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A jam submission

furLoopsView game page

∞<{ Loops and Beeps and Floofs, Fur sure an Infinitely great Tail! }>∞
Submitted by aloofRe — 1 hour, 16 minutes before the deadline
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Play the furLoop

furLoops's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#3534.3244.324
Narrative#4783.6673.667
Audio#11113.4953.495
Creativity#13883.8923.892
Enjoyment#19403.4053.405

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The two little creatures find themselves in an infinite loop, and thus must {BREAK;} out of the loop through the logical means of making an infinity symbol with their tails!

(Optional) Please credit all assets you've used
See the description for full credits, thank you!

(Optional) What would you like to be called if GMTK features your game?
aloofRe

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Comments

Viewing comments 76 to 57 of 76 · Next page · Last page
Submitted(+1)

epic game and narrative

Love how they're cuddling UwU

Needs more of that tbh

Developer

Cuddle!!! Glad you enjoyed em :3

Submitted(+1)

really enjoyed playing multiple characters at one! was fun to feel like a Gamer doing Gaming where i was focusing on multiple things at once

Developer (1 edit) (+1)

Thanks for finally ending the nightmare Tim! Glad you had some fun :)

Submitted(+1)

god damn this game is pretty as hell, the level of polish here is incredible!

Developer(+1)

Thanks for the sweet words wormy :)

Submitted(+1)

Such cool gameplay. And I loved the music. Rain world is an obvious inspiration, but this game has enough different to stand out.

Developer

Haha whats rainworld~? Never er heard of it.. anyways thanks for checking the gamr out! Hope you had fun :)

Submitted(+1)

Really cool! Awesome to control two characters at once. Great lighting! 

Developer(+1)

Hope you had fun controlling voth em lil creatures!

Submitted(+1)

i diiiiiddddddddddd

Submitted(+1)

RAINWORLD! cough cough, I mean, FURLOOPS!!! Well done, very cool game :)

Developer

Whats RainWorld? Never err... heard of it.. furLoops! Thanks for playing!

Submitted(+1)

Man, i love the idea and execution. For this sort of time, i sense the deep of the progression too!

Developer

Thanks for giving the game a shot! Glad you liked the idea, not sure how much the execution went well though :>

Submitted(+1)

Awesome idea, I did not read the description before starting so the sudden "oh, where am I, where's the other guy" was amazing.
The controls were a little fiddly, but for the most part worked great (except for the horizontal beams).
Got to the Cycle 9 and it was tense! (Did not make it to next break)

If you were to expand on it, I would recommend stealing the idea from... I don't remember which game, I think Unraveled 2? Basically, some ability to controls both furLoops as one. That would make traversing the terrain once you find each other much nicer.

Overall, great experience!

Developer

Thanks for trying the game out! Interesting feedback on the idea, anyways yeah horizontal poles were definitely way too janky lmao shouldve just not had them :<

Submitted(+1)

I loved the art style and music! This game is awesome! The only feedback I have is the rope, it's kinda weird using the "up" key for both climbing and jumping, caused me to jump from the rope when I didn't want to and such. Other than that, it's great!

Developer(+1)

Glad you liked the visuals! Yep the rope was definitely a bit of a wild card, shouldve spent more time on it :)

Submitted(+1)

This game has the best aesthetic ive seen in the jam! The music is amazing. The ropes may need a little work tho. they feel a bi wonky. but very cool game

Developer (1 edit)

Thats crazy to hear! Glad yoy liked the aesthetics :D And yeah i shouldve totally put more work into the ropes lol theyre too janky

Submitted(+1)

The game is really pretty. I love the animations on the characters and their tails, the creatures are super cute. The gameplay is a cool concept, gradually learning the map and bringing the friends together is satisfying. It would be cool to have some abilities unique to each creature, so that they get to interact more.

Developer

Really glad you like the looks of the game! Yep definitely wouldve been greater with more gameplay mechanics..

Submitted(+1)

This game is so beautiful!! The rain world inspiration shines through in a fantastic way, and I have a soft spot for this type of pixelated art, so it just takes my breath away. The gameplay is really fun, and I found controlling two parallel characters to be a good challenge, finding each other after each loop, and slowly getting to know the world better was so cool!! The little furLoops are adorable, and I want a plushie of them lol. The story is set up well, and serves it's purpose to set up the gameplay. 

