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Wokarol

110
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2
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29
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A member registered Nov 03, 2018 · View creator page →

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Absolutely amazing, I did not expect a game feeling so "full". If not for the length (which still is not low) I would believe it's a demo of some full game

A few things felt a bit unrelated (the download for example), but overall it was a nice (if a bit hard) puzzle to figure out

I liked the movement expression, tho the wall jumps were a bit annoying sometimes

Oh, the "window turns black" seem to happen for unknown reason. But if you then click on it again  it goes back to normal. Unsure why that happens

The loop was fine, but due to not getting enough items and the difficulty not ramping up at some point I just waiting for an order, fulfilled it and then waited for another 30 or so seconds. So while the initial looking for items was interesting, it became a bit boring after that.

Also, I managed to run out of boxes :v

I liked the puzzles, the mechanics provided plenty of complexity!

Quite hard, but also enjoyable. I ran into an issue where the controls stopped responding and died tho

I loved the ability to remove existing clones, great for fixing mistakes. But it was hard to read the state of the puzzle since the flashing sometimes meant "any", sometimes "both" and so on

Glad you liked it! Sadly it's not a bug, we just did not manage to add audio in time :v

It's just RMB, and it removes pieces (both machines and belts) as you drag. So you can with a few swipes clear the whole board usually. But yeah, a dedicated reset button would be handy, and also not hard to do

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I had fun, but at some point I felt like I "solved" the game. Expanding it might be interesting tho

I liked the game and especially the idea, tho I imagine some "anomalies" are much harder to spot. Since I did not notice any in the last few days. 
I also do not get what the "wasted hours" is for since using that was marked incorrect.

Still, you made a great game!

Yeah, putting that information in the tooltip was a bit of a band aid fix. Also, I'm glad you enjoyed it!

We didn't think a retry option would be needed since you can just remove all the placed pieces quite fast. But will keep that in mind in the future

Yeah. The lack of incentive to actually face the enemies while spinning the slot machine is an oversight in the design that we did not realize until it was too late to change it :/

I like the switching. Tho I feel like with the character following the platforms, the second level was just way harder than the others due to extra struggle since moving the platform wrong amount results in a compounding error in the whole sequence.
    
Despite that, the execution was great

Really cool art and interesting narrative. Tho after a loop or two, the character's slow speed became a bit annoying

Great puzzles, got all the bonuses except for the last one!

Awesome idea, I did not read the description before starting so the sudden "oh, where am I, where's the other guy" was amazing.
The controls were a little fiddly, but for the most part worked great (except for the horizontal beams).
Got to the Cycle 9 and it was tense! (Did not make it to next break)

If you were to expand on it, I would recommend stealing the idea from... I don't remember which game, I think Unraveled 2? Basically, some ability to controls both furLoops as one. That would make traversing the terrain once you find each other much nicer.

Overall, great experience!

Nice puzzle game, reminds me a bit of The Witness. The only issue I had with it would be the controls, supporting dragging would help

Super creative, a bit fiddly in controls but it was very enjoyable nonetheless!

It was a good game. There were a few issues, mainly the boomerang being way too OP. So I just saved some money to buy it and essentially finished the boss next try. But said finish was just a boring driving and shooting. 

Some rebalancing or a farther reaching attack for the boss could make it more dynamic.

Finished with 2192 points

The execution was fine, tho I think knowing the whole level ahead of time would be beneficial and more puzzly.
Also, there's little to no reason for clones to stop existing after the time. That forced me to restart a few times because I did not wait enough. And just waiting like that isn't fun.

Great concept, it would be nice if you could automate the loops instead of doing the tedious work every time you pass the tiles. The RNG is also super unfair with situations where I couldn't physically win because I was not dealt tiles that generate things.

With some Quality of Life features, content additions and a way to scale the loop to infinity, it would make for an enjoyable idle economic game

Interesting use of the "create a clone of you that repeats the moves" idea. Friendly fire added a lot. As balancing between having as many bullets as possible and not killing your own clones was great! 

The execution was really well done, did not expect a full pause menu with audio settings and so on. However, I feel like the gameplay was more about guessing that anything else

Cool art, but I have absolutely no clue what I am supposed to do

Controls are a bit of an issue, and the readability suffers from lack of animation when something happens. But it could work as a fun puzzle game with a bit of polish.

A bit confusing at the start, but overall a fun arcade title

That was great! The second level too me like... 10 minutes the first time I tried it because I kinda forgot A/D are a thing :v

But other that that it was fun and really well executed.
Also, my (probably weak) scores:
30ft - 50.3s
40ft - 118.8s
60ft - 92.7s
100ft - 109.0s

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Nice idea, tho I feel the backpack is really underutilized so in the end it's reduced to a annoying gimmick
(also, I had to scale the screen using browser zoom to have a reasonable field of view)

I liked the level design, lead to interesting puzzles. Even tho it was a bit finicky

A fun puzzle game, tho some parts of it felt a bit janky due to collision not always being cool with big objects. Overall a really great entry with a cool interpretation of the theme.

Oh, yeah. We did not realize when drawing the scale that it might confusing. But the tick marks on the bottom of the scale don't mean much in terms of actual weight. It's the balance that matters

Hey, thanks for playing. A hint for the 2.5g: You can pour stuff from one cup to another.

Great game, felt a bit too "trial and error" on few levels. But it was still really fun!

I love the more puzzle like take on the reverse tower defence!

I liked the concept more than the execution to be honest. You can avoid hitting anything by holding left the entire game

While I did not feel the theme as much in this one, the execution is really good!

It really felt like walking blindly, and that mad dash you have to do in one section... that was thrilling

While a bit confusing at the start, I liked the strategy aspect it presented. I would however enjoy an interactive tutorial for it