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Jakub Šebek

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A member registered Nov 07, 2018 · View creator page →

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I am sorry if this reply sounded harsh, I didn't mean it like that. 

No, but if it's not counted, it will not be accounted for in any way in the rating process.

Then don't use those features.

As long as there is theoretically real hardware to run your submission. The size of the emulator obviously doesn't count, as it is just used for convenience.

Do you see a rule that forbids it? I don't.

Rule 1: 

  • Submissions must not exceed 4MB of disk space.

The "memory" indicator in the task manager is showing the RAM consumption at runtime, not the size of the game.

This is a good question. Although you absolutely should include license files in your final submission, they are not crucial for the game to run and are mostly just a notice "Hey I use this and here is the document saying that I can". Depending on the license, I would maybe just include the copyright notice in the game and wouldn't count the whole license text.

What about them? If they are needed in order for the game to run, they are obviously counted. 

Yes, the size limits only the original size of the submission.

(1 edit)

Everything that needs to be shipped with the game for it to run on a clean installation of windows/macOS/Ubuntu/... The rules clearly state that this limits only the disk space.

No, the submissions have to be original and made for this jam.

Although, Edge/Chromium comes in stock with Windows. So it technically doesn't count, you can make a browser game. Because this jam is inspired by .kkrieger however, it may not be as appreciated. 

https://discord.gg/ge3YuJheBY

4MB uncompressed, if you use any compression, it has to be taken care of by your program ITSELF.

No, it isn't bad, the final rating takes size AND ingenuity into account, so use your space wisely.

Also consider joining the discord server, you'll likely get more help and discussion there. https://discord.gg/ge3YuJheBY

I think it would be best if everyone worked on 1 thing for 1 month to make it as good as possible.

Yes.

The size counted is the .exe + all the assets with it, unpacked from a .rar/zip. If you use any compression, it has to be decompressed by your program itself. Hope that makes sense.

The wording on the itch page is rather confusing. You CAN use anything you want BUT you have to count in the runtime size too. You need to count everything that is needed to run the game (excluding stock OS stuff).

As long as you still make an original game for the jam, I don't think there's a problem with that.

You can, but remember that on systems where python isn't present by default, the size of the python runtime counts too. Luckily, AFAIK python is installed by default on e.g. Ubuntu.

It depends for what version is your game compiled, the latest downloadable JRE is JRE 1.8. Every version after that requires the programmer to build his own runtime via jlink

I would start with SFML, it offers a great documentation, community forum and tutorials. It is also very simple. It supports only 2D rendering tho. (And can port OpenGL but that is only the window creation)

A pretty nice game! There are few bugs tho, and there could be a little tutorial :)