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Manpacman

91
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2
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41
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A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

I could open it just fine (Win 11)

Is incredible the amount of mechanics you where able to include on the game!

Enjoyed the idea & controls!

I got a little annoyed by a sound played while resizing the window (but it could just be my browser/os :P)

I really like the art!

Hi! It sounds good to me.
Discord is not allowing me to send you a friend request tho, fell free to add me.
t.7223

My strong point is Unity/C#. I have work in the past with: Godot (GDScript), Unreal, Pico-8, Python, Lua and C++.

Not afraid to give a shoot to something new if needed.

My portafolio

Third comment!

(2 edits)

Just solved it. Dont know if something bugged out or I accidentally eated the web.

Good game anyways :)

Both ideas were in the initial plan. WERE :,(

Anyways, thanks for the time!

Nice to hear!

I just squash the player and tween it back to normal (could be done with animation too). Finally the ball is rotated based in it's original and target position.

It plays well.

English is not my first lenguage so maybe I am lossing something. Could you throw me a bone with the third ingredient?

Really liked the mood of the game.

The shooting sfx is a little to loud for something that will be played almost non stop.

Really liked the visuals. My highscore was 14!

Regarding the error, it seems to be caused by a nullcheck. It this time constraits adding nullchecks always take some times but brings (the very needed) stability.

Thanks Colin EUMP for the down to the ground explanation. I'm not a tech guy and was a little worried about it.

Hi Jakub Šebek, thanks for your time.

Mi problem is with rule 8:

  • If you're using a runtime like Flash, Pico8, Scratch, etc... the runtime will count toward the size of your game.

I don't really know how to measure "runtime".

(1 edit)

I had created a new empty project and exported it. Once I run it, my task manager (spanish) give me this:


another tests were around 30Mb.

This mean that i must focus in optimize the build once exported instead of the project, doesn't it? Is there certain Pico-8 set up that i'm missing?

Muchas gracias por el comentario :)

Buenas Paul, Que bueno que te gusto :)

Muy entretenido. Esta bueno lo de los finales y se siente bien de manejar. 

mAYBE

Bastante entrenido. Muy buena ambientación.

En realidad se nos buggeo el sistema de pedidos. La idea era que empezaras con unos pocos y, cuando te empezas a aprender las recetas, los clientes pedian nuevas. Pero esto ultimo no paso XD.

Esa es una de las pocas cosas para poner nervioso al jugador que no fue intencional.

Muy buena toda el arte del juego.

Me gusto mucho la presión que te meten las sombras.

Las intros de los niveles se me hicieron un poco largas, pero creo que es más por mi manquedad que me hizo repetir algunos niveles.

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Me gusto mucho la historia.

Recién leyendo los otros comentarios me entero de que lo hiciste todo esto en UN DIA!!!

Muy entretenido! Felicitaciones.

Se ve medio raro en mi computadoraoraoraora pero, mas alla de una franja negra, se juega joya.

Muy bueno.

Siempre pense que a Kingdom le vendria bien algo mas de accion. Este juego es la prueba!

ok, thank you.

Is using numbers ok if I'm going for the non-verbal wildcard?

(1 edit)

Hola

¿cualquiera puede participar o hace falta estar en la lista?¿los equipos de máximo 2 personas?