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Nice game! Grappling hook felt slightly janky to me but considering how hard those are to get right it was definitely on the better side. I appreciated how open the map was though it was a bit awkward how easy it was to stumble into the final boss - I think a couple of your games have had this issue, I feel like the final bosses need to be a bit more tightly locked down, or maybe just, like, elaborated on more ahead of time so you can actually tell when you're headed towards it.

I think the visuals are the main strength of this one, the roof especially was really stunning and made me want to just stop and enjoy the atmosphere. Would love to see this atmosphere further refined.

Couple of minor nitpicks - there being no option to continue after the ending is irritating especially with the issue of how easy it is to reach the ending on accident. Not being able to access the options ingame is also awkward and feels unnecessary. Big props for including a map though! It's pretty well designed too, though I'd appreciate the ability to manually zoom/pan if it were to get much bigger.