There are a few small bugs and things that you mentioned on the itch page, but if those are fixed up in a post jam update, this game will be smooth as butter. The fur loops control very well, and jumping through this world is really cool. While there were plenty of unique smaller landmarks (planet style room with the circles with poles on top, tall pole room, etc), if the game is expanded, I would love to see more set pieces (like the robot room) that really stick out in a players mind. The world is really well made given  the 96 hours you had, though, and what's there is really impressive.

Well done making a really fun and interesting game!

Developer(+1)

Thanks for all the kind words! Glad you enjoyed the aesthetic of the game :D

Submitted(+1)

This game is real eyecandy. it looks nice, it's animated super well, the world details that are fleshed out are really cool looking and paint a picture of the world at large. Unfortunately, it severely lacks gameplay-wise. Controlling two characters at once is a cool gimmick in theory but quickly turns into a hassle which makes this likely a more enjoyable game with a friend to split screen with. The gameplay loop of teleporting randomly then having to meet up again is not bad in theory, and the level design being labyrintine isnt bad either, but the two things combined the way they are leads to a bit of a chore. That being said, the graphical polish is insane and with more time to cook (and less ants) this could've been a really lovely game.

Developer(+1)

(Less ants) indeed, thanks for playing appreciate the feedback!

Developer

Just finished playing this obviously rainworld-inspired game! Overall I will say you managed the game was quite a decently great submission! Though it does kinda feel like more of a tech demo with a sprinkle of gameplay that lacks in certain small aspects which could weigh it down in some categories :>

THE GOOD

- VISUALS:
Overall the general artstyle of the game was really captivating! I especially loved the procedural animations that the little furLoop creatures had, it definitely brings a sense of personality and feel of your game being unique :3 I loved seeing it interact in all the various ways with the environment, especially being able to curve around all the shapes in the map! Even when climbing the tails flowing and swaying around really just brought together the sense of the character actually being alive! Another thing i noticed was the hand animations - which while simple - still managed to bring the entire player up solidly with how they were procedurally animated while running and holding onto the climbing poles! Another special effect that i really felt gave character to the characters was when they would hold up their hands to mark that they were nearby enough to initiate the tail looping! Made the furLoops have a sense of good friendship :P Overall in this category the game just visually felt so animated and alive in the characters, even for the static ones like the robot which has only a looping animation around the computer, but the way it still hover over to a certain furLoop every now and then just made it so interesting to look at! Really felt like it was coming over to check us out while i was in my playthrough :D Not to even mention the way the lighting just felt so pleasing in the game, with select characters having their own lights and all and how they could even mix together! All in all, just absolutely impeccable 3D world but 2D pixel art style which tied everything in together consistently well!

- POLISH

Another thing that i could definitely feel while playing through my playthrough was the overall polish of the game, from the animations to the movement to the way the game was presented, it was very clean in everything and rarely ever felt like something had been out-of-place! The artstyles had never truly clashed and the effects especially the call and response (which was my personal favourite effect in the game) was just handled really well, even with how the call and response accounts for calling time and it doesn't just instantly appear on the other furLoops' s splitscreen! That was a very small piece of polish that just was so small but it seems to have been added anyway! Really impressive stuff here and I'm sure a lot of work had went into the polish of the game :>

- MOVEMENT

The player's movements with the splitscreen handling was honestly handled pretty well. Sure it was quite tough at first to get used to the controls WASD and IJKL since I've never really played with IJKL before, but over time it actually became pretty natural to use! I think i would've liked the option to include arrow keys too but that could be asking for too much now it seems with how great the controls were already handled anyway :> Overall the inclusion of the jump buffering and coyote time definitely made the game slightly less infuriating and more forgiving! Could've been a bit longer of a coyote time i think but that's all good! I feel like though i didn't fully get to use the full power of both furLoops since i only barely moved one while moving another, maybe I'll get better at dual controls someday!


