Some of the best game jam art I've seen. The gameplay was also pretty fun. So fun in fact that I managed to crash the game 3 times on the second level, but I kept on playing and eventually beat the whole game. That level was for sure the most difficult for me. I could never exactly wrap my head around how the movement in the game worked. Anyways great job and if you could also try out my game I would appreciate that :)
VerttiXPertti
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Simple yet fun. I only managed to get 25 points on my mouse pad. If one improvement could be made I think the reloading should have a clear indication maybe at the spot where the cursor is so it would be easier to know when to start firing again.
Could you also try my game and leave feedback, thanks!
Wow what a huge team! I liked the calm vibes and reading the pages of the book was interesting. I did get confused by one customer asking for a bell pepper that had a middle stalk that was leaning right and the book said that the normal variation has one that leans left. All of the bell peppers had the middle stalk leaning in the same direction so I assumed that meant left and I tried respawning them many times to get one that differs but that didn't seem to happen. I then just took one of them and gave it to the customer and surprisingly she was happy. After doing multiple sales I got unsure if the game had an ending so I escaped the matrix and dropped down from the world. I would give the game 4/5 on the cuteness scale!
I'd really appreciate it if you guys could also try out my game and leave a comment, thank youu!
Decent game! Moving around as a small object in a big kids' room was fun. Although I did get annoyed by how I couldn't jump off of some of the objects. I don't quite understand why that was implemented. I also feel like some of the switches didn't do anything. Nonetheless enjoyable key collecting. Cute game too!
If you could also try out my game I would really appreciate it, thanks!
Goddamn this game is very impressive. I loved everything from the visuals, to the animations and the audio. I notice I've played 2 of your earlier games and I really love the style haha. If I had to critique something, I would say the gameplay was a little dull and the ending was abrupt. Excited to see what you develop in the future!
If you guys could try out my game too, that would be very appreciated, thanks!
I was excited for the game from the funny intro comic, but the lack of audio really dampened the experience for me. I think a vampire survivors -esque game like this would really benefit from some satisfying sound effects. During my playthrough I didn't make it that far. The collisions with the enemies were a little wonky and I just kinda got overwhelmed. I did get some coins and I assume my weapon became stronger from that. I would give the game a 4/5 on the cuteness scale!
Could you guys maybe attempt my game and leave feedback too? It also features a cute animal.
I must say the wave lengths being soooooooo loooooong is quite a big oversight and I'm a little surprised you didn't fix it in time for the release. Meanwhile I'm typing this the 4th wave is still going on. It wouldn't be a huge problem if there was a lot to do during the wave, but even though you are able to place more troops down, that stops when all the slots are filled. I don't really even know why the slots were predetermined and why I couldn't just place down anywhere I wanted. You rack up so much money during the game but then are unable to benefit from it because the upgrades weren't implemented. I'm not a huge fan of tower defense games and I don't think this game innovated on the genre much. I feel it's a very difficult type of game to get the balancing to feel right especially in the time limit of a game jam. The graphics were very nice though and on the cuteness scale I would give the game a solid 3/5.
If you guys have the time, maybe you can try out my game and leave feedback too :) Thank you!
Ngl I may have passed the last level by going outside the borders after attempting it 10s of times and having to listen to fin fin fin. I actually think the movement was surprisingly fun. I think it was a little too sensitive, but flying past the obstacles at max speed did feel great. I don't think the game really had the cuteness factor, although the plane did look a little goofy rotating wildly.
Could you maybe attempt my game and leave a comment also? It's somewhat challenging but not to the extent of your final level haha
This was fun! Until I got beat up by the rats... Gliding as a sugar glider was cool, although I think it felt a little janky. The animals were cute, but the blurry textures on the environment looked somewhat ugly in my opinion, I think a more pixely look could have worked well. The platforming was engaging so good job on that!
If you have the time I wish you guys try out my game also and maybe leave a comment :) Cheers!
Oh no I got a D... I think the game was decent. Matching the rhythm was rewarding. I wished there was maybe some more shakeup to the gameplay. It was a little repetitive. The graphics were nice, but the audio volumes were a little inconsistent I feel. On the cuteness scale I would give the game a 3/5
I also made a rhythm game, please try it out! I bet you guys won't get a score higher than a D on the last level, it gets somewhat difficult :D
There's a lot I like here. Upon opening the game, having the cuteness for the tumbleweed come from having pretty eyes was very funny. Roaming around at high speed was enjoyable, although I felt turning was too slow. I didn't read the instructions for the game so I first thought it was going to be a game like katamari where you grow by rolling into stuff. I then quickly learned it wasn't that when I bumped into a pair of sunglasses at full speed. Having to spread cuteness around by attaching different accessories to the obstacles was a clever idea, but I wished there was some challenge around it. I played for a while without really knowing if I was doing good or not and then I found the finish button in the menu and pressed it. Seeing everything I did in the end screen was a very nice touch though. I think this idea could be expanded upon a little and it would make for a very fun game, so nice job! I would give the game a cuteness score of 4/5 :)
Could you guys maybe also try my game and give some feedback ? Would be much appreciated!
I found the cats and then I tried to find the igloo but couldn't and managed to glitch through the ground and fall to my doom. I think the game desperately needed some more challenge. Finding all the cats was very easy. I must say the graphics were nice though and on the cuteness scale I would give the game a 3.5/5.
My game also features a penguin and I'd love for you guys to try it and leave a comment. Thank you :)
Unfortunately I must say I didn't have a great experience with this game. Most of the time I couldn't see what they were ordering cause the bubbles went over the screen limit. But even when I saw that they wanted a croissant or a glass of water for example, I went to drag it to them and I'm pretty sure they took it and walked away, but at the end of the game it said I got 0 orders done. I don't know if the game bugged or if I misunderstood something, but I did try a few times and couldn't get any points :( The graphics were nice and on the cuteness scale I would say it's a 3.5/5. Although I thought the customers were horses who would have hooves but the game's name is a pun with paws so I guess they were dogs then?
I would greatly appreciate if you guys tried out my game and left feedback also. Thanks :)
I couldn't figure out how to get back up after going a little deeper, so I kept searching for a new tree to sleep in, but it never came :(
The world felt lively and the monster looked cool. Moving around as snake was fun too. I wished I had made it further to grow big enough to defeat the monster, but oh well. Good job on the game!















