Absolutely amazing, I did not expect a game feeling so "full". If not for the length (which still is not low) I would believe it's a demo of some full game
Wokarol
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The loop was fine, but due to not getting enough items and the difficulty not ramping up at some point I just waiting for an order, fulfilled it and then waited for another 30 or so seconds. So while the initial looking for items was interesting, it became a bit boring after that.
Also, I managed to run out of boxes :v
Awesome idea, I did not read the description before starting so the sudden "oh, where am I, where's the other guy" was amazing.
The controls were a little fiddly, but for the most part worked great (except for the horizontal beams).
Got to the Cycle 9 and it was tense! (Did not make it to next break)
If you were to expand on it, I would recommend stealing the idea from... I don't remember which game, I think Unraveled 2? Basically, some ability to controls both furLoops as one. That would make traversing the terrain once you find each other much nicer.
Overall, great experience!
It was a good game. There were a few issues, mainly the boomerang being way too OP. So I just saved some money to buy it and essentially finished the boss next try. But said finish was just a boring driving and shooting.
Some rebalancing or a farther reaching attack for the boss could make it more dynamic.
Finished with 2192 points
Great concept, it would be nice if you could automate the loops instead of doing the tedious work every time you pass the tiles. The RNG is also super unfair with situations where I couldn't physically win because I was not dealt tiles that generate things.
With some Quality of Life features, content additions and a way to scale the loop to infinity, it would make for an enjoyable idle economic game
















