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Procyon Pulse

322
Posts
22
Followers
22
Following
A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

thank you for taking the time to play my game! I'm glad you had fun!

thank you for taking the time to play my game! A webGL version of the game was planned but not implemented in time because of serious crashing issues happening related to my custom dynamic music and physics systems
sorry!

thank you for playing and im glad you enjoyed!

thank you for playing and im glad you enjoyed!

almost every shortcut currently found by everyone i've watched is intentional. the box push is sometimes there to annoy you into finding a faster route lol
well done on finding a bunch of them!

Very cozy. a bit hard to play by myself but the thunderstorm sounds were very relaxing and peaceful. bejeweled as a gathering mechanic is a very unique spin and i liked it a lot. well done!

eh, philosophical tangents are sort of on-brand for me as it is.

I'm so glad you had fun playing my game, and thank you so very much for taking the time!

Sorry about some of the bugs. The cubes not resetting is actually intentional.

Thank you!!!

very funny and very meta. too relatable, tbh
great work and very funny execution. Loved chat's reaction to "Toilet Countdown"

came for the silly word games, stayed for the goofy music
really fun! definitely "countdown" hahaha

well done!

that was super fun! my dad is a pyrotechnician and i used to watch him shoot several thousand dollars worth of fireworks for the 4th of july show, this was weirdly nostalgic for me.
really clever idea and i loved how the game rewards good musical timing


fantastic entry and great take on the theme, well done!

Loved the pixel art and music. gameplay was fun and engaging and when the beat drops after you bank the first time is chef's kiss. excellent work and sound design. kudos.

Thank you for taking the time to play my game! I'm glad you had fun and it made you laugh. The gravity was hard to do but oh so worth it!

Thank you for taking the time to play my game and I'm glad you had fun! Unfortunately you're right and the sticky walls are a bit slow. I'll look into balancing this or coming up with faster verticality solutions in future games.

I accidentally killed everyone!  great concept for a game, one that really enforces consequences for player choice and requires smart decision-making. Today I learned I would not be a good mayor.

I really liked the lighting effect as the villagers moved around, and how tough some of those decisions worked out to be.

Excellent work! 

i am admittedly terrible at minesweeper. i still had fun with this. it's like minesweeper and clue had a baby. fantastic idea and admittedly something i'd have never thought of.

it's like warioware with deadly consequences. I enjoyed this a lot. Would love to see some bgm used to escalate tension a bit.

Oh now this is what i'm talking about! fantastic idea. very unique concept for a puzzler, and really fun. Absolutely well done!

honestly, i got so immersed in the story for a min and then i'd notice 0 as the first option and be like... Yep. This is Nathaniel's game.
lmfao

great work.

angery space cat stares into my soul. solid entry. loved the retro graphics and the music was fantastic. some of the sound design was a bit loud on my ears, but nothing the volume slider didn't fix. Well done!

hard to avoid destroying the world in this one. excellent worldbuilding, dialogue trees, and sound effects really help transport the imagination. fantastic entry, great work


also, correct... arrays start at 0:

Very cool, took me a while to get used to changing the numbers myself and admittedly i struggled a bit at first. But I really like the idea a lot and solid puzzle design all around. well done!

fun, cute, silly, and i loved the art style. i don't know how Kori has managed to eat all of that stuff though, worried for her digestive tract a bit.
Awesome game!

nice twist. definitely love the variety of parallel realities and the additional challenge that comes with it. well done!

hey! thank you for the review! Yeah, my humor is a bit... punny.
I'm glad that you still had fun though and grateful you took the time to play my game!

don't talk to me or my fish ever again

actually a great mechanic, fun. took a while to work out how to throw the fish properly but fantastic work. I enjoyed the artwork and level design a lot!

interesting idea with a lovely retro art style! Very big intimidating healthbar though! (perhaps a bit too large)
Well executed, however, great work.

great voice acting, cute art, fun clicker game loop, and groovy music. Well done!

I unfortunately could not get this game to load, even though it looked very interesting. Because of this, I am going to abstain from rating.

I loved the concept and the art, especially the UI. great work!

thank you for playing my game! I've only seen the white-screen bug once during playtesting and was unable to reproduce the cause of it. If you have any ideas, please let me know!

I'm so glad you had fun and it made you laugh! Thank you for taking the time to play my game!

Very cool little text adventure game with an interesting lesson attached. My only real critical feedback is the agonizingly slow text speed, please allow players to advance without having to wait fo
r


each


line to


appear


<3

thank you though, genuinely a cool idea, well done!

Very cool and ambitious game that tries to pull off a lot of different movement mechanics in one small package! I liked it a lot, my main critiques are loss of momentum when grappling or sliding, and i would have liked to see a bit more bgm than just a drum machine. Good work!

cute concept and i liked that you had to angle yourself properly to get to specific platforms. music was very nice as well. well done!

fantastic. the demon core reference is diabolical. i fail to see how petting a kitty stops a nuclear meltdown, though
excellent game, really stressed me out

I loved the art style! I think it would benefit from a bit of in-game tutorialization, but pretty fun! Thank you!

Very cool idea! Loved the visuals. Disliked the lack of camera smoothing and the inability to slow yourself down a bit. Navigating the level was a tad hard.

Fun gameplay, loved the idea. I liked the art a lot. Would love to see some form of difficulty scaling as the game really hits you with a lot of enemies right away.

Fun gameplay, loved the idea. I liked the art a lot. Would love to see some form of difficulty scaling as the game really hits you with a lot of enemies right away.

Very cool game idea! Interesting way to take on the theme! I liked the hexagonal land tiles and the resource mechanics, but the music itself, while good, needed a bit more variation to stay interesting. Overall, solid work.

Very clever little puzzler! Took me a while to work it out but once I did I had a lot of fun! Great work!