Fun idea, but I surely don't have enough working braincells at this hour to go blow 20th minute :v
Wokarol
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The hilarious modules made the game fun, but the game resetting from the first bomb on death really dragged it down. Paired with a very slow difficulty curve, it made death really demotivating. I would love what you cooked up for the last module, but I was able to reach it because going from the previous modules felt like a chore.
In my opinion you should have leaned more into the hilarious modules, as this arguably the best part of the game. (also, make audio settings accessible before the intro)
At first I was a bit lost, the tutorial went by so fast. BUT because it uses go, I was able to just look up the rules and understand more of the game and continue. It was great in the end and as my first exposure to playing go, a funny way to experience it.
As for the theme... I did not "feel" it. As in, while the countdown was there, I felt more threatened by the stones than the number in the corner. But even with that in mind, it was a polished, brain scratchy and fun!
The loop was fine, but due to not getting enough items and the difficulty not ramping up at some point I just waiting for an order, fulfilled it and then waited for another 30 or so seconds. So while the initial looking for items was interesting, it became a bit boring after that.
Also, I managed to run out of boxes :v
Awesome idea, I did not read the description before starting so the sudden "oh, where am I, where's the other guy" was amazing.
The controls were a little fiddly, but for the most part worked great (except for the horizontal beams).
Got to the Cycle 9 and it was tense! (Did not make it to next break)
If you were to expand on it, I would recommend stealing the idea from... I don't remember which game, I think Unraveled 2? Basically, some ability to controls both furLoops as one. That would make traversing the terrain once you find each other much nicer.
Overall, great experience!
It was a good game. There were a few issues, mainly the boomerang being way too OP. So I just saved some money to buy it and essentially finished the boss next try. But said finish was just a boring driving and shooting.
Some rebalancing or a farther reaching attack for the boss could make it more dynamic.
Finished with 2192 points
Great concept, it would be nice if you could automate the loops instead of doing the tedious work every time you pass the tiles. The RNG is also super unfair with situations where I couldn't physically win because I was not dealt tiles that generate things.
With some Quality of Life features, content additions and a way to scale the loop to infinity, it would make for an enjoyable idle economic game
