THE BAD

- LEVEL DESIGN

One thing i definitely felt mildly infuriating about the game was the level design, it was actually quite a good map when i first tried playing this game out! But overtime the cracks definitely showed through: Some of the biggest issues with the map design is the incorporation of pitfalls that cost you a long trek back! I do notice that you tried fixing this by adding multiple paths that interconnect each room together, but overall it just didn't feel helpful enough and I always just ended having to trek for like half a minute or so before being able to make it back to a room again. However its not all bad! I honestly loved the inclusion of fake walls that lead to hidden rooms, it definitely gave me a sense of reward for trying to explore around! Anyways the overall design of the robot room was also pretty spectacular, with having the massive being just hover on the top as you have to stand in its presence, definitely felt powerful and made me feel smol :< Another thing that was kinda annoying was the horizontal poles on the walls, I don't really know if it was just me but they felt kind of RNG on whether they fully worked! Definitely had some weird physics going on there cause i presume you just used the same vertical pole object as their stand-ins? I mean they do work like half the time though luckily so it doesnt fully make the map untraversable, but they definitely could use some more work. Anyways i do like the inclusion of the little "Outside room" at the very top! Did seem kinda useless though as I don't think it really served any meaningful purpose - was it supposed to be where the game ended, but perhaps you faced time crunch so it was scrapped? - But anyways it was still a definitely cool room to check out! Very peaceful spot overall where you can just enjoy the beauty of this game :D

- GAMEPLAY LOOP

Or rather, the lack thereof. Overall after the opening cutscene the game didn't feel like there was truly much meaningful gameplay, I will say the platforming and map exploration was definitely fun! But the main gameplay of finding BREAK points definitely did get stale after about 4 cycles as they just didn't really have any new mechanics added to them. I felt like you could totally try add some two-player interactions to some breakpoints seeing as how you already have a splitscreen going on! Either that or you could even make some puzzles or effects for collecting the BREAK points, or else they just kinda got stale overtime and didn't feel the worth of getting them! But I do suppose this looks like a time crunch issue, seeing as how your game is definitely absolutely massive which must've been an insane amount of work for just a solo dev! But anyways this was just my little nitpick, would love to just have seen more gameplay mechanics yknow! Cause this was definitely one of the weakest parts of the game for me, albeit not too week but still pretty average overall.

- GAME DIRECTION

Another issue with the main gameplay was rather the feeling of lostness that I'd enveloped. I think you definitely were going for that unknown sense of feel but this may have been a bit too unguided for a jam game! This totally could've been easily solved by having a minimap option or even making the robot give you hints as to what to do! Since I do recall the robot saying you can return for guidance, but when I returned nothing has happened, I assume that was a time sensitive cut? Anyways it would've been great to just have a sort of way to mildly locate any of the BREAK points to make the game feel smoother in moving around! Along with that also maybe making the map slightly more readable, such as the inclusion of any sort of telling landmarks for each room so players could at least visualize a map in their heads! Would've definitely made the game more easy to navigate with any sort of hero assets in the rooms!


- NARRATIVE

While I will say the narrative for your game was definitely there and significant more existent than many other games in the jam, it definitely wasn't the strongest and only managed to decently captivate me enough. For my first playthrough I had almost gotten lost on what the correlation to the theme "LOOP" even was! I feel as though the infinity symbol being formed wasn't truly explained well enough, perhaps you could've added more contextual time to it or maybe shown a picture of the furLoops making an infinity symbol on the screen? Along with that the robot's cutscene was also kinda a slog to get through after having already seen it several times, the inclusion of a skip or speed up button would've definitely helped out a ton!


THE UGLY

- BUGS

Bugs, many of them! The game in of itself definitely felt polished and smooth, however the prevalence of bugs was definitely still lurking! I had encountered several entirely game-breaking bugs over the course of my playthrough that forced me to have to restart the entirety of the game, which was not fun in the slightest! Though i suppose i shouldn't except too much from a 4-day jam game (what you've already made is still absolutely impressive!), it still feels like perhaps a bit more time could've been put towards making sure the game was relatively bug free before submitting the game? Some issues that had happened to me and presumably many other players was how the cycles would sometimes just entirely glitch out when spawning in, either that or how the furLoops would get smacked through the floor into the void or how they would sometimes just not even be able to loop entirely if i started the loop sequence on top of eachother instead of facing eachother! Along with that there was the prevalence of the lighting issue in the yellow furLoops light, however I do know this may be mostly out of your control due to Godot's compatibility mode making lights behave a bit strangely. There is also the funny visual bug where the furLoops' tails start to spasm and just completely fly around the whole map, it was definitely really funny and i assume due to the physics animating of your tails? Luckily it didn't affect gameplay or whatever but it would've definitely felt nicer if it didn't happen!

