Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bbomb11

489
Posts
6
Topics
78
Followers
86
Following
A member registered May 05, 2020 · View creator page →

Creator of

Recent community posts

Wowza this is such a fun little game! The art is super good, and very well stylized, the music fits the detective theme very well, andreally got my head boppin, and the gameplay is really well done!! The dramatic camera movements and the little detective notepad are some of my favourite features, as they really add to the QoL, and make it stand out. Overall, another super well made game, great work!!

No problem, it was a fun game! Thanks for the follow :)

(1 edit)

Really cool take on the theme! I love the concept of being able to steal your enemies abilities if you decide to make them stronger. The art is really well made, and everythig is very juicy. The action zoom in shots are really sick! I wish the standard zoom showed a bit more, but I read that you couldn't figure it our, and the arrow is a good compromise. The enemy A.I. is really good for such a short jam as well, Great work!

No problem at all, I was just saying the truth. Now that I think about it, the name “Time Flies” is literally perfect, it’s just so good.
I definitely hope that you release a solid post jam update/expansion, as that would be SO FUN!! Anyhow, good luck with whatever you decide to develop next, you’re awesome!

Thanks so much! That means a lot coming from THE Cosmic Adventure Squad!! (Your team makes such good games)

P.S. sorry for the jumpscare, it turns out our game is secretly an over the top PSA on lawn safety

This game is so creative and cool! I love the momentum based gameplay, and it feels like you’re only scratching the surface of what this style of movement can achieve. Recentering the loop by double tapping space is so satisfying, and the nice rolling forward to stay upright is fun. The level design is stellar, and taught me the main rolling mechanic well, while still being a good challenge. The theming of the levels being different areas around the kitchen, and trying to find a cereal bowl to finish the level is really creative.

If I had to change one thing for me, it’d be to put the camera movement on the mouse rather than on Q and E, but the camera worked well with the automatic camera movement for the most part anyways.

The art is really well made as well, and the whole game is just a treat. 

I LOVE THIS GAME!! As a huge fan of neon white and other speedrunning 3D FPS platformers, this game scratched an itch in my brain that no other game in the jam has. The cute cat teleportation mechanic is really stand out, and I found myself just messing around with the movement so much due to how smooth it felt. Especially with the added feature of being able to shoot and teleport in mid air. After a few tries, I was doing so many skips and flying through the level.  Despite little texturing, the visuals are really pretty, with the blue yellow gradient colouring being really nice, and the collidable surfaces were clear and lit well. I can tell that you are a fan of this genre as well, with all of the implemented skips and cool mechanics. The level design is truly peak. The little blue shooty things are so satisfying to use, and the orange trigger platforms add nice variety. 

There is so much potential in this movement system, and I'd love to see this idea expanded into multiple levels. I think this system would serve well with multiple shorter speedrunable levels like neon white (if you haven't played it you should check it out), which would allow the mechanics to be introduced at a different rate, and would give more opportunity for unique use of the level design flipping.

One final thing is that I'd prefer the controls to be taught early on, and then for the UI to reduced, just to have more gameplay focus in the screen (the timer, sand bar, and reticle are good, the cat could be shrunk a little). I totally understand if you didn't have time for some of this though, and just needed to put it somewhere.

Overall, this is a really well made game, and I really enjoyed it!! The level design and tight movement really stand out, as well as many other good things. Great work making a cool and fun game!

This is such a cool game! The horror vibes are on point, with the audio, artwork, and narrative all being so good and doing so much to support the horror theming. This take on the theme is very creative (the forest looping on itself when you go off track, and being able to go anywhere to progress the story is super well built). Once the shadow monster came in, I was surprised, but it was super cool!! 

I wish the shadow monster was used a little more sparingly in some way, because with the core gameplay after it's introduced solely being dodging it, it's horrorness lost it's impact for me, and just became a thing that I needed to dodge. Also to that effect, I really wanted to take my time and try to look at the notes after the monster was introduced, but because it was always 1 second behind me, I couldn't admire the beautiful artwork. I'm not sure how this problem could be solved, because pausing to read the notes also loves a bit of the real-time horror aspects I guess, but maybe putting the note on the side of the screen to look at while being able to move could work?

Don't listen to my critique too much though, it was still a super well made, scary, spooky, atmospheric, cool and fn experience. Great work!!

that’s good, I’m glad that they are just sad and not dead :D

Really cool puzzle game!! It feels very well paced, with new mechanics introduced at just the right times to keep me engaged. The little dancing purple creatures are so funny to me, and I love them, so I was sad that I had to kill them, but oh well. There were some really creative puzzles, and clever solutions. The theme implementation is quite cool, giving this type of puzzle game a new feel while still honoring the genres core features. 

