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tutschlog's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.600 | 4.600 |
| Execution | #1 | 4.000 | 4.000 |
| Overall | #1 | 4.275 | 4.275 |
| Sensory | #2 | 4.300 | 4.300 |
| Metroidvania | #3 | 4.200 | 4.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Löve2d
Team/Developer
Käselord & Yuri Gore
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Comments
Great game! I love the pixel art style of the game, and the theming works very well with the art. The gameplay is very fun as well, as I love the grapple hook movement, and the world is well designed. The NPCs strewn throughout the world help flesh it out very nicely, and the map is implemented very well. The jumping felt a bit slippery to me with no air drag, but I know the pain of doing physics based grappling while having platformer movement, I've been trying for years to get this type of movement right, and I think you did a good job of it anyhow! The only other thing that I can think of is that I wish there was more.
Great work!!
All hail Kase gaems!
This was very viby, really lovely aesthetics and music. Needles to say I adore the roof area, it's very pretty and the theme is so soothing. Your games have always excelled on the vibes department honestly, you're really good at building sceneries and enviroments despite always having so few different elements to work with. It's simple and it's pretty, and it's a Kase game at a glance, wich is a huge plus for me since that means identity <3
(Granted I'm obviously biased since I already know your stuff lol, so of course I have more reference for that than most, but still, I like seeing your evolution throught those, and again, I think enviroment and vibe setting are really shaping up to be your strongsuits imo)
Also love how you sprinkled some life on the death realm, the NPCs are just as NPCs as they can be, but they're still always fun to have around x)
With the exception of the green guy of course, I love how he wanders around with you. Kinda wish he left something on his last spot after vanishing, but oh well, from now on I'm still naming him Quirrel!
And I think that's kinda it, there's not a lot more to say.... Gameplay is also simple and intuitive withouth anything too outstanding to comment on.
If I were to nitpick something I'd just say that the boss on the end is a little underwhelming, I do wish it had more attack variety, but I do assume you did make it in a rush anyway so that was kinda inevitable in a way sadly. Also, another very minor detail, but while I was following Quirrel's advice of plunging myself into the void, I noticed that whenever I teleported back to safe land I would appear on the very tippy toey edge of it, so most of the times I would just respawn while walking and immediately fall again (I assume you just respawn the player on it's last "on floor" position, wich is not super reliable honestly, Idk what the most optimal way to do it would be, but the only work around I can think of myself would be manually placed checkpoints, but that does sound like a hassle, so...)
Also yeah, I did miss map scrolling, felt awkward to have to go to the center of the world to be able to check wheter or not there was somewhere left to go.
Anyway, yeah, Kase Gaem!
Nice game! Grappling hook felt slightly janky to me but considering how hard those are to get right it was definitely on the better side. I appreciated how open the map was though it was a bit awkward how easy it was to stumble into the final boss - I think a couple of your games have had this issue, I feel like the final bosses need to be a bit more tightly locked down, or maybe just, like, elaborated on more ahead of time so you can actually tell when you're headed towards it.
I think the visuals are the main strength of this one, the roof especially was really stunning and made me want to just stop and enjoy the atmosphere. Would love to see this atmosphere further refined.
Couple of minor nitpicks - there being no option to continue after the ending is irritating especially with the issue of how easy it is to reach the ending on accident. Not being able to access the options ingame is also awkward and feels unnecessary. Big props for including a map though! It's pretty well designed too, though I'd appreciate the ability to manually zoom/pan if it were to get much bigger.
This was great! The music was a perfect match to the atmosphere and palette of the world, I loved it! The grappling hook is very fun and the backgrounds are fantastic. Given the final boss and the intestine-y look of the backgrounds, it definitely feels like you're navigating some kind of organic... building? I liked both of your games last year so I was looking forward to your entry. Glad nobody ate any explosive watermelons this time lol. How was the learning curve using Löve2d?
I had a fair bit of prior experience with löve just messing around. It's honestly not that hard once you get your baseline systems figured out (how your entities are structured, how to draw things, how to do collisions).
After that, it becomes relatively easy to start adding features.
Thanks for the nice comment btw!
Very cool!
I loved the atmosphere and the constellation area, love the little characthers it controlled really smooth!, great job!
I enjoyed this a lot! The atmosphere is nice and you've done a good job with the execution as well (in terms of controls and mechanics).
The character feels pretty good to control, if a bit slidey/floaty, especially with the grappling hook. But for the most part, the grappling hook works surprisingly well.
I got to the heart, but I think I may have sequence-breaked my way there, because I reset and only then got the high jump, etc. (This may be because you can essentially scale walls infinitely with grapple-jump combos.)
The story elements were nice and enigmatic, as it seems you've aimed for, and I quite enjoyed talking to the other strange people in the world.
Nice job!
Excellent entry! Gameplay is smooth and fun (love the grappling hook!!) and you can really tell you hpw much effort was put into it and into making the most in a short time. The environment was oppressing and it was just really cool seeing this project I followed on discord come to life and actually play it!
Excellent entry! Gameplay is smooth and fun (love the grappling hook!!) and you can really tell you hpw much effort was put into it and into making the most in a short time. The environment was oppressing and it was just really cool seeing this project I followed on discord come to life and actually play it!
Excellent entry! Gameplay is smooth and fun (love the grappling hook!!) and you can really tell you hpw much effort was put into it and into making the most in a short time. The environment was oppressing and it was just really cool seeing this project I followed on discord come to life and actually play it!
Oh a nice one, I want to p´lay mome, the mechanics are great, and of course, made in Love, I’m really looking forward to work with Love.
Only one small point, it takes me a while to get used to the ‘x’ button, it’s too close to the movement buttons, so its a little hard to move and press ‘x’ to do the grapling thing. but thats a small thing, the game is grate, really goo job.
This feels so great to play! Love me some grappling hooks~
The environmental art is super clean too.
The controls is really tight!