I see the potential in the game, but the climbing mechanics were just very glitchy.
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I got 38.36s. Fun and visually impressive, but too difficult in my opinion. I think I would remove the chaser's ability and maybe make the player take less damage from hitting the boxes, but great fun nonetheless.
A clever approach to the theme of the jam with very original gameplay. The visuals and audio are great as well. My only criticisms are the game's lack of challenge and slow pace, but the end battle was great closure.
I liked the art style and the idea behind not being able to kill yourself, but there are some glaring issues that I am sure you will fix in the upcoming updates. My suggestions for making the game better would be to let the player control the character with wasd, not have the player glide towards the direction last pressed when in the air, fix the endless void at level 2's ending, and make the third level's circular saw booster thing work properly more than once. Other than that nice submission!
True true but I'm just confused as to what the real mean in this scenario should be. My ratings on assets have been quite inconsistent and have been heavily influenced by the game's overall quality, because I'd like to see the better games succeed even with the assets. I don't want to give two 1/5 and bring down their score, because of the assets. I guess I'm going in circles and at the end of the day it doesn't matter that much.
Yeah I think it would be better if there was just one path and you could focus more on the labyrinth sections inside the shapes rather than have the space be massive and full of dead-ends. It would make the game simpler and less luck-based.
The spirits collide with each other and I felt like the other mechanics weren't working like they were supposed to either. Pretty cool that you've managed to make your own game engine though.
Yes but I think it's a bit different with assets. If you saw a game that had great textures, but then found out that none of them were made for this jam and instead borrowed from somewhere else, what rating would you give? In a sense I would be tempted to give only 1 star, but that would bring their average overall score down as well, which is unfortunate, because assets aren't disallowed and when they made the conscious decision to use some, they most likely didn't expect to get bad ratings from it.
My experience was totally opposite of ramidrejus's. I could stand next to a lamppost and the enemies would come to me and die. But then at 97 seconds the enemies didn't die from the light for some reason and killed me. Fun game still.
Surely I don't give it 5 stars, but would only 1 star be too cruel then? Do I go in the middle and give a 3 even if the dev hasn't made it to give him some points for picking good art? Because it's pretty unfair for the ones who have made their own art in the given 3 hour time period.
Okay the game was so much better now when I downloaded it instead of playing in browser. The text wasn't that slow and I really liked the atmosphere and the graphics. Navigating was a bit difficult, but otherwise enjoyed it.
Took me a couple of rounds to understand the game, but then I got to the end I think, because I couldn't see enemies spawning anymore on the map. But then suddenly my crystal got destroyed by the invisible enemy I guess. There was a lot of good in the game and a really impressive amount of stuff done for the few days that this jam was, but I think the invisible enemy really came out of nowhere and didn't benefit the game. The crystal got destroyed so fast. The arena should have probably been smaller in size as well, because running around felt quite slow. The towers and gold didn't really have much purpose either.
Admittedly I did play solo, so it would have probably been more fun with friends. Good job!