My one critique would be the pushable boxes not showing up until the 3rd floor of the level, so I had to just kind of assume what they did, and hope that when I got to it, my work would not be wasted. I think an introduction of pushable boxes that was similar to the stabby boxes (1st floor, low commitment) would've been nice. This didn't reduce my enjoyment at all, just something to note I guess.

Music is nice, visuals are stylish, being simple but clear, and all around the game is just a fun time. Well done!!

This game is so beautiful!! The rain world inspiration shines through in a fantastic way, and I have a soft spot for this type of pixelated art, so it just takes my breath away. The gameplay is really fun, and I found controlling two parallel characters to be a good challenge, finding each other after each loop, and slowly getting to know the world better was so cool!! The little furLoops are adorable, and I want a plushie of them lol. The story is set up well, and serves it's purpose to set up the gameplay. 

There are a few small bugs and things that you mentioned on the itch page, but if those are fixed up in a post jam update, this game will be smooth as butter. The fur loops control very well, and jumping through this world is really cool. While there were plenty of unique smaller landmarks (planet style room with the circles with poles on top, tall pole room, etc), if the game is expanded, I would love to see more set pieces (like the robot room) that really stick out in a players mind. The world is really well made given  the 96 hours you had, though, and what's there is really impressive.

Well done making a really fun and interesting game!

Super cool game with a very interesting take on the theme! I really appreciated the narrative elements, and the dialogue in this game is really nice. Having collectables is a nice addition, even though I think it would've been cool if they fit the story better, as I didn't understand why they are bags. Talking to a unique character to end each level was fun as well.

Level design was pretty fun, and the movement was taught at just the right pace for me. I really like that the boost mechanic doubles as a brake, because in many physics based games it's hard to stop. If you update at all, the thing that I'd want the most is like an open playground type of level, as this movement system is so so fun to play around with, and having a more freeform place to explore it would be really fun. My only complaint is that I wanted to play more, which is never a bad thing after a game jam game.

All around great work making a super smooth and fun game!

Oh definitely, going for easy is 100% better in the case of a jam, so that was probably a good decision if you were running out of time. Well done anyhow, I had a lot of fun, and I think level 8 stood out to me in a good way :)

Thanks for playing and leaving such a kind comment!! We didn’t make it too obvious I guess, but sitting in one of the chairs will actually speed up the mower. The idea was that you are sitting back relaxing, and letting the mower work, so time speeds up. Next time, we’ll make it a little bit more clear lol

I’m glad that you enjoyed, thanks for leaving a comment and playing our silly little game!

thanks for playing! Lawn buds!!

thanks so much for playing! Your soundtrack was so good, I’m glad you enjoyed our game, and our music made by Jhawk!!

THE MUSIC IS SO GOOD!! I feel so bad that your music file got corrupted, as I listened to the music, and it fits the atmosphere set up by the artwork so well. I love the little story provided in the description, I just wish it was incorporated in game as well. The controls feel smooth, and I can tell that running out of time cut this game short, but what was there was really cool. Trying to use the ghost to get the second ghost collectible was neat. There's a few things that need polishing up, but it'd be cool to see a post jam update to smooth it all out! Good job making a game!

Really cute, chill and addictive game! I love the simple gameplay that gets more and more complex as you get more upgrades. Catching the bugs while avoiding the stinky ones is cool, and the storks kept me on my toes. The point scoring can get really high, which is super fun getting a super large streak. Well done!

Really cool to see another lawn mowing game in the jam! The minigame style loop take on the theme is quite cool, and it's cool how the loop of mower breakdowns repeats (that does happen a lot). Simple but effective story, and everything is quite neat. 

As others have said, sound/music definitely adds a lot, but there's a lot of good here as well. The lemonade being there to allow a break is really cute as well. I wish you luck on your game development journey, and hope you keep making awesome games!!

(1 edit)

Super great game! I love the facial animations, as they are so expressive, and the fact that they communicate if the donut has been perfected in that station is awesome. The way they are pasted onto the 3D object is super great too, if this game was just a donut without a face, it would've been fun still, but the face brings it home. 

The music building as you complete stages is such a cool detail, and is what brought the creativity and audio aspects up to 5 for me, it's just one of those little details that I love from people who really care about the games that they make. Every station is so creatively implemented, and the fact that the level is one giant loop and that you can see the other stations faded in the background is just *chefs kiss*.  My only gripe is the falling off completely restarts, but it's been brought up before, and honestly the game is easy enough that it didn't impact my rating. 

