play to my game also :)
Lol, this nearly a game that I want to make and we nearly have same core mechanic haha XD
Overall, this is very good game! I wish it was longer, but this already long enough for a game jam game
A fun little puzzler :D
Thank you
Cool concept, you can make tricky puzzles with this.
Thanks/
very nice, the game was fun, well-polished, the music/atmosphere was perfect! i really enjoyed playing, wish there was more levels!
Thank you! I'd rather people wish there were more levels than fewer haha
Very solid gameplay mechanics, the movement was fluid and precise. Clean and visually pleasing graphics as well! Nicely done for a solo jam!
Thanks, I'm glad you enjoyed it!
Very good idea, nice simple desgin! The lights was a bit much for me.
Thanks! And yeah, they probably aren't everyone's cup of tea.
This is a nice idea that could work out on mobile, the control inputs would need to be completely reworked for touch controls but it has a great potential on an ipad.
BTW controls could be refactored for mouse and it would make 1 less action from the user since you would just need to click and hold the mouse button to select and move the point at the same time which in my opinion is a good thing. Again, it would look great on an ipad
Thanks! Yeah, that's a good idea, I'll try that out if I take the project further