Haha love to hear it
VerttiXPertti
Creator of
Recent community posts
I liked the art style and the idea behind not being able to kill yourself, but there are some glaring issues that I am sure you will fix in the upcoming updates. My suggestions for making the game better would be to let the player control the character with wasd, not have the player glide towards the direction last pressed when in the air, fix the endless void at level 2's ending, and make the third level's circular saw booster thing work properly more than once. Other than that nice submission!
True true but I'm just confused as to what the real mean in this scenario should be. My ratings on assets have been quite inconsistent and have been heavily influenced by the game's overall quality, because I'd like to see the better games succeed even with the assets. I don't want to give two 1/5 and bring down their score, because of the assets. I guess I'm going in circles and at the end of the day it doesn't matter that much.
Yes but I think it's a bit different with assets. If you saw a game that had great textures, but then found out that none of them were made for this jam and instead borrowed from somewhere else, what rating would you give? In a sense I would be tempted to give only 1 star, but that would bring their average overall score down as well, which is unfortunate, because assets aren't disallowed and when they made the conscious decision to use some, they most likely didn't expect to get bad ratings from it.