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wormsmeat

75
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4
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19
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A member registered Jun 15, 2020 · View creator page →

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Recent community posts

wowww the are and designs are so cool!! i love the concept of drawing runes for different spells too, i've kicked around a similar idea before. i think it could maybe benefit from auto-straightening the lines we draw a little so it's clearer what shape is gonna come out. an in-game compendium of spells wouldn't go amiss too

really satisfying core loop here and beautiful artwork too! the game might benefit from some markers for people who are offscreen

i've played quite a few wrangling games here and this one's got the smoothest feeling mechanics by far. the art here is absolutely gorgeous and the horse stacking is so delightfully silly - i love the way they sway around. and the akira slide at the end?????? cinema

god damn this game is pretty as hell, the level of polish here is incredible!

really really good art here!! i'd definitely play more of this if it were longer

i've seen a lot of time loop games but this might be the most unique take, and executed so elegantly too! all of the game feel here is fantastic, and the core loop is super addictive too

wowww the movement here is so smooth and snappy - it's just loose enough to feel like skating without being slippery. a time attack mode of this would be super fun, it'd feel great to try to optimize!

amazing what a good team can get done in 4 days - i could see this being sold on steam right now. a nice touch that i really like is the way item introductions are staggered over the course of a few loops.

i'm expecting to see this one in a certain video very soon ;o)

i like the design and animation of the clown and the parrying feels pretty good once you get the hang of it. i usually don't end up seeing what kills me though, maybe the camera could zoom out after you die so you could see what did it?

congratulations, you unlocked a secret - (1/?)

i feel like i'm killing these poor sheep when they explode into particles. the core mechanics here feel pretty good but the loop ends so quickly. maybe wrangling enough sheep could add to the timer? high score - 174

art and music are both really strong points here, the ending theme especially

seems simple but charming at first until you find it's really several games in a trenchcoat. i love it!

i had some performance issues with the web build but this game feels incredible once you get into the flow, nailing a really tight loop around an enemy is so satisfying! great artwork too, especially the cover image

absolutely mind bending - i feel like half of the time i just stumbled into solutions but it was still really satisfying. love the art direction and worldbuilding too!

beautiful artwork here and generally just great fun! i'd love to see (hear) some more sound effects and maybe a quick restart button for when i mess up but i really enjoyed this

love a good clown game. this feels pretty good to play and the pixel art is absolutely gorgeous! it's really challenging to get all the trash within the time limit but that does draw me back in to try to to better. i love the addition of a tutorial too, though it could probably do without the time limit

a simple but highly refined gameplay loop executed very elegantly. great visual style too, the 3d/2d hybrid is always a winner

i actually learned something it doesn't get much better than this. i'm gonna have to keep Looping on back now until i make some music that actually sounds good

i love the visuals of the titular dragon road. it'd be cool to maybe have it shift around more to make the player move in more directions

super polished visuals here! there's a lot to pick up mechanically but after one go around it starts to make sense

personally i'd like to be able to restart the same day after failing instead of having to play through the easier days again

a delightful tactile vessel for play in its purest form

i had great fun recreating the beats from the screenshots because i have no musical abilities

everything in this game feels so well thought out, i especially appreciate the robustness of the options menu. the upgrade cycle really draws me in too, i think i'll be sticking with this one for a while longer to unlock as much as i can. the only comment i could really make it that the visuals of the ui could be souped up a bit, i'd especially love to see more emphasis on the lil character sprites. i'd be interested in seeing how this would play if you had arcade-style wraparound too, though for all i know that could completely break the balance of the game

100% agreed on the clown quantity - i meant to have the spawns steadily ramp up but it's one of the things that got dropped in that final rush before the submission

you have a very satisfying vehicle controller here! i'd suggest turning down the swivel on the camera a little and some sound would be great too

very satisfying puzzles here, bravo!

it'd be nice to have the option to repeat just the current loop or even go back one loop to minimize repetition

very creative and unique take on the racing genre. i can see a lot of work went into the juice here, you have some fantastic game feel and the ui is so stylish!

absolutely in love with this art direction, what a delightful game! i can't wait to take judy to that concert

works perfectly now, thank you so much!

played on both pc and mobile, very cool that you managed to develop for multiple platforms! overall a very slick experience, i wish there were an infinite mode so i could see how long i can last  - sometimes the pigs crash almost right away

can confirm it works perfectly now!

great level of polish here, i love the art and the sound design. i found myself comic back again and again to kick my own ass

god DAMN!!!

very cool interpretation of the theme, i love the emergent risk/reward. great visuals too and i love the character design, definitely overall a testament to what a good team can get done. i didn't get any sound though - i'd assume it's a webgl issue

unlike anything else i've seen in the jam. it was really satisfying when i finally figured it out

everything about this one is so delightful! my favourite game in the jam??

thanks for letting me know - i'll make sure to test on multiple browsers next time!

cool concept and very technically impressive that you pulled it off! some sound effects would really pull the whole thing together

(1 edit)

this looks like a really cool concept but only the upper left corner of the screen displays for me :(

thanks for the rate! the game opens a fullscreen window when i play so i'm interested in hearing about this window size problem.

does it show the whole of the game scaled down or is some of it cropped out?

could i also ask what browser you're using?