I beat it normally, and then at 0% (which it was cool that 0% could be done). The little laser gag at the end was hilarious to me as well, I loved that so much. This game just oozes creativity and spirit, and I have pretty much nothing but praise for it!

Amazing entry all around, definitely stands out in a great way. The art is gorgeous, with the mole animation being especially great to me. I love all of the little polish and details such as the opening cutscene, and the mouse turning into snippers for harvest. The live recorded music is so great, and the sounds back it up for such great audio as well. This game is so so polished, and is super great.

Gameplay wise, I found the majority of levels pretty easy, but level 8 had me thinking, and gave me a good aha moment when I figured out how to solve it. As a fellow designer of a puzzle game, I understand how hard it is to tow the line between too easy and too hard, especially when everyone who plays is so different. For me, Flora is a bit slow paced at the start, but overall did well at keeping me engaged throughout. Not that you should listen to me necessarily, but an idea that I have if you were to do any post jam updates would be to maybe create some different shaped levels to create more variety in the early parts. This could change things up a bit, and also would potentially reduce player choice to create more teaching puzzle opportunity.

That being said, I have pretty much nothing but praise for this game, and it'd be super cool to see how it could be expanded upon. Great work team!!

Great game! The artstyle really stands out to me, and I always love a unique movement system. I really enjoyed this one, with it feeling very smooth to loop around stuff once you get the hang of it. It is pretty difficult, but I liked facing the challenge, because it felt fair. Well done on the fun game!

Interesting take on the theme!! Making a loop in a level itself as a puzzle is really cool, and the levels that are there are just scratching at the very top of what is possible with this concept. I really hope that you expand on this idea post jam, as there is lots of potential! For what's there though, the music and sound are nice, and the ouroboros theme is really cool, well done!

Really cool (pun intended) game! The narrative design was on point with Phil's little comments alluding to a grand backstory of some kind, which I found really nice. The music and audio were fantastic, and the gameplay and art are great as well. My only slight issues were similar to what others mentioned, such as the bug with the gun not shooting exactly where aimed at times, and the enemies not giving too much variety after playing for a while. I did really enjoy everything though, and it all had a very good feel. Great work, I love Phil!!

Really cool game with a tight and fun gameplay *loop* ;)  

One critique I had is that I wish there was a bit of delay before being able to restart, because I got a really good run, but while trying to blast one final asteroid that was really close, I interacted, and couldn't see what my final score was. 

That's just a nitpick though, and the game is very well-made, and very good looking. Well done!!


Completely fair, I definitely understand having the game designed to be difficult, and I can’t wait to see what games you make in the future!

(1 edit)

This is an AMAZING take on the theme, and from the gifs on the page, it looks like the level design later on is well put together and really fun. For me though, I tried for a long time, and just couldn't get past the first level. It was definitely part skill issue, but I feel that with the amount of other people having trouble, I think that it is also just quite difficult. I think I'll come back to this game after the jam's done and try some more, because I really want to see what the rest of the game has to offer, as this mechanic is so cool, but for now I just had to pause with this one and move onto other things. Also, the music and sound effects are such a bop, and despite the artwork being minimalist, I really like it as well. Really well made, I just wish it weren't so difficult at the start

Really creative take on the theme, I love games that adapt other ideas with unique implementations. As others were saying, as you were adapting tetris, I wish there was a way to clear lines and keep stacking pieces. Sounds and music would also be appreciated, as they add a lot of nice game feel. There are quite a few small bugs I encountered, such as being able to stick pieces to the side (maybe that was intended though, I'm not sure) or pieces being able to get stuck inside eachother if I spammed the button to make it fall faster. Overall, it's a quite cool idea that could use some more time and polish.

This is such a creative and fun game! The fact that points are just there for enjoyment is really nice, and this game does a super good job feeling comfy and cozy!! I had a lot of fun just typing the longest words I could think of, and trying to close the loop at the end. It all feels really well polished, and like a lot of though and care went into it. The witch character is really fun and nice as well!

For a little bit of feedback, I would be that it's a little bit unclear how the circle is supposed to close, because it looks like you need to type the first three letters of the starting word to close the circle, but just having the first letter of the first word at the end of the last word would close it as well. Maybe something that could be cool would be allowing the circle to be closed by only using 1 letter of the first word, but giving extra points the more letters you use? I also think that it'd be cool if once the circle was completed, the common letters of the two words were combined, so that it makes one big continuous circle (ex on your screenshot of a completed circle it shows plateearth, but having the last e removed on plate to make platearth)

Anyhow, these little things did not reduce my enjoyment, I just thought I'd give some ideas, overall, really great game all around, good work!!

