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Pretty fun game conceptually speaking, I can see it expand into a polished one, here's my annoyance:

- Enemy move really fast, this can work for when player know what they are doing, but early on it's frustrating

- Enemy's chase path is unpredictable, obviously it will try to move toward you, but the way they choose it or the way they steer isn't obvious, so sometime I just hug the wall and pray they don't steer directly toward me. Especially with how sometime the path break into multiple curve, sometime it's a circle, and it's not too obvious which is when

- Enemy's hurtbox is exactly to the sprite. This make sense to do, but for a singleplayer game, thing should be more permissible for the player's enjoyment.

- Jump isn't high enough and you switch to climbing instead.

Yea that's all 

* chromo, if you are reading this, i said THE GAME IS PRETTY HARD FOR NEWBIES. well he didn't cared. he was like it's too easy chilling at round 25. lol.
* well. it was made to be that way. actually it was initially a wall and then a mace but it changed to this and hence the name. But yeah, that's the idea. It was designed to be unpredictable and predictable for some time due to their hand-made paths. but yeah. maybe a curve pattern drawn on the top or somewhere might fix your issue. i don't have any idea how to solve it. it's the idea. i don't think it needs any adjustments other than knowing where they are when they are far from you. ig you need then some kind of preview.

* hmmm. that, i dunno bout that. but maybe. like. ok. i dunno bout that one. it would feel buggy if it doesn't eat you when it is at you.
* jump is high enough. it's variable jumping. also you do wall jumping as well. so if you are going towards a wall and jump while touching a wall. you would be wall jumping. and that might cause a short jump.

Btw thanks for the review. Loved it.

about the difficulty: i didn't mean to make it too hard. i only meant to make it moderately difficult. like to where the average player would probably win on attempt 3-5.

i tweaked the speed of the mace for round 10 to the smallest speed where i was actually concerned that i was not going to make it without any level modifications. then i figured it would be easier because a couple of well-placed bombs, springs, and boosters should be enough for the average player to outrun macey at that speed. like not even anything that crazy, just blowing up like 4 walls and placing a couple springs and one or two boosters.

but then again i feel like every game i design is always unintentionally harder than it should be. anyway, thank you for sticking with it and commenting (and presumably rating)!