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glitchagon

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A member registered Jun 28, 2023 · View creator page →

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Wait that shouldnt be possible 😭

If possible could you send me a video clip? Ive never had that problem when testing the game so would like to know the issue. Thank you!


Ok nvm i read the rest of the replies


Weird that holding it down gives extra. I thought i made it so that for the first few frames the player cant move. I'll check it out postjam. Thank yoy so much again!

They are fs coming from the looks of it

Oh i loved the game

Thank you so much!

I had so many levels planned, but ran out of time due to traveling abroad midway through. I hope I can continue this game after the jam and add more levels :D

Thank you! I hope the arrow blocks weren't an issue? A few others struggled a bit with those...

I would destroy a nation for GOBY

Also it's me, the snakeloop guy from last year :D

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Hi, CEO of THIRST CRUSH here (source: trust me)

I love the controls, they feel so good! (and the climbing is also good, usually they make it relative to the camera direction, which feels super weird. this one is much better)

The sliding feels a little off? Idk if i'm doing something wrong, but i click the key sometimes and it just doesn't work. I think adding smth like jump buffering but for the slide would help a lot (since i try to slide after jimping usually)

The narration and audio is PERFECT,  also would love an option for tiny subtitles when the announcer speaks, if you ever extend the game post-jam

I really enjoyed it overall!!!

also side note, after the first bit of antigrav platform sections, when the gate is present that needs to be opened, if you stick to the wall and move left and right you can see through the wall :D

Fourth Floor is a bit hard, (with the pipes) but i love everything about it

I keep getting stuck in the room with the horde of skeletons, but I enjoyed playing

I wish i had more bullets or fewer skeletons 

maybe I'm just not good at FPS games 😭

this truly is a ragebait game 10/10

tried this in real life, this does not work (i am in heaven rn)

also if you mash the jump key before the elevator sequence starts you can phase through the elevator for a bit :D

i want plushies of count downe RIGHT NOW

Thank you!!! I jad way more levels planned, but i lost a day and a half with traveling, so bit unfortunate.

the inconsistency of movement is when the player moves during the arrow block's movement, so it skips that section. I didn't have the time to fix it unfortunately.


The hitbox issue is new to me though, really sorry about that!

On another note, if you're struggling with level 3 (tower-style level), the arrow room has plenty of moves, so you can waste them in the corners moving once every few seconds to bait the arrows closer for escape.

I think the solution for this was to zoom out the camera, but i didn't think about that earlier...

Thank you so much for playing!

fun game, the lack of music is a little jarring, i think even the sound of car driving and honking would be cool, instead of just the gambling machine

sometimes the trucks spawn way too close and its impossible to tell which way im supposed to go to survive, although i guess that fits the theme of risk XD

my feedback:

  1. graphics are cool, but its a little annoying not being able to see my character at all when it's dark.
  2. the character also reacts to input a little late, but that might just be my laptop
  3. tenna :D

hello! Thanks for feedback :D

Wasn't able to make a tutorial in time since this game was a bit too complex (i usually stick to a simple concept as seen from my other games)

I'll fix the other issues though if I can! Thank you so much for playing :)

Making card games is way harder than i thought 😅

nice game, only thing is that i think the audio doesnt work? idk if you have added it, but music isnt playing for me when i play the game

I increased the size, lemme know if it's good! thanks :D

thanks! same to you :D

the starting part of the game was a bit confusing since i didnt realise i had to turn back, but the rest of the game was really fun! also yes, last minute rating is real

and i like that the cat has a light coming down from it so i know where ill end up, really makes the game for fun to play :D

absolute cinema

oh by the way i got a playthrough on the game page done, but it doesn't show the ending as i want players to experience it themselves :3

this game scared me so much i dont think im playing another game again

10/10

the audio and the art is perfect for a game like this... just screams creepy

This is a very interesting take on that watermelon game
i really like the art and the music, and just the gameplay loop in general
i do wish we could rapid-fire shoot the balls though. apart from that very nice game :D

also as i write this comment i realised that you're the same one who i teamed up with around 2-3 years ago. not sure if you remember me but i'm super thankful for you letting me work with you :)

(Also i'm way better with git now 😭)

oh yes, I made the snake turn a little slower since the original controls were super broken and jittery, but ill try remaking the controls from scratch for the post-jam version

Thank you for playing!

This is a really well made game!

By the way, theres a bug where i got the green key out of nowhere (third level), not sure how that happened

thank you! I'll keep this in mind for a post jam version :D

research in that department is still undergoing

even I want to make a relaxing game in this style too now 😭

As i mentioned before, i REALLY like this kind of environment. Dreamy, lost in paradise, katamari style. I like that there's no win-state or lose-state (unless you count the 'secret')

If you ever want to go back to this idea to develop it further, then it would be amazing if you kept it as a relaxing infinite ride, where i just get to hit random everyday things for fun and chill out

The camera shake effect gets a bit too much when i loop a lot of thiings, though. everything else is amazing

ah, okay got it. will try playing it again when i can!

Idk if it already exists yet, but the idea of beat saber-but-parkour is a very cool idea :D
the controls are super fun to play with and the song is amazing
although i do wish there were checkpoints because falling down a pit and then doing it all over again is a bit tedious

But for a post-jam version, you could add the following:

  • the blocks can be neon, like in beat saber, also could use a WorldEnvironment (in godot) to change the default sky and lighting
  • checkpoints so it feels forgiving

I couldn't get past the wall-run area cuz im a bit confused on how to do that exactly. if someone could let me know, that would be great :)

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this is the only game that ive actually given a five-star rating in all categories

if you're reading the comments then you should go play it first :D

SPOILERS

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i spent so much time thinking the gambling part came fourth because of the 'go forth' clue, but i'm glad the game just decided im too stupid and gave me the answer eventually anyway 😭

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This game is perfect. The puzzles are great, the artstyle is amazing, and the hamsters are so cute :3

10/10 instantly


that was really nice :)

would love to see this developed into a full game :D

got a highscore of 59250!!!!!!!

It's super hard but also fun, this feels like one of those flash games (and i mean this in the best way possible)

i originally thought the response time was a bit slow then i realised that my keyboard was at fault :sob:

I LOVE the rainworld aesthetic, and just the whole vibe in general :3

there is this bug where if one furloop is standing on another onna slope, the one at the botton glitches through the floor and into the void, and doesnt come back

but apart from that i really liked it :D and yeah godot's compatibility issues with glow is super annoying

this game taught me that my sense of rhythm is absolutely horrible

at some point my hands hurt so i just let the clown die on purpose. the clown looks oddly cute when its dead, not sure how to feel about that

the only thing is that i wish it showed my high score at the end when i lose