- TUTORIAL

While the tutorial itself was definitely an amazing tutorial that taught you all the necessary controls perfectly, i do feel that the player was given a bit too much freedom! I had actually ended up wandering off the tutorial at the start of the game and got kinda lost thinking that this was the whole game without any gameplay, I didn't realize the calls were telling me to return to the corridor to the robot room that'd give me access to the yellow furLoop! I feel like this could've been easily solved by making the calls more obvious by playing multiple of them or just by simple blocking off areas of the map until after you've finished the tutorial! Definitely would've saved a bunch of early confusion that could've given me a bad first impression for the game!


OVERALL POSTMORTEM THOUGHTS

What you've made here is undeniably an amazing product! Regardless of what my review may seem to you, don't be put down too hard! I still thoroughly enjoyed the game despite my few nitpicks! It has definitely been one of my favorite submissions for the jam and I look forward to seeing more of your progress! Remember, this is only your first time joining GMTK! Eventually you'll get even better as you learn more, game dev isn't a race, it's a marathon! You'll see that in the next jam you join you'll have significantly more experience and be able to make even better games than this wonderful submission you've made now! Just keep on going and don't give up! Take this as more of a constructive criticism rather than outright backlash! Just know that I'm proud of what you and other joiners of this jam have created! Keep on going and game developing! I believe in all of you! :3

BY : Someone who stumbled upon "furLoops".

- 2058 Words, 11495 Characters

Developer (3 edits)

Thank you for the long review! Really grateful for it, didn't expect someone to write such good constructive feedback for my game :D /s

Submitted (1 edit) (+1)

okbuddy, playthrough when tho?(unedited comment above me: 

"Thank you for the long review! Really grateful for it, didn't expect someone to write such good constructive feedback for my game :D")

Developer

Right after dinner!

Submitted(+1)

Tldr where

Developer

no tldr

Submitted(+1)

👎

Submitted(+1)

absolute cinema

Submitted(+1)

I tried the game twice, and I couldn't figure out what to do. First run I was climbing endlessly and second run I got my furperson stuck sleeping. I couldn't ever find the other furry I guess. Art was great so that kept me engaged for a while.

Developer (1 edit)

Oh no! You're supposed to turn back when you see the robot and two buttons which you cant press, in that corridor youll meet the second character :D Thats where the game truly starts!

Submitted(+1)

Yeah I'm an idiot lol

Submitted(+1)

I loved the tiny lil creatures! The game is great I just wish there was a bit more based around the splitscreen/characters. Maybe a few more interactions between them would've been perfect! Either way the game is well done. The art is amazing, the audio is great, be proud <3

Developer(+1)

Thanks for giving the game a shot! Totally lacks any good interactions between the characters due to time crunch, but im glad you liked the art at least :>

Submitted(+1)

very uniuqe art style and i love the mechnics!

Developer

Glad you enjoyed the artstyle of the game!

Submitted(+1)

Very cute little creatures and I love the infinity symbol they make! The controls and platforms were done well too. I just wish there were some more interactions/mechanics based around both the characters. Right now it just feels like play one character at a time to find the break point.

Developer

Yep definitely lacks in any sort of meaningful gameplay mechanics, thanks for trying it out though! glad you liked the characters :3

Submitted(+1)

The game is nicely done, and love the overall aesthetic feel in the game. Would love to see a bit more mechanics you can do with the second character (or what unique things it can do), but other than that, nice to see how it integrates into your narrative. Well done :)

Developer

Thanks! Happy you liked the aesthetic, i was indeed planning on making more two player mechanics but ran outta time, classic :P

Submitted(+1)

Really liked the game! The visual, the art, the audio, its perfect. I enjoyed the game very much! Good job!

Developer(+1)

Glad you liked the art!

Viewing comments 76 to 57 of 76 · Next page · Last page