Pretty fun game conceptually speaking, I can see it expand into a polished one, here's my annoyance:
- Enemy move really fast, this can work for when player know what they are doing, but early on it's frustrating
- Enemy's chase path is unpredictable, obviously it will try to move toward you, but the way they choose it or the way they steer isn't obvious, so sometime I just hug the wall and pray they don't steer directly toward me. Especially with how sometime the path break into multiple curve, sometime it's a circle, and it's not too obvious which is when
- Enemy's hurtbox is exactly to the sprite. This make sense to do, but for a singleplayer game, thing should be more permissible for the player's enjoyment.
- Jump isn't high enough and you switch to climbing instead.
Yea that's all