Looks like a cool game! Is there any possibility of a windows build?

Amazing work!! The game is so fun, and everything is well implemented. The movement is especially fun, with the double jump and ground pound abilities really making it feel the perfect amount of controllable and unique. I loved jumping around so much, and the strawberries provide a great hook for replayability. 

My only notes would be that I would rather the sticky ability was toggleable than always active, as there are some spots where I would like to be able to roll, rather than sticking. Another small note is that I feel like it'd make a fun moment to be able to jump down from the high point to the meeting at the bottom, rather than restricting it, but I understand why you did.

Back to positives, I absolutely love the zoom feature, as it allowed me to set the zoom depending on the situation, as well as doubling as a built in map for glancing at where to go. Very smart implementation for this size of game. The world is very well designed as well, with the Walruses providing some great comedy.

I love everything that's in this game, with my only critiques being minor things of personal taste, overall, super great job!! 

Thanks, JHawk!! I'm glad that you enjoyed it! :D

I'm glad the your catastrophe resolved well, and that I could brighten your day!! The only thing that I could really define to how I played it is with curiosity I guess. I was excited to explore what your game had to offer, so I was just exploring at my own pace. When I got softlocked, I was a little confused, but I was pretty sure it was a mistake, so I started over, gave it another go, and had a really great time! I believe I found the family crest, presuming that it's that circle with the teardrop thingy that appeared from the cave and is on the castle. Again, really great game, I'm excited to see where it goes, and what you make in the future!!

This game is so sick!! The creativity is off the charts with this one, and everything works together well to make a game that feels whole. I really liked all of the mechanics, as well as the movement as a whole, and everything felt really fun. 

I like the idea of having  "depth" to the world of a sort by using files to enter different worlds. With this idea, I thought that I would get lost a bit, but the blue arrows at the end of the great thinker rooms pulling you all the way back avoided that issue. 

I agree with some of the other comments about the time limit feeling a bit limited though. I beat the game on my first try within the 20 minutes, but I felt like I had to rush through, and didn't have time to take in the world. That being said, time limit is well implemented, and I love that the enemies slow you down rather than having a health bar, as it ties into it really well. 

I really like the combat, but one thing that could make it even better might be a little bit of flare to the box when C is pressed, just to give some indication that an attack is happening, and to make it feel more powerful. 

The great thinkers are so well made, and really make me feel that sense of grandiose and scale, which I really liked. The rooms that they were in were always fun, and designed very well too.

Really well-made, and I enjoyed it a lot!! Great job!!

Really great job!! The world feels so fleshed out and thought through for the timeframe given, and everything feels very polished and fun. I loved exploring this cavernous world, and the platypus character is a super cute and amazing. The water sections are very fluid and fun, so good job on breaking the "water levels are the least fun" curse. I don't really have any notes, the map is well-made, the abilities are unique and well implemented, and the enemy designs are quite nice. Very well done!! :D

Really cool game! The ball-i-ness of this game makes it super unique and cool, and personally, I was a pretty big fan of this unique mechanic and movement style. The art is very well made, and the world is very expansive and fun to bounce around. I love the NPCs and interactivity of the world as well. One thing that caught me were the bounce sound, as it is played frequently, and got a bit repetitive by the end of the playtime. Along with that, the final boss fight was a little unfair, and I felt that I couldn't dodge many of it's attacks near the end of the fight. These are really small things though. Overall, there is so much depth in this little game, with the gem system, the amulet system, and lots of polish.

Great game, I'm excited to see where you take this, and or other games in the future!!

Great game! I love the pixel art style of the game, and the theming works very well with the art. The gameplay is very fun as well, as I love the grapple hook movement, and the world is well designed. The NPCs strewn throughout the world help flesh it out very nicely, and the map is implemented very well. The jumping felt a bit slippery to me with no air drag, but I know the pain of doing physics based grappling while having platformer movement, I've been trying for years to get this type of movement right, and I think you did a good job of it anyhow! The only other thing that I can think of is that I wish there was more.

Great work!!

Really great entry! I love the idea of having the autotrophs, heterotrophs, and decomposers split into their own sections, and its a super creative take on the theme. The game felt very well-paced to me, with lots of fun character interaction, as well as platforming challenges and exploration. At one point, I encountered an audio bug where the footstep sound kept repeating after walking into a room, and it never stopped, which was a little annoying, but it was only during the last few minutes so it wasn't too bad. 

Overall, really well made, great job!