art is amazing, control and gameplay is tedious. If you were to make this a real time-esque into the breach then it would prob be pretty great.
AjinGixtas
Creator of
Recent community posts
Thank you for your feedback! I'm completely onboard with the pushable box tbh. It was poorly implemented and I was very stubborn to just throw it out.
As for the dancing purple boi, please do not worry, they just get poke a bit and cry. Still hurts, but they should be fine ^^
Have a good day dude. Appreciate your review a lot :)
Pretty fun game conceptually speaking, I can see it expand into a polished one, here's my annoyance:
- Enemy move really fast, this can work for when player know what they are doing, but early on it's frustrating
- Enemy's chase path is unpredictable, obviously it will try to move toward you, but the way they choose it or the way they steer isn't obvious, so sometime I just hug the wall and pray they don't steer directly toward me. Especially with how sometime the path break into multiple curve, sometime it's a circle, and it's not too obvious which is when
- Enemy's hurtbox is exactly to the sprite. This make sense to do, but for a singleplayer game, thing should be more permissible for the player's enjoyment.
- Jump isn't high enough and you switch to climbing instead.
Yea that's all
The font is pretty standard I think, I got it on google font but it has number and "_" in its name so idk what it's called exactly... As for sounds and music, it's made by ItsPoofy: https://itspoofy.carrd.co/
Tysm for your word! ItsPoofy is the one who made the music, you can see his work here: https://itspoofy.carrd.co/
